Report crimes should also report one's own crimes...

The debate is about how crimes are reported, and whether a player who for whatever reason refuses to provide evidence showing they were attacked first can nevertheless claim self-defence. You have a right to self-defence but if you don't provide any evidence then you leave yourself open to the other person claiming that they in fact are the one acting in self-defence.

Sure, but there is no ambiguity in a video game. So to leave it that way on purpose is cruel and unusual.
 
Aashen Fox brought up real world issues you should keep up.

RCAM is fine as is (for its intended purpose)
An additional flag to force the rozzers not to help you out (but all other crime related stuff still works) is fine.

The whole RCAM switch is a silly mechanism and obviously has been misinterpreted as to its actual use.

As far as the not believable that is the most common argument against a PvP flag or (you name it is seemingly always brought up)..
Its a game why not let it be a game. I have really no issue with an extra flag, others will probably disagree.

Just as people disagree with the modes (its not realistic) etc.
Meh the human race gets sillier and sillier all the time.

You are aware that Sandro has recognised this is an issue, right? The only debate is how the solution is implemented...

https://forums.frontier.co.uk/showt...port-Crimes-On-Off-quot?p=5477374#post5477374

...I think the solution in my OP in this thread is a little more elegant, but I like Truesilver's suggestion too.
 
You are aware that Sandro has recognised this is an issue, right? The only debate is how the solution is implemented...

https://forums.frontier.co.uk/showt...port-Crimes-On-Off-quot?p=5477374#post5477374

...I think the solution in my OP in this thread is a little more elegant, but I like Truesilver's suggestion too.

I suggest you update the OP with the link to TrueSilver's thread.

Consider summarising the various proposed solutions too, with their pros & cons compared to leaving as-is.

I don't think comparisons to RL law is all that productive. The game has no courts, no jurys, no room for personal initiative, it's just black or white crime or no crime and fairly simple Boolean logic.
 
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I disagree with the proposal.

If you want crimes against you reported. Turn it on. You should not be able to control whether or not your own crimes are reported. It's not up to you who reports crimes you've committed. That gives you too much power in the game. It's one thing to allow yourself to be shot without generating a report, but quite another to be able to allow yourself to shoot someone else without generating a report.

Yup.

-1 to the OP sorry.
 
If I recall correctly you cannot switch crimes on when you are under attack so your second scenario won't work like that at all.

LOL! That was something which was asked for by the same player types wanting this new change now! And Frontier made the change. And now it's being pointed out as a point to consider for the new change!



Are we really going to go down the road of "But...but... it's not believable!" That's literally the weakest argument you could put forth in a sci fi video game that's not even that strict about abiding by its own internal narrative. Holo-presence in SLF but not in SRVs anyone? A huge commodity and raw materials market that conveniently doesn't sell Engineer materials? Every player possessing magic pockets with which to store thousands of magic materials? Able to store modules and transfer ships but not able to remotely purchase or order modules and ships from other stations? Firing in the no fire zone gets you a fine but loitering on a pad gets you executed on the spot?

Except - those are all new things brought into the game since release?

Whereas what's being asked for here is a fundamental change in something which has been a basic tenet of the game since before it was released! i.e. Law Enforcement will arrive at the scene of a crime.

Please.

I still have yet to hear a logical argument against self defence. Your argument that law enforcement would become meaningless doesn't hold water if you read my proposal on here, which simply voids the attacker ship's crimes on status if they attacked a clean ship first. No crimes are reported in that scenario so no reason to have cops show up.

The one and only logical repsonse is that you already have that because that's what Report Crimes Against Me does!
 
LOL! That was something which was asked for by the same player types wanting this new change now! And Frontier made the change. And now it's being pointed out as a point to consider for the new change!





Except - those are all new things brought into the game since release?

Whereas what's being asked for here is a fundamental change in something which has been a basic tenet of the game since before it was released! i.e. Law Enforcement will arrive at the scene of a crime.

Please.



The one and only logical repsonse is that you already have that because that's what Report Crimes Against Me does!

Again, Sandro, the lead designer of the game disagrees with you...

https://forums.frontier.co.uk/showt...-On-Off-quot?p=5477501&viewfull=1#post5477501

Yup.

-1 to the OP sorry.

See above. The curious prt is that if you actually read what Schmack wrote, it agrees with the OP, I really don't know what he was trying to say, but it musta come out wrong.
 
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The game has no courts, no jurys, no room for personal initiative, it's just black or white crime or no crime and fairly simple Boolean logic.

