Does anyone else feel like Beyond is a graceful exit strategy ?

I said it before and I'll say it again: If you didn't like Elite at 1.0 you will not like it in version 3.4 or 42. Every update will be more of the same, no amount of work and time will make the core of the game any different. Yes, they will adress and rework some of the core features, but that just means that they will be more polished and the old ugly placeholders will be replaced with shiny new looks. But at it's core it will still be the same old mechanic. The BGS will not suddenly become completely dynamic and full of life. NPCs will not suddenly become completely realistic and persistent, each and everyone of them with their own job and going to sleep. You will not be able to walk around space stations any time soon (and if it will be possible sooner than I expect it will probably disappoint a lot of people). Exploration will not be changed into something completely different. They will add some stuff to find and a few new scanners, but that will just be more of the stuff what we already have. Since NPCs will never be completely persistent there will never be true bounty hunting. They will not add an epic stroy line. And Elite will also never be Eve. Prepare to get disappointed.
Now for me the good thing is, since I already like the game it can only get better.

I did like Elite 1.0? - I understood much of its mechanics were supposedly "place holder" and the game was going to be built upon and expanded...

I did not expect "sudden" improvements and changes. But I did expect sensible design choices and design choices that would at least attempt at some reasonably impressive progression to gameplay depth and mechanics. Since release I really am hard pressed to think of such design choices. Wings and Planetary Landings comes to mind as impressing me, but too much else confused the heck out of me - What did CQC and Multi-Crew for all the development hours throw at it add to the game? Generation Ships? Was the resultant point and click worth it?

Anyway, as I said, Q4 we have Exploration and Mining V2. I see no reason why some long overdue depth and connected and layered gameplay cannot be achieve with this... My fear is, there's simply not the will to go there, and we'll just get more paper thin point and click. Fingers crossed at least we get son-of-planetary-landings with the Q4 DLC in the shape of a truly impressive atmospheric landings (albeit lifeless)...
 
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I did like Elite 1.0? - I understood much of its mechanics were supposedly "place holder" and the game was going to be built upon and expanded...

I did not expect "sudden" improvements and changes. But I did expect sensible design choices and design choices that would at least attempt at some reasonably impressive progression to gameplay depth and mechanics. Since release I really am hard pressed to think of such design choices. Wings and Planetary Landings comes to mind as impressing me, but too much else confused the heck out of me (what did CQC and Multi-Crew for all the development hours throw at it add to the game).

Anyway, as I said, Q4 we have Exploration and Mining V2. I see no reason why some long overdue depth and connected and layered gameplay cannot be achieve with this... My fear is, there's simply not the will to go there, and we'll just get more paper thing point and click. Fingers cross at least we get son-of-planetary-landings with the Q4 DLC in the shape of a truly impressive atmospheric landings (albeit lifeless)...

I believe you did like the expectations you had for the game at 1.0, not the actual game. 3.0 is hardly worse than 1.0.
Anyway, my post wasn't really directed at you personally, more of a general statment. For example I don't believe that you are sad the game isn't Eve ;)
Should've made that clear.

Like I care for "most".

Could you explain what specifically got destroyed for you personally by 2.1? I am not a mind reader and since 100 Elite players have 200 different views on the game it's not easy to know what your specific problem with the game is.
 
It didn't destoy "the pretty sound vanilla experience" for most.

I think it must be clear by now that a lot of people are upset by the effect that engineers has had on the game so I don't think you can use the word "most".

I loved Elite 84 by the way and I also disagree with the OPs premise.
 
I think it must be clear by now that a lot of people are upset by the effect that engineers has had on the game so I don't think you can use the word "most".

I loved Elite 84 by the way and I also disagree with the OPs premise.

I am trying to find out which effect the Engineers had on the game since I just completely ignored them and wasn't affected at all.
 
OP - it seems to me the complete opposite. 3.0 despite some flaws in the implementation of C&P is a big step and personally it feels like ED is about to get its "game face" on.
 
