Are we supposed to be taking 3.0 C&P seriously?

Exactly what I find myself thinking whenever I read about C&P.

It's like they put a bunch of random ideas into a hat, pulled out 10 and then mashed them all together.
Then added a bunch more, just for good measure.

As a rule, good solutions to problems are elegant in their simplicity.
This is not that.

Unless of course the idea is to make crime easier? SMACK! Didn't see that one coming did you?!;)
 
I'm not to sure about this one.


  • Players that join a Multi-crew session in someone else’s ship, and commit a crime, have a corresponding fine/bounty added to their own most valuable ship

Multi crew seems under used as is. If crimes are committed in multi crew and the consequences are applied to a crew members most expensive ship, I can see even fewer people joining multi crews.
 
I'm not clear on how virulent hot modules really are, having them go full GPLv3 would be interesting. I'm also not 100% sold on tying any criminal repercussions to the ship, at least something should IMAO stick to the commander piloting it and make some interactions (details TBA/TBD) hard or impossible in "civilised" space.
 
Crazy thought I know, but how about y'all just try it when the beta comes out, push it as hard as you can (what happens in beta, stays in beta), and see how it works in practice rather than on paper.
 
This is probably the one change in Beyond that has the least effect on me. I don't PVP. I don't make a habit of committing crimes. Sure, I pick up the occasional littering or loitering fine, and I've pulled more Cosby maneuvers than Cosby himself, but that's about the extent of my offenses. Ok, ok, I have scanned a few beacons that weren't public. I know, horrible offender.
 
Crazy thought I know, but how about y'all just try it when the beta comes out, push it as hard as you can (what happens in beta, stays in beta), and see how it works in practice rather than on paper.

Because it looks like such a great idea on paper. Right?... :) I think I can safely say "I told you so!" in advance. ;)
 
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  • Players that join a Multi-crew session in someone else’s ship, and commit a crime, have a corresponding fine/bounty added to their own most valuable ship

Multi crew seems under used as is. If crimes are committed in multi crew and the consequences are applied to a crew members most expensive ship, I can see even fewer people joining multi crews.
I guess it's meant to punish griefing by jumping into someone's session and shooting the cops, which is so far not punished at all. That deterrent may even make it slightly more attractive again to open your ship, since at least you know that the dumb has something to be moderately afraid of.

(edit) Oh, and we get a very affordable ship that can carry a fighter, so that's definitely showing some attention to multi-crew in general :)
 
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Because it looks like such a great idea on paper. Right?... :) I think I can safely say "I told you so!" in advance. ;)

Well let's see if you're right. If you are, feed back on it to FD.

But I know a lot of games which if you break them down to bullet point texts you think "That's insane", but guess what - really playable and addictive.

So maybe you're right, maybe you ain't, but the proof is in the pudding.
 
Well let's see if you're right. If you are, feed back on it to FD.

But I know a lot of games which if you break them down to bullet point texts you think "That's insane", but guess what - really playable and addictive.

So maybe you're right, maybe you ain't, but the proof is in the pudding.

Fair enough my fair lady. :)
 
I'm not to sure about this one.


  • Players that join a Multi-crew session in someone else’s ship, and commit a crime, have a corresponding fine/bounty added to their own most valuable ship

Multi crew seems under used as is. If crimes are committed in multi crew and the consequences are applied to a crew members most expensive ship, I can see even fewer people joining multi crews.

See this where the whole idea of applying crime to ships falls to pieces, it will get worse if we ever get walking around, which will probably require another overhaul of crime and punishment system.
 
or really heart and make it a percentage of all your assets! so no hiding money in ships.
Pah, that would make sense :) Or maybe just cash plus "hot assets" to further drive home the separation of personalities. It's not in itself bad that the coming system offers a way to have parallel "careers" with a bit of management.

But I know a lot of games which if you break them down to bullet point texts you think "That's insane", but guess what - really playable and addictive.
Most open world/"long-term play" games really, if you abstract them far enough past whatever pre-authored storyline they may have, they all boil down to "and now you keep doing that until blood is coming out of your eyes".
 
Possibly its to do with the people you play the game with, in our PMF the only players i can think of with less than a billion have only been playing a few weeks (and even some of them have a billion already)

Knowledge = credits in ED... groups of players share the best money making activities amongst each other so its makes sense i don't know anyone with such a small bank :)

I do.

Me.

Both my accounts have under $400 million in assets, after nearly four thousand hours of play.

Blazing my own trail... :(

I'm not to sure about this one.


  • Players that join a Multi-crew session in someone else’s ship, and commit a crime, have a corresponding fine/bounty added to their own most valuable ship

Multi crew seems under used as is. If crimes are committed in multi crew and the consequences are applied to a crew members most expensive ship, I can see even fewer people joining multi crews.

This is a good thing. :)
 
Answering to thread title:

Yes?

Or was it wrong?

No?

Maybe?

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