Anaconda trader 750 tons?!

I was just reading part of the manual from the original elite game. It says the anaconda trader was 750 tons and used for the safer trading routes... Is this the same as the anaconda in this game that is 400tons and absurdly maneuverable compared to other ships?! They call it the, "Anaconda Class Interstellar Freighter."

It's page 42 on the original 1984 elite manual.

On page 53 it has more info and says 750 tons is it's cargo capacity.

Edit: I just ran the numbers. You can't even get 750 tons on an anaconda for cargo. They should make it capable of that. Or make a trader version.
 
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Yeah, let's just say it was a different variation on the Anaconda hull. Can't really expect these values to remain consistent over decades.
 
It's a little-known fact that in 3297 a design-team at Faulcon DeLacy managed to successfully develop a procedure to assemble a ship's internal frame using Carbon-Fibre Nanofilament Tubing.
The process required manipulation of the CFN Tubing on a molecular level and a machine was constructed to perform the operation because it was impossible for a human being to do with sufficient accuracy.
The machine was installed on the Anaconda production line for testing purposes with the intention of applying the technology to other ships at a later date.

When this development was made public, the implications were felt throughout the industry, with various companies fearing it would undermine their own products and services.
A clandestine group of high-ranking officials from Sirius Corp (because it's always Sirius Corp) were tasked with finding a solution to this problem.
Shortly afterwards, the entire Faulcon DeLacy design team responsible for the CFN Tubing technology were tragically killed in a freak accident after winning a luxury cruise aboard a Saud Kruger liner (one of the top 1% of liners in service) which flew into a star with the loss of all aboard.

As a result of these events, the secret of the CFN tubing technology was lost forever but the original prototype machine continues to operate in Faulcon DeLacy's factory, producing incredibly lightweight Anacondas to this day.

:O
 
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By the time of FFE, the anaconda could carry about 650 tons but that capacity included optional modules,utilities & weapons so pure cargo in terms of about half to 325 tons; ED's iCourier, more of a scout/fighter, is hardly the imperial courier of Frontier & FFE which could carry closer to 170 tons of pure cargo, with retractable spinning nacelles. I was disappointed the ED iCourier was so vastly different and was not happy with an imperial ship until the cutter.
 
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I was just reading part of the manual from the original elite game. It says the anaconda trader was 750 tons and used for the safer trading routes... Is this the same as the anaconda in this game that is 400tons and absurdly maneuverable compared to other ships?! They call it the, "Anaconda Class Interstellar Freighter."

It's page 42 on the original 1984 elite manual.

On page 53 it has more info and says 750 tons is it's cargo capacity.

Edit: I just ran the numbers. You can't even get 750 tons on an anaconda for cargo. They should make it capable of that. Or make a trader version.

Heh, if that bothers you just wait for the Krait. If the concept art is anything to go by it'll be very different from the original games.

Inspired by =/= identical

Lets not ruin the entire game balance more than it already is just to make it fit the single player original game that didn't need the same level of balance. What we really need is a top level freighter to kick the Cutter off the top spot, say something like the Panther Clipper :)
 
It's a little-known fact that in 3297 a design-team at Faulcon DeLacy managed to successfully develop a procedure to assemble a ship's internal frame using Carbon-Fibre Nanofilament Tubing.
The process required manipulation of the CFN Tubing on a molecular level and a machine was constructed to perform the operation because it was impossible for a human being to do with sufficient accuracy.
The machine was installed on the Anaconda production line for testing purposes with the intention of applying the technology to other ships at a later date.

When this development was made public, the implications were felt throughout the industry, with various companies fearing it would undermine their own products and services.
A clandestine group of high-ranking officials from Sirius Corp (because it's always Sirius Corp) were tasked with finding a solution to this problem.
Shortly afterwards, the entire Faulcon DeLacy design team responsible for the CFN Tubing technology were tragically killed in a freak accident after winning a luxury cruise aboard a Saud Kruger liner (one of the top 1% of liners in service) which flew into a star with the loss of all aboard.

