Nerf the Anaconda

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You're absolutely right that the Anaconda is over-powered and ideally should be nerfed.

However, as someone who has put a lot of effort getting my Anaconda over 60Ly, I wouldn't want to see that disappear. It's been in the game in its current state too long for FDev to change it without a considerable portion of the community being very upset.

there is another option...... the anaconda has a 400t hull. I would hope even those who are happy with the conda would agree that objectively that is simply silly compared to the hull masses of the other ships.

I agree it is not fair to strand folk in space however the alternative could be to reduce the armour rating of the stock anaconda to 20% of its current rating....... if you want to get its armour up you HAVE to fit the uprated armour.

if the hull is going to have the same weight of a paper mache balloon, give it the protection of one ;)
 
Forget the Conda, what about Fdev unnerf the Python! Bring her back to her old glory so i can smite the naughty meta FdLs...

I hadn't progressed as far as the Py before it was nerfed. Right now my engineered Py is a potent beast. Heavens knows what it would be like de-nerfed!
 
hehe, this one is best. Basically they were lazy to balance ships and after years it became religion. [noob]

Why be derogatory.
This is a huge game and oversights are made.

I do wish that FDev would simply rebalance the Conda as they would like it to be, not that I don't enjoy it as it is... It is a very powerful ship.
This is a game in development after all. Such things are to be expected.

One of the problems might be that some cmdrs might get stuck in certain systems if the jumprange got adjusted..
Fdev would not want that to happen.
 
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Nerf stupid replies. This is dangerous discussions and that's what I'm doing, discussing dangerous stuff

giphy.gif

Yeah, the 'conda needs bringing down a peg. It shouldn't have a C8 distributor. Leave that for the 'vette, like the C8 thrusters are for the cutter and its face-melting speed.
 
Would that be new? Everyone knows the Anaconda's hull isn't right, yet we don't change it because people would be upset? Why ever change anything then? I think they have to ask themselves if they really care about balance or not.

Perhaps an answer would to actually give the community a medium or large dedicated explorer that gave people what they use the Anaconda for, which is mostly jump range and ability to carry every module used for exploration, then adjust the Anaconda's hull. Essentially that would be saying, we need to change the Anaconda but don't worry here's another ship that will do the same thing. Of course, I also think this new ship would have to be terrible at everything else since it's a specialized ship, so instead of lots of internals, you'd get a few optionals and a couple exploration slots that can only fit scanners, AMFUs and vehicle hangars. You'd only get a couple hardpoints, if any, and a couple utility slots. Supercruise agility would be better than Asp, forward and lateral speed wouldn't be good but vertical thrusters would be. Of course, they could just also bump jump range on the other explorers and make sure they have enough slots, even if they are specialized slots.

There are options but the answer seems to be to just ignore the Unicorn in the room and I don't think that's the right answer since people are going to be upset no matter what is or isn't done.

I would (personally) be happy if there was another exploration ship that could do everything the Anaconda could do - without being rank locked, and preferably handling a bit better in supercruise. If I had that, then I wouldn't need or want the Anaconda.

But Anacondas are among the most owned ship in the game. People will always complain no matter what, but nerfing the Anaconda just seems like asking for trouble.
 
Maybe we can convince Faulcon Delacy to share their knowledge about lightweight hull-building with other manufacturers. Just for the safety of humaninty facing the lethal thread of alien lifeforms :D

o7
 
According to Coriolis, all the ships in the big 4 more or less have a base health/shield of 1300. Their DPS is close to each other. All are huge targets. Flying a big ship in combat makes you feel safe, but this is far from the truth.
 
X2 on nerf stupid posts

My Anaconda can jump 22LY combat fit. Slightly further than a engineered Vette.

The Anacondas base hull mass is lower. Hence why when stripped down it can jump so far.
Anaconda-400T
Python 350T
Every federal medium is heavier.


I mean... The reason it can jump so far is pretty obvious.
 
X2 on nerf stupid posts

My Anaconda can jump 22LY combat fit. Slightly further than a engineered Vette.

The Anacondas base hull mass is lower. Hence why when stripped down it can jump so far.
Anaconda-400T
Python 350T
Every federal medium is heavier.


I mean... The reason it can jump so far is pretty obvious.

