Nerf the Anaconda

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You are supposed to adapt to the game, not the other way around.

Stop nerfing/buffing.

Leave the Anaconda be.


Fly/land safe.

CMDR Steyla

This person gets it. No salt or demands. Such a reasonable outlook.

How dare you be reasonable on the forums!

+1 rep
 
What good is the extra little bit of DPS against a ship with shields 3X stronger with more MJ in banks?
The two 7As do more than 3 6As.

The extra DPS is meaningless

Fair enough you make a good point.

Look I'm not going to argue with EVERYONE about what I think. I want to know what WE think, I just gave my reason in the OP. I'm happy to hear what people think, genuinely and without being a tool about it
 
You are supposed to adapt to the game, not the other way around.

Stop nerfing/buffing.

Leave the Anaconda be.


Fly/land safe.

CMDR Steyla

So then revert all of the changes they have done to other ships over the years. Bring the Super Python back, forget the T9 and T7 changes, just adapt to the game guys.
 
You are supposed to adapt to the game, not the other way around.

That's basically irrelevant here.

Patches should still happen. Updates should still be released. Problems should still be fixed. The Anaconda's wild imbalance is a problem, no different than any other bug in the game.
 
Increase the Anaconda to 600t annd drop it's PD to a Size 7.

Then the Big3 can have this:

- Corvette gets the only Size 8 PD.
- Cutter gets the only Size 8 shield.
- Anaconda still has the best jump range, but isn't the DPS king anymore (it isn't rank locked so it shouldn't be).
 
It took me some time to get my two engineered Condas - jumper exploration one and a PvE killing machine, it would be a shame if FD nerfed them. On the other hand I can see where OP is coming from with the nerf request but... damn I love my Condas!
 
The Anaconda is woefully under powered in combat vs the Vette and Cutter.
The jump range is literally all the Anaconda has going for it.

It's a glass cannon that melts under focus fire in wing fights.
I'd know. I still stupidly try to use one in PvP on occasion
You are supposed to adapt to the game, not the other way around.

Stop nerfing/buffing.

Leave the Anaconda be.


Fly/land safe.

CMDR Steyla

I admit i have no idea about pvp... but at pve the anaconda is practically a master of all things. sure there are a few edge cases - cutter for trading, T9 - now it has been buffed especially - for short range trading.... but then in the interests of fairness, according to some here FD should never buff ships and should leave them all as they werre at launch

(so totally overpowered but a fortune to run python (cant nerf those maintanence costs!) , a completely underpowered T7 (mind you less so i guess because those buffs to earnings gotta go, which means the python will be a long time in coming) and a way more expensive vulure and FDL....

Also the conda would lose its totally unnecessary military slot i suppose...

you know this entire notion is growing on me. remove all buffs and nerfs and reset everything back to 1.0 levels.
 
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I agree...

But:
All the records are no longer relevant.

Fastest time from Sol - Colonia/Beagle/Sag A*
Furthest distance from Sol
All the race times

Etc etc.

Kinda hard to support it even though I agree in principal I'd be very sad to see it nerfed for the impact it'd have on several in game groups and events.
 
I admit i have no idea about pvp... but at pve the anaconda is practically a master of all things. sure there are a few edge cases - cutter for trading, T9 - now it has been buffed especially - for short range trading.... but then in the interests of fairness, according to some here FD should never buff ships and should leave them all as they werre at launch

(so totally overpowered but a fortune to run python, a completely useless T7 and a way more expensive vulure and FDL....

mind you, the conda would lose its military slot i suppose...

you know this entire notion is growing on me. remove all buffs and nerfs and reset everything back to 1.0 levels.

Sure reset everything to 1.0, then do a comprehensive and exhaustive balance patch on all ships while putting firm guidelines in for future ship stats. Make all ship stats make sense for once, the outliers are just stupid to have existed for so long (and therefore have become nearly untouchable).
 
I have an...

An everything, at least one, sometimes two, three or even four of Everything.

