Death = loss of all cargo?

I personally would prefer no cargo insurance as that's part of the risk. And yes I have previously misjudged that risk about half a dozen times so far, but that's my own fault.

I'm not married to the idea, but I would think that if a hauler is given the option to buy cargo Ins. before undocking and the price is high enough (maybe .50 no the dollar for your haul) then he might pass on it, as it cuts deep into the profit margin. That only works if you have the option to buy it, only before undocking, not like ship ins.
 
Well.. maybe hire an escort/security service then.. :D

I guess that will be something that will get offered by numrous players in the future of E: D ... the big risk for the client is, of course, that the escort might fail to protect the ship or (if it is players ... even willfully abandon the ship or even take the money as an escort for a freighter and then, in the middle of nowhere, blow the freighter up themselves in order to pritae its cargo).

Which brings us to the interesting (albeit slightly off-topic) discussion what FD can do to prevent it ... like, a reputation mechanism, or automatically flagging players who, on escort duty abandon their client or pirating him themselves, as criminals, with a high bounty on their heads
 
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Unless the penalties are very severe, I think so:

I undock. You shoot my cargo bay doors out, and then blow up my ship. You make 100k.

2 minutes later, you undock. I shoot your cargo bay, and then blow up your ship. After paying 25k cargo and 15k ship insurance we are both 60k up. Repeat... :D

Yeh, that's got to be the reason for it... Makes sense!

But man is it brutal when you loose soooo much money so quickly!
 
I guess that wioll be something that will get offerede by numrous players in the future of E: D ... the big risk is, of course, that the escort might fail to protect the ship or (if it is players ... even willfully abandon the ship or even take the money as an escort for a freighter and then, in the middle of nowhere, blow the freighter up themselves in order to pritae its cargo).

Which brings us to the interesting (albeit slightly off-topic) discussion what FD can do to prevent it ... like, a reputation mechanism, or automatically flagging players who, on escort duty abandon their client or pirating him themselves, as criminals, with a high bounty on their heads

Yea, there would need to be some kind of checks and balances in order , I like your thinking though :)
 
Which brings us to the interesting (albeit slightly off-topic) discussion what FD can do to prevent it ... like, a reputation mechanism, or automatically flagging players who, on escort duty abandon their client or pirating him themselves, as criminals, with a high bounty on their heads

I'm guessing that would be something for the Elite Pilots Federation mechanics, I'm sure they would not be happy for members to do that sort of thing.
 
Yeh, that's got to be the reason for it... Makes sense!

But man is it brutal when you loose soooo much money so quickly!

I agree its a right old kick in the proverbials but it sure as hell makes you pay attention and not carry more that you can afford to lose !

It can really get the adrenalin flowing when there is stuff at risk.
 
Unless the penalties are very severe, I think so:

I undock. You shoot my cargo bay doors out, and then blow up my ship. You make 100k.

2 minutes later, you undock. I shoot your cargo bay, and then blow up your ship. After paying 25k cargo and 15k ship insurance we are both 60k up. Repeat... :D

Can I just sell cargo I picked up legit to whoever is paying those prices for it? Seriously, it's in better condition, no exposure to space or explosions.

I've not played pirate, but really , if this is how it works with selling recovered cargo then something is very very wrong!
 
Those are the risks you take when you get in the comanders seat :) Good in it

But, I thought all the risk was in PvP ????????????? :D

More seriously...
But man is it brutal when you loose soooo much money so quickly!

It's not *that* bad. I lost a 600K cargo to a crazy NCP ramming me in Wyrd. But at that point 600K is three dockings to me. You should NEVER take on cargo that you can't afford to lose twice.
 
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Can I just sell cargo I picked up legit to whoever is paying those prices for it? Seriously, it's in better condition, no exposure to space or explosions.

I've not played pirate, but really , if this is how it works with selling recovered cargo then something is very very wrong!

Well, you have to sell it illegally, on the black market, for 50% value. However, that was with that factored in - full value of 20t of gold is roughly 180-200k.

Maybe insurance could work if it payed diminishing returns and/or higher premiums. If my house caught fire twenty times, my insurer might be a little less willing to pay out!

Personally, I prefer a risky game...
 
Yeh, that's got to be the reason for it... Makes sense!

But man is it brutal when you loose soooo much money so quickly!
I've never been more scared than when flying flying with a fully loaded Type 6. I've had a few encounters that have left me with trembling hands! :)
 
When you die, you have the option to buy back your (old) ship, and weapons etc and a vastly reduced cost.