As a result of these events, the secret of the CFN tubing technology was lost forever but the original prototype machine continues to operate in Faulcon DeLacy's factory, producing incredibly lightweight Anacondas to this day.

:O

so looks like datastorage is a lost thing 3297 and everyone needs to keep all information in his brain. Classic Elite Lore, looks like a swiss cheese, smells like a swiss cheese, tastes like a swiss cheese, but is in relaity just simulated future engineering.

By the time of FFE, the anaconda could carry about 650 tons but that capacity included optional modules,utilities & weapons so pure cargo in terms of about half to 325 tons; ED's iCourier, more of a scout/fighter, is hardly the imperial courier of Frontier & FFE which could carry closer to 170 tons of pure cargo, with retractable spinning nacelles. I was disappointed the ED iCourier was so vastly different and was not happy with an imperial ship until the cutter.


with the nearly non existing cargo it has atm, it's not even a courier, at best either a scout or a messenger, rip off of a stupid jetplane. Sure fun to play, but not really a courier.
 
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On the spectrum version, Annies were big lumbering pinnatas with massive cargo - pure trade mammoths - nothing like the combat jack of all trades we have today. Back in Speccy days the ships to be wary of were FDLs and ASPs (ASPs were military back then).

On the Atari, they introduced a special new top end fighter called a Wolf Mk2 or something, which was by far the scariest thing in the game apart from a Thargoid. Would be fun to see the wolf make a return but I suspect it wont :(

edit: tell a lie I don't think we had annies on the spectrum - we had PYTHONS! Pythons were the big slow lumbering trade ships. How times have changed :)
 
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The Replicated Man

T
On the spectrum version, Annies were big lumbering pinnatas with massive cargo - pure trade mammoths - nothing like the combat jack of all trades we have today. Back in Speccy days the ships to be wary of were FDLs and ASPs (ASPs were military back then).

On the Atari, they introduced a special new top end fighter called a Wolf Mk2 or something, which was by far the scariest thing in the game apart from a Thargoid. Would be fun to see the wolf make a return but I suspect it wont :(

Hey man You never know! They are bringing back the Krait after most people on the forums didn't think it would happen!
 
What we really need is a top level freighter to kick the Cutter off the top spot, say something like the Panther Clipper :)

Looks like it's happening with the beta where the T-9 has a new buff of an extra 8 size slot, where total cargo is now 756 /w class 5 shield.
And cutter got a "nerf" where class 5 prismatics can't be engr'd anymore with secondary increased optimal hull mass to fit. So cutter max cargo will be 728 /w class 6 shield after Beta.

https://forums.frontier.co.uk/showthread.php/402373-Type-9-Cargo-Space-Buff-to-788-!

Yes, I wouldn't mind if panther clipper had double the storage of the post-beta cutter or T-9 , as long as its length was also like double the T-9.

with the nearly non existing cargo it has atm, it's not even a courier, at best either a scout or a messenger, rip off of a stupid jetplane. Sure fun to play, but not really a courier.

I hear you and agree completely, the ED "icourier"'s "jet fighter" cockpit window reminds me of an F-16 view but the middle circle frame is annoyingly placed, too thick, and ruins the view. Scratchy and rough engine noise too.
 
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I don't know about in game, but on Coriolis it can only use 6 and up for shields on the cutter. The only things it can put in tier 5 are shield banks for healing. Have they had this missing or did they adjust this for the beta patch notes already?
 
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I don't know about in game but on Coriolis it can only use 6 and up for shields on the cutter. The only things it can put in tier 5 are shield banks for healing. Have they had this missing or did they adjust this for the beta patch notes?

You can engineer a Class 5 shield to work on a Cutter, not easy. Apparently it will be impossible to do this using the new engineer system.
 

Deleted member 110222

D
Ships are like Honda Civics. Sure, they existed in the eighties, but they were totally different!
 
Remember: Everything in the old games was measured in tonnes. This included fitting hyperdrives and such which, an Anaconda's hyperdrive would've weighed around 200t. After all the other fittings you'd put on it back in those days, you only had around 400t left. So it makes sense...
 
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