Agreed, but it is harder to make the PCs behave realistically than the NPCsIt should be a fundamental goal of any MMRPG to make PCs and NPCs indistinguishable. It may be a long way off, but it is something to aim for.
Agreed, but it is harder to make the PCs behave realistically than the NPCsIt should be a fundamental goal of any MMRPG to make PCs and NPCs indistinguishable. It may be a long way off, but it is something to aim for.
It should be a fundamental goal of any MMRPG to make PCs and NPCs indistinguishable. It may be a long way off, but it is something to aim for.
I actually totally disagree.
imo it should be the goal to make the npcs act as realistically as possible (within the confines of the game rules). A lot of human players however do nothing of the sort.
I would not want npcs to go "full Leroy" on me just because a few players do.
equally i would not want npcs in a FGS with a full on meta ship which cant even hyperspace killing noobs in sidewinders and exploiting loopholes in game mechanics just because players do it
I expect npcs to be BETTER than many players at filling the roles they are meant to play.
(point in question, the multiplayer cops and robbers game BF hardline.......
You can always tell the difference between someone who has designed a game, and someone who *wants* to design a game.
Ask yourself this OP: "Would it be fun?".
It's all well and good making the system more "fair" and "realistic", but you are missing out on the not insignificant fact that people play games to do what they can't in real life. Even in "hardcore" simulations like Elite, most players are fulfilling a power fantasy when they play the game.
Having NPCs on an equal footing with the player will grow old extremely fast. In fact, the 2.1 changes basically proved this.
So no, giving NPCs a more equal footing with players would not be a good idea. It would be just about the worst idea FD could implement.
You can always tell the difference between someone who has designed a game, and someone who *wants* to design a game.
Ask yourself this OP: "Would it be fun?".
It's all well and good making the system more "fair" and "realistic", but you are missing out on the not insignificant fact that people play games to do what they can't in real life. Even in "hardcore" simulations like Elite, most players are fulfilling a power fantasy when they play the game.
Having NPCs on an equal footing with the player will grow old extremely fast. In fact, the 2.1 changes basically proved this.
So no, giving NPCs a more equal footing with players would not be a good idea. It would be just about the worst idea FD could implement.
Not all players have Horizons, so there-fore do not have engineer access
Absolutely not. If NPCs use engineering mods then we are forced to too. At the moment I can happily ignore the dirty wizards in Solo. If I can't do that then I will probably stop playing.
Edit - Perfectly happy, in fact pleased, if they were as hard as the Evil Mistress of Minions can make them. Just not with magic.
Tough marmary glands for them, its been over two years since horizons was released, and ostensibly it is now finished, and we are into the beyond season which horizons customers are getting for free Even assuming they bought the game at full price and not in one of the sales, they've had upto 24months of play out of it, its about time they put their hand in their pocket and bought the latest installments of the game.
Strongly disagrees. ED is primarily a single-player game, regardless of what a minority might think and/or wish.
If you make the NPC ships harder - it is already a long, boring fight vs Dangerous+ AI -, you turn the whole ordeal into an even more frustrating experience.
No thanks.
For me what is frustrating and an ordeal is turkey shoot of elite NPC's.
Fighting an Elite NPC should be a tall order for most pilots. Not butcher 10 of them in a row losing one shield ring.
I would say : if you meet an elite NPC you should be affraid unless a combat expert.
I think high rank NPC's should be engineered like players are, period. T
ilt the distribution so that they are mostly found in anarchies, Hazres and high intensity CZ
so that players have a choice and know before hand what they might get into.
The witcher 3 is open world with ennemies massively more powerfull than you. Yet it is fine because :$
1) You can always flee
2) It gives you something to strive for.
I find it funny like at the same time some people insist that the players are not special, not the hero and not the center of the universe
and yet at the same time insist that they must be massively more powerfull than any NPC. Makes zero sense in term of consistency.
Either we're super heroes and we PWD NPC's like no tomorow, or we're not. And an Elite engineered pirate lord with escort is a very very
scary thing for a player in a vulture, even for a good pilot.
The big issue is non-Hz players : what do we do ?
IMO => give planetary landing to engineer planets for everyone and call it a day.
Ask yourself this OP: "Would it be fun?".
It's all well and good making the system more "fair" and "realistic", but you are missing out on the not insignificant fact that people play games to do what they can't in real life. Even in "hardcore" simulations like Elite, most players are fulfilling a power fantasy when they play the game.
Having NPCs on an equal footing with the player will grow old extremely fast. In fact, the 2.1 changes basically proved this.
So no, giving NPCs a more equal footing with players would not be a good idea. It would be just about the worst idea FD could implement.
Tough marmary glands for them, its been over two years since horizons was released, and ostensibly it is now finished, and we are into the beyond season which horizons customers are getting for free Even assuming they bought the game at full price and not in one of the sales, they've had upto 24months of play out of it, its about time they put their hand in their pocket and bought the latest installments of the game.
While I would like to vote "A", I know what it will mean. Every ship I encounter would be Elite (cos I have that ranking), and would be an unstoppable killing machine in my averagely engineered multirole.