This is exactly why real life is relevant, it sets basic expectations. It sets an expectation that if you call the police, they will help you rather than kill you, just like in real life. It sets the expectation that people committing crime will be punished (as per CnP implementation, both old and new, which punishes criminals and those who attack others without warning), just liek in real life. It therefore seems reasonable, since it's implicit in the way CnP is arranged to alow players to retaliate against attackers, that there wouldn't be a game breaking switch that under one specific circumstance, makes a mockery of the game's CnP system, not like in real life. The fact is the CnP system in Elite IS like an extreme version of real life, except in this one way.

Plus, the basic expectation that in a game where spaceship combat is simulated, that combat should be encouraged, not running away, or ridiculous loopholes, which work AGAINST the premise of the game (that it's a cutthroat universe where everything has consequences, except in one particular situation, where consequences are reversed). Anyway, you know what I mean. ;)

I will update the op with truesilvers thread.
 
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Again, Sandro, the lead designer of the game disagrees with you...

https://forums.frontier.co.uk/showt...-On-Off-quot?p=5477501&viewfull=1#post5477501



See above. The curious prt is that if you actually read what Schmack wrote, it agrees with the OP, I really don't know what he was trying to say, but it musta come out wrong.

Sandro also said...
https://forums.frontier.co.uk/showt...-On-Off-quot?p=5476858&viewfull=1#post5476858

Hello Commander Truesilver!

This would not prevent a third party summoning the authorities if your assailant was wanted (say because you had option three turned on and they had attacked you illegally) and they attacked them – legally – and was fired against.

It would also not prevent authorities getting involved if they arrived for some other reason and scanned your foe.

However, this third option would still reduce the likelihood of authority interference, it's true. Such an option might also be useful to Powerplay in the long run.

We'll take it under consideration.

Note the "We'll take it under consideration."

This was from 4th May 2017. 10 months ago.

10 months later and it hasn't appeared in the 3.0 beta. One can only assume that the matter is still under consideration.

So if Sandro is reading this thread, if he would kindly consider the counter-arguments which have been brought up in this thread, that 10 months ago weren't brought up then.
 
So if Sandro is reading this thread, if he would kindly consider the counter-arguments which have been brought up in this thread, that 10 months ago weren't brought up then.

I guess you missed the post only a few after that one, where he said "ah, yes, I understand". BEcause it was obvious that he hadn't before that, funnily enough, he was saying the same thing as you. :) It only took him three or four posts to get the the idea.
 
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It is also very diplomatic speak for, "Genuinely, many thanks for your valued suggestion .. but no."

There's still hope for that, he sounded warm to it if you ask me, and then there's this alternative solution on this thread to consider as well now. Yay, options!

What exactly is your objection by the way? 2 completely different solutions, you don't like either? Why?
 
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What exactly is your objection by the way? 2 completely different solutions, you don't like either? Why?

Basically because the suggestion (don't report Crimes I Commit just in case the Cmdr I'm sparring with tricks me by turning Report Crimes Against on mid fight) for risk free/ consequence free sparring is total edge case stuff.

Go and fight in CQC if you want risk free and disengage (go fight someone else) if you get a fine mid fight because you've been tricked. If someone tries to hoodwink you, by toggling Report Crimes while you're in a consentual fight ... then I suggest you're playing with the wrong person.

If you want protection from that, not only is it very low priority dev work because it undermines the integrity of the law and order system but I don't think Crimes I Commit Off would be the solution anyway. Very easy to abuse and/or difficult to code. How does the game know when your toggle should be over-ridden.
 
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A lot of said discussion was focused on whether this is a problem or not. Many correctly say the button is labelled 'report crimes against me', so that's that, stop whingeing. I see the validity of that, but I say this is bonkers and can't really be intended. It was an interesting debate, but at the end of the day it doesn't really matter who is right, if a solution can be found that neither party has any objection to.

greeting,

it's like that on the beta ? it seems to me extremely easy to report the crime as being of the victim (whereas it is the opposite).

if it's like that .. it's a problem .. i hope the criminals are not going to pass this information .. a criminal does not care if he does something morally wrong (even in a game).

however, I have not found a real workaround yet.. I thought with my little head.

there is no way to detect who fires first ? whoever shoots first can not report a crime.. there must be a shot received to report (until then I thought it was like that and that the report was automatic).
 
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Ok, I understand.

it is true that if the police arrive to scan, a smuggler has no choice but to flee ... even if it is caused by another player.

let's wait what the developers decide yes.
 
That is the text book definition of a broken mechanic because it is being exploited for an unintended purpose. That is why FDev changed it so that you can no longer turn crimes on while already engaged in combat.

