Most players agree that currently travel is boring and monotonous. Yet many players agree that neutron jumping is much more fun. The difference is one of interactivity.
So, how to make jumping more fun and interactive? An autopilot simply automates the boring mechanic, what if we could instead make jumping and traveling much more interesting?
What if the tech broker offered a new utility module:
FSD Supercharger – This utility module uncaps the max fuel per jump limit of the FSD and changes how the FSD folds timespace. Instead of jumping the normal distance allowable with 5T of fuel, a ship with an FSD Supercharger installed would now use all of it’s fuel in one jump. It does this by using the FSD to open up a “hyperspace conduit”.
Instead of a normal jump where the player just watches the ship during hyperspace passively, this hyperspace conduit is an interactive version of it where the player must constantly fight the ship to keep the flight vector in the green zone. Very much like an interdiction event in the mechanics of it. The more fuel your ship has, the longer the conduit and the farther the ship can travel in one go. Say a ship can jump 40ly by the normal jump method and has a fuel tank large enough to do this 5 times. Using an FSD Supercharger the ship could make a single 200ly jump via this interactive hyperspace conduit. If the FSD is supercharged by a neutron star then the hyperspace conduit could allow 800ly travel in one go.
The conduit length is determined by how far you are jumping though. For example, a normal jump takes about 15 seconds, so a 200ly conduit for the above ship would mean you’d need to do the “green zone minigame” for over a minute, 75 seconds or 5 times the normal jump timeframe. Now, if you load a ship up with fuel tanks and plan to jump via very long conduits this time could greatly extend, making the green zone minigame quite a challenge to complete. And if you fail to keep the flight vector in the tunnel then the ship is dumped out to the nearest system along the flight path, suffering very extensive damage in the process.
The gist of the idea is to replace a lot of smaller boring monotonous jumps with one longer interactive version instead.
Just one idea to make travel more interesting and engaging.