It was a simple question I asked elsewhere but didn't get an answer so I'm throwing it out there:
How much credits per hour or day should a player be allowed to earn?
How much cash reserves should a player be allowed to have?
I'm only asking because apparently this concerns quite a lot of the player base.
Genuinely I am interested because there is definitely a "too much", allowing some players to proceed at an insane rate, but logically if you decide there is a "too much" then you also need to define what is "enough"?
Every faction, power, and superpower should issue their own incompatible currency and all the outfitting facilities should require different combinations of these currencies in order to buy modules or refuel or whatever. Basic services like refuel, restock, or repair could be purchased with just the local currencies, but for a new module you would have to spend local as well as powereplay-specific currency plus a certain amount of Federal, Imperial, or Alliance currency on top of that. Installing modules into Federal ships would emphasize Federal currency, imp ship modification would use more Imperial, etc. The higher the module grade the more superpower currency you would have to spend, with lower-end, more "civilian" type modules such as mining lasers and E-rated modules using more of the local currency.
Every mission or activity you do would earn you a semi-randomized amount of each currency type, but you would get more of each currency type depending on the mission type, the mission giver, and the location of the mission. (E.g. Federal factions would give more Federal currency)
There would be no limit to how fast you could earn money, but each currency type would be capped at 100million, after which point you would not be able to acquire any more of that currency and all earnings in that category would be thrown away.
There would also be a Currency Exchange Broker, located in high-population stations at the edges of two territories, and in tourist stations, where you could exchange one currency for another but at a substantial loss.
I think this would fix the earnings problem and really add to the Sense of Progression you have in the game, and there are no drawbacks or downsides to this system whatsoever. Please leave your feedback in a different forum where I can't see it and won't read it. Thank you, and You're Welcome.