It’s OK to jump out. No really it is!

I’ve never interdicted another cmdr but I am pulled out of supercruise regularly while going about my business, trading, carrying passengers or material collecting. My ships are often not equipped to endure and win a fight against a fully combat ready build designed to gank or pirate, but instead to buy enough time to escape.

High waking is the objective but with rail guns for example sniping modules the fight can be over before an ill equipped pilot has gained his or her composure.

What does success look like for each cmdr? For the attacker victory is a disabled or destroyed opponent. For the defender victory is intelligently handling the attacker and successfully countering his game plan. Or escaping by the skin of their teeth. Both are OK.

I’m sure there are lots of tips experienced pilots could give to help new players defend against pirates and ganks but I would start by saying that remaining focussed on what the mission is rather than winning a fight against a superior opponent is absolutely key. It’s ok to jump out and doing so means that a defensive pilot has won the altercation because the attacker has failed at his objective.

Any other tips for new defensive players?
 
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Solo or Private Group?

If you like the "possibility" seeing other human commanders going about their business, you might want to consider joining the Mobius Private Group. A Holes need not apply since they won't make the cut, so you shouldn't be bothered by them there. ;)
 

Any other tip for new defensive players?

- if not sure, scout the target system with a cheap ship (sidewinder for example)
- always look at the "player" tab in the coms panel to see how many CMDRs are in the system
- if in doubt jump out of the system as soon as things become uncomfortable for you
- get as much information about potential hostiles as possible (time they usually show up at systems, associates …)
- never fly in a straight line
- never allow other CMDRs to be behind you in SC unless you are sure (checked the sub-systems)
- if in doubt double tap the jump button to make an emergency drop and then jump out of the system as soon as possible
- learn what systems to avoid (CG system, popular story location, meeting points…)
 
Solo or Private Group?

If you like the "possibility" seeing other human commanders going about their business, you might want to consider joining the Mobius Private Group. A Holes need not apply since they won't make the cut, so you shouldn't be bothered by them there. ;)

The Mobius private group is excellent. It is the PvE option that FDEV doesn't seem to want to officially implement (probably because they can't be bothered with all the bleating and horribleness that will come from the griefing community).
 
This is what I use in open::

  1. Have at least 5 times your most expensive ship's insurance, cash in the bank
  2. Don't buy that shiny new ship and fly it around E or D rated - wait until you can afford to get it least B (preferably A) rated before you fly it. Low class, low rated un-engineered ships can be killed in seconds.
  3. Don't scrimp on shields. Fly with a good class and rating and preferable ENG them with thermal resistance. G5 ENG Resist augmented shield boosters help too
  4. G5 Dirty drives can really help your ships maneuverability and boost speed
  5. A single class 2 module reinforcement can be a life saver
  6. Watch other CMDRs on your radar and if you think they are going to interdict you, drop to normal space, then high wake out
  7. Learn the interdiction procedure:

  • always have another system plotted that you can quickly select with hotkey
  • submit to the interdiction
  • boost
  • full power to shields
  • high wake out & don't fly in a straight line whilst FSD is charging

Oh, and finally, don't go AFK in Open until you have docked & entered a hangar (don't go AFK at an outpost, log off to the main menu :) )

I could go on and there are loads of tips out there, but these are just off the top of my head.
 
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This is what I use in open::

  1. Have at least 5 times your most expensive ship's insurance, cash in the bank
  2. Don't buy that shiny new ship and fly it around E or D rated - wait until you can afford to get it least B (preferably A) rated before you fly it. Low class, low rated un-engineered ships can be killed in seconds.
  3. Don't scrimp on shields. Fly with a good class and rating and preferable ENG them with thermal resistance. G5 ENG Resist augmented shield boosters help too
  4. G5 Dirty drives can really help your ships maneuverability and boost speed
  5. A single class 2 module reinforcement can be a life saver
  6. Watch other CMDRs on your radar and if you think they are going to interdict you, drop to normal space, then high wake out
  7. Learn the interdiction procedure:

  • always have another system plotted that you can quickly select with hotkey
  • submit to the interdiction
  • boost
  • full power to shields
  • high wake out & don't fly in a straight line whilst FSD is charging

Oh, and finally, don't go AFK in Open until you have docked & entered a hangar (don't go AFK at an outpost, log off to the main menu :) )

I could go on and there are loads of tips out there, but these are just off the top of my head.

^^ Best advice so far in this thread
 
It's very similar to open world survival games in open mode — you do whatever it takes to survive.

Fighting to the death = Deathmatch.

Simply playing in Open doesn't automatically mean you want to play Deathmatch, although I'm sure some people might think that.
 
I’ve never interdicted another cmdr but I am pulled out of supercruise regularly while going about my business, trading, carrying passengers or material collecting. My ships are often not equipped to endure and win a fight against a fully combat ready build designed to gank or pirate, but instead to buy enough time to escape.

High waking is the objective but with rail guns for example sniping modules the fight can be over before an ill equipped pilot has gained his or her composure.

What does success look like for each cmdr? For the attacker victory is a disabled or destroyed opponent. For the defender victory is intelligently handling the attacker and successfully countering his game plan. Or escaping by the skin of their teeth. Both are OK.

I’m sure there are lots of tips experienced pilots could give to help new players defend against pirates and ganks but I would start by saying that remaining focussed on what the mission is rather than winning a fight against a superior opponent is absolutely key. It’s ok to jump out and doing so means that a defensive pilot has won the altercation because the attacker has failed at his objective.

Any other tip for new defensive players?
1. If you don't submit (i.e. fight the interdiction), boost works almost immediately. So pips to engines and get out of range.
2. Don't run away in a straight line - sort out your exit (high-wake) and fly at the attacker as if you were attacking them.
3. Phasing sequence on your pulse lasers: make it hurt.
4. Fly medium sized ships* - Type 6, C3, C4 (Acutally, FD - We need MORE!) - more manoueverabilty, lower rebuys if it all goes wrong
4a. It's a game, abeit a time intensive one, so make sure you minimise any potential loss.
5. Smile. You will lose eventually, no point getting upset about it. :)

* obviously if you've got billions kicking around, you can risk bigger ships.
 
The best tip to avoid gankers is to join a private group.;)

If you like the "possibility" seeing other human commanders going about their business, you might want to consider joining the Mobius Private Group. A Holes need not apply since they won't make the cut, so you shouldn't be bothered by them there. ;)

I would love to see everyone leave OPEN for Mobius or Solo, and leave all those losers twisting the wind. ;)

The Mobius private group is excellent. It is the PvE option that FDEV doesn't seem to want to officially implement (probably because they can't be bothered with all the bleating and horribleness that will come from the griefing community).

Mobius PvE Private Group or Solo.It's a true salt mine for all the griefer types."Mah content is GONE!!!! FD bring it back!!!!"


OP asked how to play the game in Open it appears, not go into some self-imposed exile whilst declaring victory without ever firing a shot.

Before you Jump into a CG system, go to your Galaxy map set Economical Route, then plot a 2 jump route to a System just behind the CG system. That way when you enter the CG system you have an escape route already set.

There is also a control binding for Next Jump System you can set. Saves valuable time when one key stroke sets your High Wake escape target.
 
I was gonna say:"Prepare for salty people to whine about how evil Open is." but I guess I am too late. :rolleyes:

Anyway: dont fly in a straight line. While charging the FSD manouver so it is harder for the opponent to shoot you, unless you fly an insanely fast and small ship. And bring chaff, seriously.
 
I play 90% of the time in Open and the only time I got killed by a greifer was while visiting the guardian ruins in open. Someone blew my ship up while I was in my SRV. Open is not a gankfest, you can fly just about anywhere and avoid dying if you are careful.
 
I never drop down voluntarily for an interdiction and I haven't been pulled down in ages. I like to fly out of interdictions.......

......... Thargoid hyperdictions being an exception of course.

Another thread mentioning "Open"? I smell Hotel California again..........
 
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