I spend most of my time in an Orca or a Beluga.

But I use my other ships - they're tools. The right one for the right job, and life is great.

Sometimes though, I use the wrong tool, to challenge myself. Turn a screw with an axe? Sure, you can do it. Cut down a tree with screwdriver? Sure, you'll be at it for a long time.

Usually I learn things doing this sort of stuff - it's how I came to appreciate the Orca and the Beluga so much.
 
I'm not sure if the 'Conda is overpowered, or if it's that the 'Vette is underpowered. Sure, the Anaconda has the stupid hull mass that makes no sense, but at least the Cutter has the massive cargo capacity and shields going for it; meanwhile the poor Corvette is worse at pretty much everything (except arguably combat, but there's a serious case for the Anacondas and Cutters making better combat platforms). I feel that any fix to the Anaconda would basically just leave the Cutter as the king of all ships without any real competition.

Who said the progression of the game should be little ship to big ship ?
After a while godding it in the big ships those players will gradually begin to try out the other ships for more challenge. If they dont, I dont care.

Fdev can do whatever they want with their ships, so long as its not based on forum whinging.

It can be little ship to little ship if/when they implement modules and modifications to little ships to put them into the big ship's price range; until that point, the progression follows along towards the big ships.
 
I have an...

An everything, at least one, sometimes two, three or even four of Everything.

I spend most of my time in an Orca or a Beluga.

But I use my other ships - they're tools. The right one for the right job, and life is great.

Sometimes though, I use the wrong tool, to challenge myself. Turn a screw with an axe? Sure, you can do it. Cut down a tree with screwdriver? Sure, you'll be at it for a long time.

Usually I learn things doing this sort of stuff - it's how I came to appreciate the Orca and the Beluga so much.

Same for me. I have different ships and more than one for certain types of jobs. I suppose that's why I want the Anaconda to have some sort of nerf. A multi roll ship should be a ship that's okish at everything but not greater than ships that are designed for that specific job.
 
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I built both Conda and Vette for PvP and the Corvette wins hands down. The Conda ended up being an exploration ship. So I say no to the nerf. Also any nerf to the Conda will leave me stranded in the black......
 
Yes I said it. Nerf it into the ground.

This stems from a thread about the corvette needing a buff to its jump range, plus a bit of a personal thing.

I know people will absolutely hate the idea but it needs knocking off its perch a bit. It's a multi purpose ship, isn't it?? But has a HUGE jump range. Well the Python is a multi purpose ship but doesn't have a HUGE jump range.

Alot of people rush to get one, which is fair enough I suppose. However, missing out or completely bypassing all ships once a credit grind is found and then straight to the Anaconda. It has even better DPS than a corvette and can jump further (jump range not so important), what gives?? So instead of me or others telling new players not to do this or not to do that when it comes to grinding credits and using other ships. Simple, nerf the Anaconda and it fixes it.

This will also make the rank locked Cutter and Corvette actually more exclusive, which they damn should be. No more moaning about credits grinds and noobs not knowing how to fly one or afford the rebuy when it goes pop. Take the shine off it and force the game to make you use other ships or other ships for different things.

I'm expecting a hammering and that's fine but seriously guys/gals thing about it.

I'm not asking FDev to nerf it I'm asking the community. It isn't a request for it, it's a discussion about the potential possibility

If you are getting out gunned by a Anaconda, you sir do not know how to fit a Corvette... the vette has plenty more firepower and has better maneuverability. it also has far better shields.
 
What good is the extra little bit of DPS against a ship with shields 3X stronger with more MJ in banks?
The two 7As do more than 3 6As.

The extra DPS is meaningless

the fact multipurpose non rank locked ship has better DPS then special combat high locked ship is wrong.
And that is not only about DPS, its multi everything ship and doing well in every aspect in game except PVP vs cutter and corvette.

everyone knows that thing is unbalanced, and who does not know, dont have enough experience in this game.
 
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