There are other ways to make cops tough without giving them modules that don't actually exist. You don't need to artificially inflate their stats. You have other tools already at your disposal that would make them just as effective.
I know some people will say, "was expecting CONCORD, got CONCORD," but honestly I do not think it is the right solution for Elite. I've always liked that Elite didn't really make a distinction between the players in the universe and the NPCs. You're just some random pilot flying your ship. Every tool that was available to an NPC, was also available to you, and vice versa (although they did tone down NPC engineering because people didn't like it for some reason.) Suddenly throwing in super-cops with artificially inflated stats breaks that. Really, all they'd have to do to achieve the same effect would be 1) increase the numbers and 2) give them real engineered weapons that actually already exist in the game, not magic pulse lasers and nigh-invincible shields.
For example, send in eight wings of fully engineered FDLs based on current PvP builds, backed up by a few wings of engineered Corvettes/Cutters/Anacondas and a few wings of speed-vipers equipped with reverberating cascade torps that maneuver in front of you and bomb you. Then give them half the current response time for good measure.
So really, it's not the fact that ATR are super tough that I take issue with; it's that they achieved that by giving them magic modules when there are more creative solutions that do not destroy immersion that I take issue with.
I know some people will say, "was expecting CONCORD, got CONCORD," but honestly I do not think it is the right solution for Elite. I've always liked that Elite didn't really make a distinction between the players in the universe and the NPCs. You're just some random pilot flying your ship. Every tool that was available to an NPC, was also available to you, and vice versa (although they did tone down NPC engineering because people didn't like it for some reason.) Suddenly throwing in super-cops with artificially inflated stats breaks that. Really, all they'd have to do to achieve the same effect would be 1) increase the numbers and 2) give them real engineered weapons that actually already exist in the game, not magic pulse lasers and nigh-invincible shields.
For example, send in eight wings of fully engineered FDLs based on current PvP builds, backed up by a few wings of engineered Corvettes/Cutters/Anacondas and a few wings of speed-vipers equipped with reverberating cascade torps that maneuver in front of you and bomb you. Then give them half the current response time for good measure.
So really, it's not the fact that ATR are super tough that I take issue with; it's that they achieved that by giving them magic modules when there are more creative solutions that do not destroy immersion that I take issue with.
Last edited: