Friendly fire. Totally stupid.

The game knows who's in your target and also if you're currently pushing the fire button, also a simple check by weapontype to determine firerate and how many rounds were fired at the friendly target pretty much gives away if someone's holding down the trigger on a multicannon without giving a damn of hitting friendlies or if it was just a few rounds hitting the friendly, with the fire button being disengaged shortly thereafter.
It lets you land a few shots that way as it is, enough for you to stop firing before you get wanted.
 
Then people would deliberately open fire on others without targetting them (it's already a valid tactic for other reasons, dealing with chaff with gimballed weapons).

This part I'm not sure on - whether it gets considered friendly fire if you have a legitimate enemy targeted or if you have no target at all.
 
hello.yeah i think its stupid to .why?? .let me explain.i took a mission to kill a terrorist leader.i go to the system i find him ,he was attaking a federal navy ship so like the noob that i am i didnt wait to scan i atacked him directly,because i wanted to help that navy ship.they all started shooting me,even the ship i was trying to help.now thats as stupid as it can get.i got away with a 200 cr bounty.....so i went in a low security system to pay out my bounty.interstelar factor does not have the 200 cr bounty but instead i have to pay 11888900 bounty in federation .so i do.i go back out i kill my target ,and then i go to a nav beacon ,and again i shoot someone without completing the scan ,and i get 200 bounty.when i go to pay thet off i have 11888900 all over again.so yeah with the new changes seems like the devs think we have some god powers to add credits to our accounts.i mean it would be fine if smeaton would still be available but not like this .so those 11888900 need some explanation because paying that 2 times in 10 minutes its not gonna do this game any good.....short or longterm
peace

Emphasis added is mine, will make the response a bit easier:

1. "I didn't wait to scan" - Your problems begin here, as it is a well known fact that has been established for years in game and in forum - If you fail to properly scan then you are accepting full responsibility for the consequences. Once you pull the pin Mr. Hand Grenade in no longer ANYONE'S friend. You made a conscious choice to pull the trigger, man up and accept the responsibility of your actions.

2. Note that the word bounty is bolded several times? This means that the authorities felt that your actions rose to the level of assault, hence a notice was sent out that a warrant had been issued for your arrest/detention/destruction. Since the bounty was announced in the upper right of your HUD, you should have (and from your own statement did) know that it was time to beat feet and get this resolved. From my own experiences I know the INSTANT I see the word bounty I am retracting hardpoints and high waking out of the system.

3. "and again I shot someone without completing the scan" - See #1 above, except in this instance you cannot claim ignorance as you had just paid of the prior "mistake".

4. "it would be fine if smeaton would still be available" - This one really gets me. You are saying you would have no problem with the enforcement of well documented and established game rules, as long as you could cheat other rules to abrogate your penalties? So you are fine with the game rules as long as they are only to your benefit? Smeaton was removed for now due to (as FDev sees it) a bug, a condition that actively operated outside of the regular and preferred game rules and conditions...I am glad it is gone.

The bottom line here it that you have a problem with accepting responsibility for your actions. When in the Marine Corps, one of the first lessons hammered in was that a bullet has no regard for intent. Once fired it will continue on until either it impacts a target or drops so much velocity as to no longer be effective. YOU as the individual on the trigger bear full responsibility for where it lands. If a non-combatant is injured or killed as a result of your fire - YOU (not your rifle) will bear the full accountability and responsibility. The M-16 has 3 modes - single fire, 3-shot burst, and full auto. We were trained to only use full auto when ordered to do so by our superior officers - because they had the training and experience to accept the responsibility of "spray and pray". The preferred setting was 3 shot as it would allow multiple rounds downrange, but in a fashion that was precise and controlled. Dropping into a situation weapons-hot and laying waste to anything not moving may sound like fun, but it is both reckless and irresponsible - as evidenced by the bounties you just racked up - don't hate on the game as this one is fully on the player.

FYI, I have only ever gotten one (yes I said ONE0 "friendly fire" bounty. I was outside the NFZ of a station and was attacked. I turned and targeted the aggressor, scanned him, and mounted my defense. The authorities came to my defense and assisted in the takedown, but one of my seekers was still hot afterwards and locked onto a cop. Upon seeing the bounty I immediately backed off and jumped out of the system. As there were no Factors at that time, I was forced to avoid the system for 7 days till my bounty could degrade to a point where I could sneak in and pay it off - which I did. I didn't come onto these forums, or go to support and bemoan my fate - I stepped up, learned from my mistake, took my punishment and kept going.
 
