Are we supposed to be taking 3.0 C&P seriously?

It is quite daft in my mind how crimes will be tied to a ship and not a person.

I thought that too, when I first heard it. However, notoriety is tied to the commander, not the ship; it will be interesting to see how that affects things.

Change isn't always bad. Let's see how it works. :)
 
I think the idea was that a player committing murder in his highly engineered ship can not use his engineered modules in any other ship, becouse the used modules themselves are considered hot. There is no way of redeeming those modules then paying off the bounty at an Interstellar Contracts bureau.

Also if a player continues murdering his infamy will raise and the higher his infamy the more costly will his bounty be.

Still it's easy for players to switch to clean vanilla ships to continue with "clean" records. But then they will not have the advantage of maxed out hyperengineered death-machines.
 
I think this is reasonable.

You have to esentially dis-assemble your ship, module by module, clean every module individually, then sell and rebuy the hull.

Seems like a massive investment of time, money and effort
 
I think the idea was that a player committing murder in his highly engineered ship can not use his engineered modules in any other ship, becouse the used modules themselves are considered hot. There is no way of redeeming those modules then paying off the bounty at an Interstellar Contracts bureau.

Also if a player continues murdering his infamy will raise and the higher his infamy the more costly will his bounty be.

Still it's easy for players to switch to clean vanilla ships to continue with "clean" records. But then they will not have the advantage of maxed out hyperengineered death-machines.

Please see my thread on this. https://forums.frontier.co.uk/showthread.php/401655-Serious-Information-Request
 
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Or is it an elaborate joke?

dunno about the 'hot modules', i don't remember them being mentioned before. i guess the aim is to avoid a 'strip rng modules, sell ship' approach to cleaning hot ships? which raises questions: if modules remain hot, will they heat a clean ship when fitted? could someone potentially make his whole fleet hot that way with a single bounty?

not really important questions, i expect all this fuss about c&p to fail anyway. i think it's just there so you guys can keep being interested and talking about it, and support the illusion that frontier actually cares/has a clue.
 
I think this is reasonable.

You have to esentially dis-assemble your ship, module by module, clean every module individually, then sell and rebuy the hull.

Seems like a massive investment of time, money and effort

Again, please see my thread on Information Reqested. https://forums.frontier.co.uk/showthread.php/401655-Serious-Information-Request

dunno about the 'hot modules', i don't remember them being mentioned before. i guess the aim is to avoid a 'strip rng modules, sell ship' approach to cleaning hot ships? which raises questions: if modules remain hot, will they heat a clean ship when fitted? could someone potentially make his whole fleet hot that way with a single bounty?

not really important questions, i expect all this fuss about c&p to fail anyway. i think it's just there so you guys can keep being interested and talking about it, and support the illusion that frontier actually cares/has a clue.

The bit about hot modules is in today's beta notes.
 
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Therein lies the issue, the economy broke a long time ago. Hell even pre launch rare trading was broken leading to the early Gamma players starting the game with massive credit balances. (i know i was one of them)

Since release there have been so many "goldrush"" moments that FD cannot rely on credits as a useful lever to punish players.

It would have to be in hundreds of millions before it would even bother many people and that would not be possible to balance,

Or make it like high end speeding offences in UK. The exact fine depends on your wealth. 20% of all asset value is 20% no matter how rich you are ;)
 

verminstar

Banned
I think the idea was that a player committing murder in his highly engineered ship can not use his engineered modules in any other ship, becouse the used modules themselves are considered hot. There is no way of redeeming those modules then paying off the bounty at an Interstellar Contracts bureau.

Also if a player continues murdering his infamy will raise and the higher his infamy the more costly will his bounty be.

Still it's easy for players to switch to clean vanilla ships to continue with "clean" records. But then they will not have the advantage of maxed out hyperengineered death-machines.

And with engineers changing, it’ll be a lot harder having multiple engineered ships fer just such an occasion.

Hmm I think we just stumbled upon the reason fer half the salt ^
 
Just like the changes to the Engineers, I am withholding judgement until I am able to see how this all works in the Beta.
 
What happens when the game decides to wrongly label you as a murderer because of a low hull ship hitting yours accidently and exploding or when you get done for assault, due to crossfire when trying to defend someone under attack from a griefer, only for said griefer to kill the player but for some reason the game still blames you as if you were the primary attacker, despite you seeing clearly that you didn't deliver the final blow.
 
Unless of course the idea is to make crime easier? SMACK! Didn't see that one coming did you?!;)

I dunno.

Speaking as a bit of a goodie-two-shoes, I've always had a dark desire to embark on a crime-spree but at the moment I'm deterred simply 'cos it seems like it'd be more straightforward to set up a cryptocurrency-based hedge-fund than to indulge in criminal behavior in ED.
 
I'm predicting many, many Viper assassination squads /fleets/ mobs etc. etc.

Ships named Black Mamba, Copperhead, California Mountain Snake, Sidewinder, Cottonmouth. Maybe even a Princess Wagon or two.

I figure about 5 million a pop.
 
Or is it an elaborate joke?



Credits being a non issue, these 3 bullet points seem to make any and all perceived crime and punishment null and void.

I think you are supposed to be testing it out, not complaining about it before you've even tried it. Maybe it works and maybe it doesn't but until you tried it no-one will know. If it doesn't work then it gets modified and tweaked until it does. If it does work then the complaints will probably continue anyway.
 
I'm predicting many, many Viper assassination squads /fleets/ mobs etc. etc.

Ships named Black Mamba, Copperhead, California Mountain Snake, Sidewinder, Cottonmouth. Maybe even a Princess Wagon or two.

I figure about 5 million a pop.

Dont forget FD made it very, very, very VERY clear that:

1) criminal behavior, including murderhobo, is something that should be possible in the game.
2) People are primarily responsible for their own ship.

So if people cant deal with some Vipers, than that is definitely working as intended. It seems some here mistakenly feel C&P should 'ban griefers'. FD has said over and over and over again that is not going to happen.

dunno about the 'hot modules', i don't remember them being mentioned before. i guess the aim is to avoid a 'strip rng modules, sell ship' approach to cleaning hot ships? which raises questions: if modules remain hot, will they heat a clean ship when fitted? could someone potentially make his whole fleet hot that way with a single bounty?

Yes. Been known for months and discussed on the live streams. Not sure if it is FD who doesnt care and has no clue... ;)
 
Credits being a non issue, these 3 bullet points seem to make any and all perceived crime and punishment null and void.

The new C&P is for me a cosmetic update but not a core improvement.

IMO for "pvp criminals" it should be allowed to play in open only as long as they are wanted for pvp crimes. And PvP bounty hunters should have tools and intel to search for them. That would create a new dynamic in elite and finally pvp crimes would have consequences.
 
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