Stupid?? Why reply if its "stupid"?? Plus this isn't just about jump range.
 
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I agree with the principal, especially comparing to other ships.....

However, the Anaconda is usually the first big ship people go for. It's not got a rank lock. Yes, it can do everything, but it's not really fun to fly. I see it as more of a learning ship. You work out how to do big stuff, trading, mining, loadouts etc.

It's most people's first big toy in the game. And it's expensive to A rate. I wouldn't wish a nerf on anyone's hard earned ship.

Peace
 
Stupid?? Why reply if its "stupid"?? Plus this isn't just about jump range.

The Anaconda is woefully under powered in combat vs the Vette and Cutter.
The jump range is literally all the Anaconda has going for it.

It's a glass cannon that melts under focus fire in wing fights.
I'd know. I still stupidly try to use one in PvP on occasion
 
I agree with the principal, especially comparing to other ships.....

However, the Anaconda is usually the first big ship people go for. It's not got a rank lock. Yes, it can do everything, but it's not really fun to fly. I see it as more of a learning ship. You work out how to do big stuff, trading, mining, loadouts etc.

It's most people's first big toy in the game. And it's expensive to A rate. I wouldn't wish a nerf on anyone's hard earned ship.

Peace

Yeah its used to be a hard earned ship, it isn't anymore. These are the sort of comments I want to hear. Thanks for your input.

(Not aimed at you)
Seriously can people just reply like civil humans, jeez.
 
I'd bump the Anaconda's hull mass to 500 and drop Asp Explorer's hull mass to 250.
Wouldn't cripple Anaconda, but it wouldn't be the king of "everything" anymore.
Would also drop Corvette hull mass to 800, and swap Anaconda & Corvette base hull hitpoints.
 
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Yes I said it. Nerf it into the ground.

This stems from a thread about the corvette needing a buff to its jump range, plus a bit of a personal thing.

I know people will absolutely hate the idea but it needs knocking off its perch a bit. It's a multi purpose ship, isn't it?? But has a HUGE jump range. Well the Python is a multi purpose ship but doesn't have a HUGE jump range.

Alot of people rush to get one, which is fair enough I suppose. However, missing out or completely bypassing all ships once a credit grind is found and then straight to the Anaconda. It has even better DPS than a corvette and can jump further (jump range not so important), what gives?? So instead of me or others telling new players not to do this or not to do that when it comes to grinding credits and using other ships. Simple, nerf the Anaconda and it fixes it.

This will also make the rank locked Cutter and Corvette actually more exclusive, which they damn should be. No more moaning about credits grinds and noobs not knowing how to fly one or afford the rebuy when it goes pop. Take the shine off it and force the game to make you use other ships or other ships for different things.

I'm expecting a hammering and that's fine but seriously guys/gals thing about it.

I'm not asking FDev to nerf it I'm asking the community. It isn't a request for it, it's a discussion about the potential possibility

And here lies the problem. FDEV gave into the nerfers over the passenger missions, Now Capt Nerf thinks he can nerf anything he jolly well likes and sod everyone else. I am getting sick and tired of the "i don't like that and therefor so should you brigade"
 
The Anaconda is woefully under powered in combat vs the Vette and Cutter.
The jump range is literally all the Anaconda has going for it.

It's a glass cannon that melts under focus fire in wing fights.
I'd know. I still stupidly try to use one in PvP on occasion

It has better DPS than a corvette and it really shouldn't.
 
And here lies the problem. FDEV gave into the nerfers over the passenger missions, Now Capt Nerf thinks he can nerf anything he jolly well likes and sod everyone else. I am getting sick and tired of the "i don't like that and therefor so should you brigade"

Nope. Read the OP again.
 
I agree with the principal, especially comparing to other ships.....

However, the Anaconda is usually the first big ship people go for. It's not got a rank lock. Yes, it can do everything, but it's not really fun to fly. I see it as more of a learning ship. You work out how to do big stuff, trading, mining, loadouts etc.

It's most people's first big toy in the game. And it's expensive to A rate. I wouldn't wish a nerf on anyone's hard earned ship.

Peace

Then should it not be completely the other way around? Fun, but less specialised than the, well, specialist ships?
 
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