The code for the distance bonus was definitely broken, indeed, I'd often see missions for 70 Million Credits+ for a group of passengers. Of course, I couldn't actually take these missions, as they added another line of code that caused a deliberate server error when accepting any mission with a payout of more than 50 million credits. I've successfully taken 48 and 49 million credit missions in the past.
So, considering they were looking at the code already, why delete the distance bonus line entirely and not just divide the result by two or three? I mean, totally killing a certain type of mission vs. vastly reducing the payout, surely the latter is better. There's nothing stopping them from tweaking further over time.
Think of it this way, FDev know the furthest stations distances, they know what their logic does to generate the distance bonus. You'd imagine it'd be a matter of minutes for someone familiar with all this to tweak the formula so the payouts are reasonable.
So, in the location I was doing passenger runs in, I could often take a 20-40 million credit mission which would then take me over and hour to complete. So, lets assume just shy of 40 million credits an hour, if one of the good ones is generated. Going elsewhere, I can readily take cargo missions for 3 - 9 million a time, but I can complete them and be back at the station within about 10 minutes. This is giving a comparable payout for the same amount of time spent. Should these missions have their pay reduced to 30 thousand credits or so too?
If you're "stacking" the high paid missions, sure, the payout can be great, but it's not like it's quick and easy money. Like other have said, you need to have built rep first before the decent offers generate, and of course you're doing this at several stations over time. I.e. Call into Station 1 in system A, check for passengers and missions to destination station & load up. Fly to Station 2 in system A, repeat, fly to Station 1 in system B repeat...etc. etc. I tend to use up much of the delivery window, hunting for other missions before the counter ticks down far enough that I have to stop collecting more missions and head off. Add to this having multiple missions stacked often mean a lot of guys are sent after you, so it's evade, fight or submit and run time multiple times on the trip. Fun, involved gameplay with a decent money reward.
So yeah, I get something needed to be done, but a taking a giant ban hammer to the distance bonus, rather that just tweaking it, seems excessive. Considering how many people like these missions - for whatever reason - it's a shame. I had been doing the odd passenger run every now and again, currently doing a cargo CG, which isn't as entertaining at all.
Scoob.