Reckless flying?! Uhh??

So I was flying out of the station under the speed limit and some moron crashed into me. Not really a big deal, but I got a fine for reckless flying? How?!
 
If you're 100% positive that you weren't speeding, file a bug report.

Otherwise, getting a fine after a collisions means you WERE speeding.
How close to the speed limit were you going? What was your ship? Was it something smaller? Light enough to be pushed over 100m/s during the collision?
 
I have had many 'warning' about my flying when minions have flown into me. Even after I have come to a full stop?!

A fine, means they think you were over the speed limit. It could be that the contact, increased your speed, over the limit. Otherwise it is a bug and should be reported.
 
I was fairly specifically flying under the speed limit, probably like 90 though? When I aim to fly under the speed limit I use the landing gear and pips to cap my speed. I may submit a bug report, though I was more irritated at my time being wasted than at losing 200cr. I thought maybe they changed the mechanics behind it while I was gone or something.
 
Newton's first law.

If someone collided with you in such a way that you got pushed over 100. It will count.

Generally it's better to set to 80. This way when those police ships who are too stupid to realize they're coming at you too fast knock into you in their haste to scan you, you don't break 98.

It's happened to me too. I was slowing down for approach when Speed Racer the policeman suddenly realized I was a player and needed to be scanned. In his haste to catch me he rear ended me and knocked my speed up 10 m/s.
 
So I was flying out of the station under the speed limit and some moron crashed into me. Not really a big deal, but I got a fine for reckless flying? How?!

Last week during our livestream we had station security crashing into us - it was weird!
 
My rules are simple.

Rules 1:- Go as fast as you can: Accidents are a point of impact and that is at a set place in space. So the least amount of time you spend in any one place, the greater the chances of not being hit. Honestly.

Rules 2:- Everyone else is an idiot and should not be allowed to fly a paper kite, let alone million credit space ships. So avoid everyone at all costs. Which means looking at the radar and thinking about where you are going.
 
Newton's first law.

If someone collided with you in such a way that you got pushed over 100. It will count.

Generally it's better to set to 80. This way when those police ships who are too stupid to realize they're coming at you too fast knock into you in their haste to scan you, you don't break 98.

It's happened to me too. I was slowing down for approach when Speed Racer the policeman suddenly realized I was a player and needed to be scanned. In his haste to catch me he rear ended me and knocked my speed up 10 m/s.

That is absolutely clearly a bug and also pants.
 
That is absolutely clearly a bug and also pants.

Is it?

Objects in motion will stay in motion unless acted on by an outside force.

So if I'm in motion forward, even if I'm trying to reverse direction, I'm still moving in a forward motion. If an outside force such as an object crashes into me from the rear and going faster then I am. It's going to transfer it's kinetic energy to me and make me go forward at equal speed. If his speed is faster it's going to increase my speed.
 
My rules are simple.

Rules 1:- Go as fast as you can: Accidents are a point of impact and that is at a set place in space. So the least amount of time you spend in any one place, the greater the chances of not being hit. Honestly.

Rules 2:- Everyone else is an idiot and should not be allowed to fly a paper kite, let alone million credit space ships. So avoid everyone at all costs. Which means looking at the radar and thinking about where you are going.
This. All of this. Especially when NPC Belugas are present.
 
I always boost out of the station and deserve most all of my reckless flying fines.

It was the Beluga's fault last time... darn wings. :p
 
Just literally 9 hours ago, I was flying into the slot at 50m/s in a sidewinder and a player owned Cutter barged in at well over 200m/s sending me flying into the station at about 150m/s. Went down to three red rings of shields and gained an instant 60Cr fine.

Stupid mechanic. stupid bloody Cutter pilot... Not allowed to name and shame, unfortunately. Didn't even apologise. LOL
 
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Just literally 9 hours ago, I was flying into the slot at 50m/s in a sidewinder and a player owned Cutter barged in at well over 200m/s sending me flying into the station at about 150m/s. Went down to three red rings of shields and gained an instant 60Cr fine.

Stupid mechanic. stupid bloody Cutter pilot... Not allowed to name and shame, unfortunately. Didn't even apologise. LOL

should have been a 500Cr fine for soiling the windshield of her majesty's vassal.
 
My rules are simple.

Rules 1:- Go as fast as you can: Accidents are a point of impact and that is at a set place in space. So the least amount of time you spend in any one place, the greater the chances of not being hit. Honestly.

Rules 2:- Everyone else is an idiot and should not be allowed to fly a paper kite, let alone million credit space ships. So avoid everyone at all costs. Which means looking at the radar and thinking about where you are going.

Who would have thought... there *are* BMW and Audi drivers in space after all... [big grin][big grin]
 
The only time I get fined for reckless flying is when a system authority ship scans me, and somehow scanning involves plowing into me and forcing me to pay a fine.
 
Just literally 9 hours ago, I was flying into the slot at 50m/s in a sidewinder and a player owned Cutter barged in at well over 200m/s sending me flying into the station at about 150m/s. Went down to three red rings of shields and gained an instant 60Cr fine.
Something's definitely not right there. Since I've been flying my Cutter (pretty sure it wasn't me who clipped you BTW!) I've had several instances of NPCs flying up behind me as I'm leaving the station and ramming me, nudging me near or over the 100m/s limit and causing me to scrape the station's superstructure. On all of those occasions I've received a warning from ATC about reckless flying (bite me) but I've only been fined about three or four times. Until now I'd assumed those fines were because I'd been pushed over 100m/s and then hit the station. Harsh, but logical.

Your experience seems to be suggesting that it was the initial collision that you were fined for. The collision that caused you to go over 100m/s in the first place. It's as though the speed is being factored in after the collision rather than immediately prior.

If I've understood this wrong and you actually hit part of the station before getting the fine, then your experience matches mine. Unfair, but probably working as intended. But if you got fined for a collision when you were only doing 50m/s at the time of impact, that's definitely not right. Unless they're treating player-player collisions differently to player-NPC collisions.
 
Just literally 9 hours ago, I was flying into the slot at 50m/s in a sidewinder and a player owned Cutter barged in at well over 200m/s sending me flying into the station at about 150m/s. Went down to three red rings of shields and gained an instant 60Cr fine.

Stupid mechanic. stupid bloody Cutter pilot... Not allowed to name and shame, unfortunately. Didn't even apologise. LOL

I fly a Cutter and I never enter the slot at such speeds... always try to be respectful with incoming trafic, even the NPCs, but especially human commander's, since I've been molested (even destroyed) at the entrance in the past, when I flew smaller ships, and I know it is not fun.

Yet, sometimes I end up colliding with someone.

What I really don't get is why on earth NPCs (and other Pilots Fed Cmdrs) do never yield the right way, even if they see that I've already entered the slot and there is no room for both... I can buy that NPCs do not have that logic implemented, but other fellow Cmdrs?

It seems it is too difficult to step aside and prefer the risk of being hit by my Shield tank Cutter...

The point I'm trying to make is that some commanders seem to be looking for, or get enjoyment from the chance of hiting a bigger ship in the slot...

I don't care much, since my Cutter usually flyes away without a scratch, and that is certainly not the case for the other ones I met with...
 
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