However, you don't get this option for your cargo?

ie: If you have 100,000CR of cargo, and you get destroyed, are you 100,000CR out of pocket? :eek:

Yeah it can seem harsh, and especially so at first, but once you've made a bit of money you can use it as a cushion. The key thing is to make sure you have reserves for little incidents. So it comes down to a choice.. you can put all your wealth in one trip and maximise profits or you can manage the risk by leaving yourself a good pot in reserve. It might take longer to make what you want but its probably preferable to losing it all.

And once you've got several million, even filling up your cargo hold with gold and losing it doesn't make much of a dent. So just be careful when you're getting started is my advice. ;) Things get easier.
 
I can just imagine the recorded phone call (for training purposes of course ;) ) to you friendly insurance company:

Insurer: So what's the cargo?
Pilot: 16 tons of gold
Insurer: Hmmmm - how long have you had your starship licence?
Pilot: about 7 days
Insurer: Have you got any previous convictions for flying offences
Pilot:gulp, I committed mass murder outside a station last night and picked up a 2,000 credit bounty, but it was all a misunderstanding honest
Insurer: I see, and how long is it since you last made a claim against ship or property?
Pilot: Errrr, about 20 minutes ago, when I jumped into an anrchy system and lost 16 tons of fish to pirates
Click...Bzzzzzzzzzzzz
 
And once you've got several million, even filling up your cargo hold with gold and losing it doesn't make much of a dent. So just be careful when you're getting started is my advice. ;) Things get easier.

This is why it's broken, it's completely backwards. Money only matters if you are new and once you have beaten the bank, the only thing to spend it on is the lulz.

Frustrated upset new players who quit and don't come back. Bored experienced players with nothing better to do than park a tank just outside space station range and blast everyone in sight for an afternoon at no cost to themselves.
 
But giving newbie players oodles of cash easily will lead to them not valuing anything as it would all be handed to them on a platter right from the start. Saving up enough through hard work to be able to afford a new ship should be something to strive for and look forward to. Not know what the new cockpit will be like, or how it will handle. Learn to walk before you can run.
 
I've never been more scared than when flying flying with a fully loaded Type 6. I've had a few encounters that have left me with trembling hands! :)

You know what, that happened to me today!

Just a few thousand kilometers from the dock with a fully loaded Type 6 and I got attacked by a Cobra :eek:

I was VERY VERY worried and I've never been so pleased to see a frameshift countdown end!
 
Yeh, that's got to be the reason for it... Makes sense!

But man is it brutal when you loose soooo much money so quickly!

Agreed, but griefing is one aspect FD are addressing, playing silly buggers outside a station is painfully terminal from what I've seen over the last few weeks.

Continous griefing should see said idiots placed in the naughty server where they can grief each other so Im led to beleive.

Additionally plans seem to be afoot that players can set a bounty on their griefers head which other players can go prod buttock and collect.
 
Risk and reward, at it's finest i would say.

if you want to fly safe, you can do so, just keep spare credits, in case you press engine boost, instead of vertical thrusters, which kind of has happened to me, lol.

when i blew up, i was angry at myself for pressing the wrong button, which is how it should be, i took an action to earn more credits on a haul, and went with it, luckily i keep extra credits for both to buy back the ship and some cargo to ship.

That said i have also saved myself from exploding into the docking bay, after boosting, it really makes the coffee in your blood pump faster through your veins.

i love ED for this, learn by doing, and trial by error.

Elite : Dangerous, once players can interdict others, i am sure it will get a lot more heated, i for one am glad for that, because trade running is easy money right now, and people take insane chances in my opinion, for which i hope they will accept that was their own doing, and not try blame it on the game or something, when their ship is a burning wreckage, after a daunting trade run that went unexpectedly wrong.
 
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Elite : Dangerous, once players can interdict others, i am sure it will get a lot more heated, i for one am glad for that, because trade running is easy money right now, and people take insane chances in my opinion, for which i hope they will accept that was their own doing, and not try blame it on the game or something, when their ship is a burning wreckage, after a daunting trade run that went unexpectedly wrong.

That will be interesting!

But then again, if you have 100 tons of cargo, ejecting 5 tonnes of it, and running? Won't be too expensive a loss surely?

But if players interdict and blow you up purely for the sake of it?
 
I think it is the risk you take and it should stay like that. I you have 1 000 000 credits, the loss of 100.000 should not be so big problem for you and if you already have 100.000 in cargo, you are able to earn 40 000 per run, so you are in that risk for only short time.

With 1+ million credits and lakon 6 I usually have 500.000 in cargo and 500.000 in my pocket so if I crash or die, I will not be down to zero. I earn 100-150.000 per run, so it is not a big deal.
 
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