I predict in 2020; ED - Andromeda, set in 4020, we are no longer humans, everything is computer/AI/Holo. Homan's died to the Thargoids, the AI left the Milky Way to continue existence.
 
I am trying to find out which effect the Engineers had on the game since I just completely ignored them and wasn't affected at all.

There are plenty of posts you must have read on the subject and I haven't time to go over it just now.

However, it is interesting that the way you play allows you to ignore them. I achieved the same by going out exploring and as there was no one around I flew in Solo. I am happy with that to be honest because I like exploring.

How do you avoid them?
 
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More of the same? Like 2.1 that utterly destroyed the pretty sound vanilla experience?

Yup, same opinion here. I loved E: D from 1.0 through 2.0 but started downright hating it past 2.1.

I respect the fact that there are players still having a blast in E: D currently, but please accept the fact that there are others who play the game totally differently, and whose experience was literately destroyed by additions which some might still consider small or inconsequential.
 
Yup, same opinion here. I loved E: D from 1.0 through 2.0 but started downright hating it past 2.1.

I respect the fact that there are players still having a blast in E: D currently, but please accept the fact that there are others who play the game totally differently, and whose experience was literately destroyed by additions which some might still consider small or inconsequential.

Hating exactly what and why?
 
No. But then, people would invent an exit strategy out of whole cloth regardless of how the game was doing or being developed.
 

sollisb

Banned
Professional reviews are actually quite good for a niche game. It gets 80/100 on metascore. Player reviews are not so good but most of them are from people who are too stupid to launch the game or played 1500 hours and are burned out. Reviews are even better than PUBG, which is the most successful game of all times.


Nothing there is representative of anything. Elite Dangerous has no comparative at present. *if* SC was ever to actually launch, I'd bet a lot of players would leave. That being said, Elite Dangerous is a graphical work of art. Especially in VR.

How-ever, that's where it all ends. The rest is garbage. Trading has been done before, exploring has been done before, engineers, has been done before, and in the main, FDev's implementations are sub-standard, without interest, and randomised to hell and back.

Every thing gets boring very fast.

How-ever, there are some who like the slow pace, do it as my beard grows type thing, while others want faster action or faster results. And the problem is that there is just no road map, and no project milestones.

All we ever hear is 'soon', 'in the works', maybe Q4. Judging by the Horizons, which was 'supposed' to be a year type project, we just never know with FDev. And whatever we do get, will be disjointed and full of bugs. And worse, with every live-stream, it appears they don't even play their own game!

I doubt it's an exit strategy, they're milking too many commanders of pounds a week on paint jobs and tossing them the odd doggy-bone of ideas to make things better. And we have many many commanders lapping it all up.

And that's perfectly fine. Your money, your choice. And that's all that matters.
 
I'm holding out for a full-on sequel after Beyond personally. They learnt a lot from Elite: Dangerous but by now there are so many interlocking parts and legacy decisions complicating things it would be best to simply start over and add new features from the ground-up rather than botching it onto an incredibly complex system.

Bring on Elite: Deadly!
 
I'm holding out for a full-on sequel after Beyond personally. They learnt a lot from Elite: Dangerous but by now there are so many interlocking parts and legacy decisions complicating things it would be best to simply start over and add new features from the ground-up rather than botching it onto an incredibly complex system.

Bring on Elite: Deadly!

Yey, or Elite: More Like What They Gave Us The Impression Of In Kickstarter
 
Yey, or Elite: More Like What They Gave Us The Impression Of In Kickstarter

I think the problem for FD in that regard is the trust is gone for many.
I wouldn't give FD a penny for a new game until I'd seen proof that it isn't another mile wide, inch deep grindathon.
They certainly would be ill advised to rely on another kickstarter, they burnt that bridge and parts of the surrounding area with the last one (I won't kickstart any games anymore due to my disappointment with ED).
 
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