Friendly fire. Totally stupid.

What's with these analogies? They're rubbish.

Take it for what it is - you got careless in your spaceship and the spacepolice are going to gank you for it.

Many players aren't careless - as we've tried to advise in this thread and the countless ones before it, pay attention to the scanner, choose your weapons wisely and fire in short bursts.

I suspect that the effort and responsibility required to follow that advice is the problem here. Easier to make whiny forums posts and nonsense analogies, right?
 
What's with these analogies? They're rubbish.

Take it for what it is - you got careless in your spaceship and the spacepolice are going to gank you for it.

Many players aren't careless - as we've tried to advise in this thread and the countless ones before it, pay attention to the scanner, choose your weapons wisely and fire in short bursts.

I suspect that the effort and responsibility required to follow that advice is the problem here. Easier to make whiny forums posts and nonsense analogies, right?

Its far easier to say "git gud" and pretend the problem does not exist, apparently.

If he is not competent enough to not pull the trigger while my leg is in the way, he is certainly not my friend. ;)

Congratulations then. You have the decision-making skill of a badly programmed bot in an mmo.
 
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Lol

I literally just got a bounty for a friendly fire incident.

I was taking on a Python in my trusty Anaconda of doom (Aka Pancake IV, a Multirole setup. It's not even that powerful. Lol), and seems I was almost done with combat, and had plenty of Packhounds left over, I decided to "hell with the heat!", and unleashed both magazines on to the Python, which looks amazing, but tends to cook my Anaconda. It's worth it. :D
Unfortunately, the Python was also being swamped by security, and my SLF.

I'm not actually sure if my SLF hit security, or my missiles, but something did, and then the scanner turned very red, and I gained a 400cr bounty.

So i casually flew off, and recalled my SLF before it did more harm, which took a really long time, all while 5-6 security ships followed me for about 15km, taking pot shots at me and my SLF.

By the time my SLF docked, I only had 4 minutes left on the bounty. Lol

I'm not really sure what security we're trying to achieve. There were about 4 eagles, and 2 vipers following me. Only 2 of them were taking pot shots, despite all of them being able to keep up with my Anaconda.
The Security Anaconda was long gone.
The reinforcements they called never showed up.

The next system I jumped too, which was just 3ly away, was also controlled by the same faction, so I was still wanted on arrival.
So why did they just let me go?
They were in their own jurisdiction, so they could have followed.
No security even spawned to deal with me at the other end.

Very odd system indeed.

Some of you are complaining that security response is too good, and here I am thinking it's not good enough. Lol

Looking forward to 3.0.

CMDR Cosmic Spacehead
 
Its far easier to say "git gud" and pretend the problem does not exist, apparently.

No, it's far easier to actually get good and watch your gorram fire. Did you see my earlier post? Helped a pilot do exactly that this weekend and what guess what happened? His friendly fire incidents dropped to zero.

If you can't figure this out, I don't know what to tell you buddy!
 
I know I've accidentally shot system security vessels that drifted into my line-of-fire while bounty hunting in a RES and they would just say over comms something like "watch the friendly fire" or similar. I wouldn't immediately get a bounty unless I hit them with a few more shots.

Any time I remember this happening, I'm pretty sure I was on friendly terms with the local faction (police were green to me).

That said, I have immediately gotten bounties for the same scenario before, but I think I was neutral with the security force then (police were yellow to me).

Maybe something to keep in mind.
 
Please, smart rounds are not a solution. I need other special effects. Not smart rounds. Those are like throwing a deck chair off the Titanic.

Smart rounds are a solution for those who are dead set on being reckless.

Obviously, the better solution is to stop being reckless, but this is apparently too much for some people.
 
Smart rounds are a solution for those who are dead set on being reckless.

Obviously, the better solution is to stop being reckless, but this is apparently too much for some people.

Are 'smart rounds' available on lasers - genuine question.
Not set on being reckless. But make mistakes. So would be useful.
 
Being able to have some basic communication with NPC's would go a long way in ED.
Basic pre-written messages that NPC's can respond to. Similar to Skyrim.

That alone would open up a huge amount of better NPC interactions.

The most relevant in this case is being able to apologise for friendly fire, and pay off security or the NPC to forget it happened.

It's the best solution to this "problem", and opens up a whole new level of NPC interaction, which is good for the entire game.

CMDR Cosmic Spacehead
 
Being able to have some basic communication with NPC's would go a long way in ED.
Basic pre-written messages that NPC's can respond to. Similar to Skyrim.

That alone would open up a huge amount of better NPC interactions.

The most relevant in this case is being able to apologise for friendly fire, and pay off security or the NPC to forget it happened.

It's the best solution to this "problem", and opens up a whole new level of NPC interaction, which is good for the entire game.

CMDR Cosmic Spacehead

But then we'd miss out on all these friendly fire threads. :D
 
People respond to a gripe about the (IMO) overly harsh punishment of an error with the advice 'don't make the error'. Really isn't helpful. What I get angry about is the smug self-congratulating types who apparently never make a mistake. Well bully for them. For the rest of us mere mortals who have families and jobs meaning we can't spend hours each day getting perfect at a game, a sensible punishment for an accidental crime seems a reasonable request.

I agree that 'don't make mistakes' is poor advice.

Pay attention, and when you see that you've made a mistake, act promptly to mitigate it's effects. In this case, jump away before the ship you hit is destroyed.
 
For the record, i have family, moneypit of a house AND am far from Topgun Maverick at this game......... however this issue for me personally is not that you need to gitgud (and people who tell me that i want to punch in the face in general ;) ) but it is simply that personally I enjoy having to be careful policing my fire.

remove that from the game and imo it would hugely affect my enjoyment of dogfighting in busy areas.

I would be a liar if i said i had never had to brave sir robin it due to a mistake... but that is part of the fun of the game imo.
 
What I get angry about is the smug self-congratulating types who apparently never make a mistake.

As far as I can see, everyone who has advised to stop firing on the security ships has also stated that they have learned to do this. i.e. they did make the mistake of firing on them before they learned not to. Nothing smug about that. You're reading things that simply haven't been written.
 
While we're on the subject, I'll tell you what the worst thing is...

The worst thing is when you're hanging around, minding your own business, and then you notice that all the blobs on the scanner are gradually turning red - and then you get a "murder" bounty as the cherry on top - as a result of your SLF pilot getting into a fight with a clean ship and then being competent enough to destroy the ship without help.

That is annoying and makes me wish there was some way to dock their wages. :p
 
While we're on the subject, I'll tell you what the worst thing is...

The worst thing is when you're hanging around, minding your own business, and then you notice that all the blobs on the scanner are gradually turning red - and then you get a "murder" bounty as the cherry on top - as a result of your SLF pilot getting into a fight with a clean ship and then being competent enough to destroy the ship without help.

That is annoying and makes me wish there was some way to dock their wages. :p
Ah yes, SLF pilots.

They come in two flavours.
Harmless. Hitting everyone, but your target.
Deadly. Killing everyone, including your target.

Lol

This is why we need a remote self destruct on the SLF.
 
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