IMHO though, they only changed it because of player pressure. I don't think it is broken, if you attack an innocent commander and discover they aren't reporting crimes because you don't gain a bounty then you can exploit that.
 
Ok, I understand.

it is true that if the police arrive to scan, a smuggler has no choice but to flee ... even if it is caused by another player.

let's wait what the developers decide yes.

The smuggler is that rare case where the player may be clean but doesn't want to be scanned, yes. I used it as an example in my logical tests earlier in the thread.

Rather than offering my opinion again, I'll just state that I can see the logic in the police deciding whether to attend, not the player. But I can see a case for the other way round too. Either outcome would potentially solve the problem and offer some gameplay benefits, but so does the existing system as long as the player understands and accepts how it actually works.

IMHO though, they only changed it because of player pressure. I don't think it is broken, if you attack an innocent commander and discover they aren't reporting crimes because you don't gain a bounty then you can exploit that.

I argued against it being changed, but once the decision is made just move forward from there, no point looking back & wishing.
 
Sure, but there is no ambiguity in a video game. So to leave it that way on purpose is cruel and unusual.

Ambiguity though is part of life, and simulating it is part of game development, for example when smuggling you are committing a crime, just one that hasn't been detected yet, even though the game knows you did wrong, the simulated authorities don't. If we want to go down the route of having an omnipresent judiciary who always know who the aggressor was when a fight starts then they could also slap a fine on you the second you pick up some illegal salvage, or enter their system carrying prohibited goods.

There are shades of grey between games that look to be a simulation of sorts and games that look to be more fast and arcadey. I think ED has always been on the simulation end of the scale, and while there are things that ED either can't or in the name of gameplay shouldn't simulate I think giving players an option to opt out of law enforcement would be going too far down the arcade route, whereas surely if you want to PvP somewhere where nobody cares who fired first there are literally billions of anarchy systems you can do that in.
 
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LOL! That was something which was asked for by the same player types wanting this new change now! And Frontier made the change. And now it's being pointed out as a point to consider for the new change!
What are you talking about? People wanted the ability to switch crimes on during combat removed because it had the potential to be a troll tool. A perfectly logical stand point. You didn't even know about this until I pointed it out and yet you feel that your opinion should be considered above someone who actually knows the mechanics better than you? If you don't have personal experience of the mechanic being discussed or at least understand it enough to comprehend its uses then please educate yourself before continuing to work off of your own false assumptions.

Except - those are all new things brought into the game since release?

Whereas what's being asked for here is a fundamental change in something which has been a basic tenet of the game since before it was released! i.e. Law Enforcement will arrive at the scene of a crime.

Please.
And the new C&P penalties for commiting a crime isn't a new thing brought into the game since release? As I said before, you cannot evolve one part of the game while leaving its connecting piece an atavistic leftover from an older version of the game. You're really grasping at straws here Genar and desperately going around in circles in order to obfuscate and not actually disprove any of my points.

The one and only logical repsonse is that you already have that because that's what Report Crimes Against Me does!
My question still stands, how will allowing a clean ship with crimes off to engage in lawful self defence when attacked negatively impact the game?
 
Sandro also said...
https://forums.frontier.co.uk/showt...-On-Off-quot?p=5476858&viewfull=1#post5476858



Note the "We'll take it under consideration."

This was from 4th May 2017. 10 months ago.

10 months later and it hasn't appeared in the 3.0 beta. One can only assume that the matter is still under consideration.

So if Sandro is reading this thread, if he would kindly consider the counter-arguments which have been brought up in this thread, that 10 months ago weren't brought up then.
Oh, oh, can I play this game too?

Sandro also said:
https://forums.frontier.co.uk/showt...-On-Off-quot?p=5476858&viewfull=1#post5476858

Ah yes, I understand.

To be fair, if you fly with report crimes off then it mechanically makes sense to get lumped with a crime if you fight back against an aggressor if they are not currently wanted.

This is why I kind of like the suggestion of a third option, log crime but do not call for assistance.
He likes the third option. He really, really likes the 3rd option [heart]
 
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Oh, oh, can I play this game too?

Sandro also said:
https://forums.frontier.co.uk/showt...-On-Off-quot?p=5476858&viewfull=1#post5476858


He likes the third option. He really, really likes the 3rd option [heart]

And like I mentioned earlier - presumably all that was under consideration.

For the last 10 months and counting.

p.s. there is a difference between Sandro liking the thought of something plus htinking out aloud on the forums, and ultimately deciding whether or not it's actually good for the game.

Which this isn't - for the reasons multiple folks have pointed out.
 
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