So about that focused feedback thing...

Another way to gather mats (although I think this is unlikely in the near future): CQC in the main game and SRV/SLF races with Materials and Data as Rewards!
 
That's where the material broker comes in.

I am optimistic about this change and the material trader will help a lot but I don't think it's there to make mat collection more fun.

The OP is right, a lot of people (myself included) think the activities could be improved to be more fun (not all of them, some are pretty fun subjectively but I don't know many who find USS farming fun because it's really just not).

I'd not be surprised if FD do something around this in this year.
 
I am optimistic about this change and the material trader will help a lot but I don't think it's there to make mat collection more fun.

The OP is right, a lot of people (myself included) think the activities could be improved to be more fun (not all of them, some are pretty fun subjectively but I don't know many who find USS farming fun because it's really just not).

I'd not be surprised if FD do something around this in this year.

As I said earlier, I also think finding mats could be more fun. More fun is always good, nobody would argue for less fun (I hope). I am mostly interested in knowing how that fun could look like.
 
As I said earlier, I also think finding mats could be more fun. More fun is always good, nobody would argue for less fun (I hope). I am mostly interested in knowing how that fun could look like.

Yes, this is true; this thread is lacking constructive. I suppose it's assumed all the good ideas were in the focus forum and we should know them.
 
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Yes, this is true; this thread is lacking constructive. I suppose it's assumed all the good ideas were in the focus forum and we should know them.

As I said earlier, I also think finding mats could be more fun. More fun is always good, nobody would argue for less fun (I hope). I am mostly interested in knowing how that fun could look like.

You are all welcome to let your ideas fly here. I wrote a few suggestions myself. I guess all ideas are allowed, no matter how realistic they are - possibility of implementation is FDevs call anyway.
 
You are all welcome to let your ideas fly here. I wrote a few suggestions myself. I guess all ideas are allowed, no matter how realistic they are - possibility of implementation is FDevs call anyway.

I only read the first page so sorry if I missed any ideas you suggested elsewhere in the thread. I really only came here to say you're right that it needs improvement and that it probably will get it this year.

This is only Chapter One.

(I've spent a whole ton of posts making suggestions myself some time ago, some recently relating to engineers in general. I won't repeat myself here right now :))
 
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Yes, this is true; this thread is lacking constructive. I suppose it's assumed all the good ideas were in the focus forum and we should know them.

I've read lots of threads in the focused feedback forum and most of it is "make the game better", "make it more fun", "remove everything and start from scratch" or arguing about stuff that will definitely not change. Most of the feedback is pretty bad and a waste of time for both the players and Devs. If people can't post good feedback they should not expect to be listened to. I think that FDEV believes they make the game better and more fun with 3.0, so technically they listened to our feedback. We just didn't clarify what we want, and in the cases where someone posted precise suggestions others disagreed with them.
 
I should start counting how many threads I get to write "I told you all this months ago" in since the livestream.
With a few thousand people on this forum that's almost like the infinite monkey theorem. Anyway, congratulations on realising early that someone will complain at some point.
 
I've read lots of threads in the focused feedback forum and most of it is "make the game better", "make it more fun", "remove everything and start from scratch" or arguing about stuff that will definitely not change. Most of the feedback is pretty bad and a waste of time for both the players and Devs. (...)

Do you seriously have the nerve to tell people unless they know how to fix a problem, they're not allowed to voice their opinion?

Here's a bone for ya: If I test drive a car and tell the sales person "the steering seems vague, I would rather it be more responsive", that the right response is "then go to the car manufacturer and redesign the suspension/steering system for them"? That the right response is "if you can't tell exactly where the problem in our suspension solution is, your opinion doesn't matter"? Really?
How is the steering feedback invalid? Do you expect everyone to be automotive engineers now to have the right to voice their opinion on car handling?
Maybe we all should be game designers so that we have the right to say "I don't like how system X works"?
If I don't like the taste of food in a restaurant, shall I wave my Hilton kitchen chef resume for my opinion do hold value?

I hate hunting for those stupid materials. E:D doesn't care giving you any directions in the game itself. You have to resort to out-of-game third party tools, these and other forums posts and Googling just to narrow down the complete waste of time that hunting for these materials is. If you don't alt-tab and search for information where to search for a chance of obtaining what you need (does that sound like fun?), you're left clueless inside the game itself, and that's how the fundamentally flawed RNG-based-everything system shows its ugly head.

To counter that, I say let those happy hunting for materials have a way of selling them to other players for a price of their own making.
Player-driven market for materials some are exhilarated finding, while others despise looking for. Have the latter buy from the former - win-win for everyone.
EDIT: Have a choice of how you want to go about it. Have the time and want a thrill of search? Go for it. Don't have the time and have no idea where what you need is? Here, buy it from someone who does, giving them a chance for a nice profit.

I just can't bloody believe in 34th century we can circumnavigate the Galaxy itself, yet can't buy a damn (EDIT) chunk of carbon anywhere, and have to go down to a planet myself to get it. Absolutely ridiculous - how is the damn industry actually building star ports if the simplest material requires army of laypeople physically looking for it on a planet's surface, chunk by chunk?

No, but I am not the one demanding that Frontier needs to change something when I don't even know what I want specifically ;)
Well one of them would be a codex system that helps us tracking down specific materials withouth the use of 3rd party tools. But AFAIK this is planned for a later update anyway.

