Which ship is the best for doing long haulage missions?

I'm not sure, but the Hauler or the Cobra might be the cheapest you can get with the range to complete these missions. Everything above that will certainly be able to do them, but if you've got a Type 6, Type 9 or an Anaconda your time is probably better spend on trading rather than trading missions...
 
Which ship is the best for doing long haulage missions?

I haven't gotten into anything larger than a Type 6, but I can say it is pretty awesome. Looks like you can get anywhere in the current sphere. If there are places you cannot go, they are few, I think. 100 tons of cargo space and the speed is as good as a sidewinder.
 
type 9 and type 6 have tremendously long ranges. I think the type 6 has a slightly longer max jump range when weighted down with a full cargo hold (ofcourse the type 9 can travel with half a load and still carry over twice as much cargo as a type 6)

I'll try the anaconda tonight, but I heard secondhand that it is a fuel guzzler and isn't suited for the same kind of long distance 4-5 consecutive jumps that the type 6 and 9 can make.
 
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If it eventually makes an appearance, the Panther. My old faithful Panther, adapted for long-range exploring, never let me down :)
 
The type6 has a brilliant view and is my choice for a explorer / trader so long as i can run away from fights.
 
I have the type 6 and it looks like you can get to most places quickly and in hub stars such as erani etc you can jump to 6-8 stars in one go rather than 2-3 hops.

Add the 100 ton capacity in and it's good to go.

Just the problem of hull plating costing 2million creds and there may be a bug with certain ship insurance as today several of us lost cobras and were only offered free sidewinders even when having enough for the insurance.

Also the type 6 seems to have a bug where you may have to land with deadly accuracy in a tiny tiny part of the pad rather than just when the landing aid goes blue.

Apart from that lots of money can be made fast.
 
Also the type 6 seems to have a bug where you may have to land with deadly accuracy in a tiny tiny part of the pad rather than just when the landing aid goes blue.
.

I was wondering if I should ticket that. It only seems to happen sometimes. I've often resorted to scrubbing the landing gear around to find the magic spot or coming in high and slamming it down fairly hard.
 
I was wondering if I should ticket that. It only seems to happen sometimes. I've often resorted to scrubbing the landing gear around to find the magic spot or coming in high and slamming it down fairly hard.

I was going to as well as it seems very odd compared to the other ships that this one can be so fiddly to dock.

I have even considered going back to docking computers again to see if that helps.
 
Anyone else got the auto-dock bug with the type 6 where it will hold its position and shake for minutes right over the docking pad without actually attempting to land? Is that a known bug?
 
I'll try the anaconda tonight, but I heard secondhand that it is a fuel guzzler and isn't suited for the same kind of long distance 4-5 consecutive jumps that the type 6 and 9 can make.

That's not true, Lacons constantly overheat. I always had to exit SC and wait for temps to drop below 80 before next jump. Anaconda never heats above 70, so you can jump straight away.

It also goes longer distances and more jumps than Lacons, as long as you don't mount the heaviest armor on it.
 
Anyone else got the auto-dock bug with the type 6 where it will hold its position and shake for minutes right over the docking pad without actually attempting to land? Is that a known bug?

if you come in too low the magnet wont activate.
go up again an decent slowly straight on the spot.
and watch your horizontal level in reverence to the radar.

even with the nine you can get in too low and have the same problem.

the bigger the ship is the more difficult it is to keep your horizon straight.
your radar screen is tilted thus so your ship must have the same angle.

what helps in the beginning is to come in upside down.
(only for the nine and the anaconda.)
the landing dot will activate and when positioned right then do a 180
for touchdown.
 
That's not true, Lacons constantly overheat. I always had to exit SC and wait for temps to drop below 80 before next jump. Anaconda never heats above 70, so you can jump straight away.

It also goes longer distances and more jumps than Lacons, as long as you don't mount the heaviest armor on it.

My info on the anaconda is secondhand, but both the type 6 and 9 can easily make 3 consecutive jumps without stopping or taking damage. Just pop a heatsink prior to the first jump . The type 6 in particular can exceed 180% heat before it starts suffering adverse effects.
 
That's not true, Lacons constantly overheat. I always had to exit SC and wait for temps to drop below 80 before next jump. Anaconda never heats above 70, so you can jump straight away.

It also goes longer distances and more jumps than Lacons, as long as you don't mount the heaviest armor on it.

My info on the anaconda is secondhand, but both the type 6 and 9 can easily make 3 consecutive jumps without stopping or taking damage. Just pop a heatsink prior to the first jump . The type 6 in particular can exceed 180% heat before it starts suffering adverse effects.

I can only assume that you never attempted to push your vessels to the very limits of their capabilities.
 
if you come in too low the magnet wont activate.
go up again an decent slowly straight on the spot.
and watch your horizontal level in reverence to the radar.

even with the nine you can get in too low and have the same problem.

the bigger the ship is the more difficult it is to keep your horizon straight.
your radar screen is tilted thus so your ship must have the same angle.

what helps in the beginning is to come in upside down.
(only for the nine and the anaconda.)
the landing dot will activate and when positioned right then do a 180
for touchdown.

Yes I know about that, I am referring to having the autodock computer do it and it actually glitching out right over the pad and never attempting to land. Not manual docking. I can actually manual dock BETTER than the autodock, but sometimes I am lazy and want to read the forum during docking procedures.
 
Maybe I did it wrong...

I think the Type-6 is way better than the Type-9. I was running gold from LHS 2884 to Bolg, with a hop through I Bootis on the way (jumping directly to LHS 2884 empty on the way back).

I bought the Type-9 in Bolg and was unable to make the jump back to LHS 2884 with an empty hold. Surprised, I checked the the galaxy map connections, and even with the slider at 100 tons (1/4 capacity) to match the Type-6 it was barely able to make any jumps, especially the ones I had been making in the Type-6.

Did I encounter a bug, or am I missing something?

If no bug, then considering that the Type-6 is considerably faster, over heats less, and is more maneuverable than the Type-9, imo the Type-6 is the best ship for doing any trading. At least currently.
 
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Which ship is the best for doing long haulage missions?

The Hauler! :)

When you have lakon 6 or above the recent haul missions will become pointless since you can earn 100k+ credit trading goods from station to station meanwhile the mission only gives maybe "9k" reward.
 
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I have even considered going back to docking computers again to see if that helps.

As a test I enabled the docking computer once (I normally have the module turned off) when I couldn't dock and it landed successfully.

It seems if I put the ship down quickly and don't dawdle about too much getting it perfectly lined up to touch down gently (old habit from flight sims) the docking usually works first time.
 
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