hello.yeah i think its stupid to .why?? .let me explain.i took a mission to kill a terrorist leader.i go to the system i find him ,he was attaking a federal navy ship so like the noob that i am i didnt wait to scan i atacked him directly,because i wanted to help that navy ship.they all started shooting me,even the ship i was trying to help.now thats as stupid as it can get.i got away with a 200 cr bounty.....so i went in a low security system to pay out my bounty.interstelar factor does not have the 200 cr bounty but instead i have to pay 11888900 bounty in federation .so i do.i go back out i kill my target ,and then i go to a nav beacon ,and again i shoot someone without completing the scan ,and i get 200
bounty.when i go to pay thet off i have 11888900 all over again.so yeah with the new changes seems like the devs think we have some god powers to add credits to our accounts.i mean it would be fine if smeaton would still be available but not like this .so those 11888900 need some explanation because paying that 2 times in 10 minutes its not gonna do this game any good.....short or longterm
peace

Haha, all that time flying in a straight line got you credits but no skill, I bet you wish you’d watched instructional videos instead of Netflix now.
 
The Beta version of all this seemed much more tolerable to me, but I didn't really do all that much testing of this change.
 
Why is it so easy to get a bounty from a stray shot? So infuriating! This game could be amazing but there's so much stupid lazy stuff like that ruining it. If the OTHER GAME is ever actually released without some of the stupid stuff in Elite, I'm a goner.

Just watch your fire. Simple.
Yes NPC's tend to fly in the way, but you are in charge of your own weapons.
If something is drifting in to your path, just let go of the trigger/button.

If we didn't have Assault Bounties in ED, it would completely break almost all aspects of combat in the game.

Pirates/murderers could attack anyone. Police would never show up, because police only show up for bounties.
Pirates and murderers wouldn't gain bounties so bounty hunters wouldn't have anything to claim.

It's not stupid.

It's all changing in beta for 3.0 anyway.
You'll have an extra layer of protection now, called "reckless weapon discharge" which is just a fine. But if you keep shooting friendlies, you'll still end up with an assault bounty.

So it really just falls back to good old trigger discipline. You may aswell learn it, because even though the system is being tweaked, you still won't be able to shoot any old thing with impunity.

CMDR Cosmic Spacehead
 
Why is it so easy to get a bounty from a stray shot? So infuriating! This game could be amazing but there's so much stupid lazy stuff like that ruining it. If the OTHER GAME is ever actually released without some of the stupid stuff in Elite, I'm a goner.

LOL, it used to be much worse. You can get away with a stray shot now (I do it all the time in Haz RES). It used to be that stray shots of any kind triggered a bounty. Now it is more forgiving. One or two bullets hitting an NPC will not trigger it anymore. I have tested this myself multiple times...it has to be sustained for a minimum time (a second maybe?) before it's triggered.

I've still gotten at least one bounty because of it, but even though it was an accident, it was a sustained burn with Class 4 lasers. I probably deserved it.

(also...I have no idea why people keep referring to the "other game" as if it's a competition....they cater to different players. I plan on playing both)
 
Why is it so easy to get a bounty from a stray shot? So infuriating! This game could be amazing but there's so much stupid lazy stuff like that ruining it.

In the current live build a single stray shot will not get you wanted.
npc even warn you when you hit them.

Good news: In 3.0 the threshold will become even higher and you will get a fine instead of a bounty.

If the OTHER GAME is ever actually released without some of the stupid stuff in Elite, I'm a goner.

That seems the right attitude.
In general one should always blame a game (any game) for ones own ineptitude. That is the way to go.
From what I have seen "the other game" will be pure perfection.
And skill, situational awareness, and trigger discipline will be of no importance at all of course.
 
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Why is it so easy to get a bounty from a stray shot? So infuriating! This game could be amazing but there's so much stupid lazy stuff like that ruining it. If the OTHER GAME is ever actually released without some of the stupid stuff in Elite, I'm a goner.

You're a reckless criminal!

If you don't like the consequences, maybe take up mining?

Those 'roids are pretty hard to miss...
 
Just watch your fire. Simple.
Yes NPC's tend to fly in the way, but you are in charge of your own weapons.
If something is drifting in to your path, just let go of the trigger/button.
CMDR Cosmic Spacehead

No matter how good you are there will be friendly fire incidents that are not your fault and no amount of situational awareness or trigger discipline would have made any difference.

Just had another one in the CG, where a conda flew effectively horizontally at 'high' speed across my already firing G4 beams from the side way outside of my field of view - actually rammed me from the side around nose level. Which was about the same time, I knew it was there.

Trigger discipline is sound advice. But suggesting this as a cure in all cases, while convenient is rather juvenile in my opinion.

Perhaps ultimately there is nothing to be done except accept it, but that is different.

Smart weapons switch in the hud might help and would appear to technically feasible since you can engineer smart rounds - for MC. Not sure.
 
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