The game has no courts, no jurys, no room for personal initiative, it's just black or white crime or no crime and fairly simple Boolean logic.
This is exactly why real life is relevant, it sets basic expectations. It sets an expectation that if you call the police, they will help you rather than kill you, just like in real life. It sets the expectation that people committing crime will be punished (as per CnP implementation, both old and new, which punishes criminals and those who attack others without warning), just liek in real life. It therefore seems reasonable, since it's implicit in the way CnP is arranged to alow players to retaliate against attackers, that there wouldn't be a game breaking switch that under one specific circumstance, makes a mockery of the game's CnP system, not like in real life. The fact is the CnP system in Elite IS like an extreme version of real life, except in this one way.
Plus, the basic expectation that in a game where spaceship combat is simulated, that combat should be encouraged, not running away, or ridiculous loopholes, which work AGAINST the premise of the game (that it's a cutthroat universe where everything has consequences, except in one particular situation, where consequences are reversed). Anyway, you know what I mean.
I will update the op with truesilvers thread.