Thank God we have your constructive criticism of demanding constructive criticism, otherwise this thread would've gone nowhere.
And thank God we'll (probably) get that feature 4 years down the pipe!
 
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Unfortunately the material grind still prevails.
Couldn't they generate missions with material rewards only.
Should players get to sell them on the market or other players.
A proper mining rig to extract materials even when your offline. (Not unlike the harvesting in Star Wars Galaxies)

Current collection methods are tedious and no fun at all.
 
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Do you seriously have the nerve to tell people unless they know how to fix a problem, they're not allowed to voice their opinion?

Here's a bone for ya: If I test drive a car and tell the sales person "the steering seems vague, I would rather it be more responsive", that the right response is "then go to the car manufacturer and redesign the suspension/steering system for them"? That the right response is "if you can't tell exactly where the problem in our suspension solution is, your opinion doesn't matter"? Really?
How is the steering feedback invalid? Do you expect everyone to be automotive engineers now to have the right to voice their opinion on car handling?
Maybe we all should be game designers so that we have the right to say "I don't like how system X works"?
If I don't like the taste of food in a restaurant, shall I wave my Hilton kitchen chef resume for my opinion do hold value?

I hate hunting for those stupid materials. E:D doesn't care giving you any directions in the game itself. You have to resort to out-of-game third party tools, these and other forums posts and Googling just to narrow down the complete waste of time that hunting for these materials is. If you don't alt-tab and search for information where to search for a chance of obtaining what you need (does that sound like fun?), you're left clueless inside the game itself, and that's how the fundamentally flawed RNG-based-everything system shows its ugly head.

To counter that, I say let those happy hunting for materials have a way of selling them to other players for a price of their own making.
Player-driven market for materials some are exhilarated finding, while others despise looking for. Have the latter buy from the former - win-win for everyone.
EDIT: Have a choice of how you want to go about it. Have the time and want a thrill of search? Go for it. Don't have the time and have no idea where what you need is? Here, buy it from someone who does, giving them a chance for a nice profit.

I just can't bloody believe in 34th century we can circumnavigate the Galaxy itself, yet can't buy a damn (EDIT) chunk of carbon anywhere, and have to go down to a planet myself to get it. Absolutely ridiculous - how is the damn industry actually building star ports if the simplest material requires army of laypeople physically looking for it on a planet's surface, chunk by chunk?



Thank God we have your constructive criticism of demanding constructive criticism, otherwise this thread would've gone nowhere.
And thank God we'll (probably) get that feature 4 years down the pipe!

Trading Materials/Data/Commodities between players would be awesome!!
 
Do you seriously have the nerve to tell people unless they know how to fix a problem, they're not allowed to voice their opinion?

Here's a bone for ya: If I test drive a car and tell the sales person "the steering seems vague, I would rather it be more responsive", that the right response is "then go to the car manufacturer and redesign the suspension/steering system for them"? That the right response is "if you can't tell exactly where the problem in our suspension solution is, your opinion doesn't matter"? Really?
How is the steering feedback invalid? Do you expect everyone to be automotive engineers now to have the right to voice their opinion on car handling?
Maybe we all should be game designers so that we have the right to say "I don't like how system X works"?!

Except your analogy doesn't hold up very well. The salesperson can't do anything about the design, because he's not a designer either. The correct and normal course of action is to bid the dealer good day and go find a car whose design has the kind of steering feel that you want.

For some reason, however, people are far more pushy over game design and just about anything involving computers and programming, because they don't grasp how many people's feedback are involved or how much work overall is required just to get where a given game is at. This isn't just a half dozen people making suggestions, this is thousands, and all are asking for different things.
 
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Except your analogy doesn't hold up very well. The salesperson can't do anything about the design, because he's not a designer either. The correct and normal course of action is to bid the dealer good day and go find a car whose design has the kind of steering feel that you want.

For some reason, however, people are far more pushy over game design and just about anything involving computers and programming, because they don't grasp how many people's feedback are involved or how much work overall is required just to get where a given game is at. This isn't just a half dozen people making suggestions, this is thousands, and all are asking for different things.

You are correct, although you've missed the sense of my post completely, but that's probably mu fault.
My focus was on the right to voice criticism without providing alternative solutions - that's what game designers are for, not the community. Especially when considering between the two, only the former has the game engine knowledge sufficient to decide what's probable to implement or not. So how about we voice our criticism in a friendly, non-aggressive manner, and leave technicalities to actual Developers to work on?

I don't know where the idea of criticism being not constructive unless it proposes an alternative has originated from, but it's wrong. Friendly worded negative criticism is just as valid as an alternative solution being proposed (see Obsidian Ant's videos). The only example of non-constructive criticism I know of is the "OMG, your game is crap, lol" kind, which brings nothing useful to the table.

Oh my God now you've done it.
'This is not Eve' posts incoming, batten down the hatches!


Brace yourselves :D Friendship Drive Charging.
 
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.... The only example of non-constructive criticism I know of is the "OMG, your game is crap, lol" kind, which brings nothing useful to the table.

You forgot the "change the game so that it does what I want, or the game will die" kind :D

And the "Steam charts show the game is dying. FD are crap" kind......
 
Do you seriously have the nerve to tell people unless they know how to fix a problem, they're not allowed to voice their opinion?

Could you plesae point out where I said that specifically? No, you can't. Because I didn't say that. Peope can voice their opinion all they want, they can not expect that they will always be heard though. And escpecially if what they are saying is either stupid or nonsense or non constructive. That's what I said.
 
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