Derelict exploration akin to Prey (smaller scale obviously) with the environmental story telling of Tacoma.
The game mechanics I'm interested in hearing about don't necessarily have to come from space based games though. For example, I'd love to see a return of the mission question system from the Frontier games, but maybe mixed with the conversation influence system of TES Oblivion. How about ditching the current powerplay stuff and making it more like Mount & Blade Warband?I actually have a hard time naming other games than ED's prequels.
I've just had a quick look at that game - looks good. Are the zones completeable? As in, not the space clown-car instances we have?The procedural generation of locations from Everspace.
If Elite stole that, every CZ, Res Size, and signal source would feel like a unique experience.
But that would be awesome!What are you going on about? That's like saying Elite Dangerous is all about building roller coasters in space while fighting off ships piloted by dinosaurs.
Come on....someone say Star Citizen. I love to see how people react whenever it gets mentioned![]()
I still occasionally play through the tutorial missions to scratch that particular itch. Have something like those sprinkled into the main game, linked to Engineers, or whatever. Have them decoupled from the BGS so they don't have to rigidly adhere to the current templates or time limitations.That's what I'd love from Elite. More emphasis on story. Fleshed out NPCs. A simple narrative that you can play as you want.
I don't think any of that is unobtainable with present game systems either.
Of the games I've played that are similar (same genre and general mechanics) I'd put forth Privateer.
It had a small but fun main story line that you could pick up and drop as you wanted along with voiced NPCs (like all 5 of them). The characters you met were cool enough and I was engaged in the overall story arc from start to finish. And when your'e done with the story, you can keep playing the open ended space trading & shooty bits.
That's what I'd love from Elite. More emphasis on story. Fleshed out NPCs. A simple narrative that you can play as you want.
I don't think any of that is unobtainable with present game systems either.
I still occasionally play through the tutorial missions to scratch that particular itch. Have something like those sprinkled into the main game, linked to Engineers, or whatever. Have them decoupled from the BGS so they don't have to rigidly adhere to the current templates or time limitations.
How about CGs that have different missions or evolving story at each completed level?
Come on....someone say Star Citizen. I love to see how people react whenever it gets mentioned![]()
If I were to see half of what NMS offers up, I'd consider it a really good acid trip, and I am something of an authority in that department.
Purple ohm double dip, test tube babies, strawberries and the ubiquitous micro dot they all made my days at Uni that much more bareable
Portal. I want a deranged, cake-promising, science-obsessed AI constantly mocking me while also trying to kill me.
I still occasionally play through the tutorial missions to scratch that particular itch. Have something like those sprinkled into the main game, linked to Engineers, or whatever. Have them decoupled from the BGS so they don't have to rigidly adhere to the current templates or time limitations.
How about CGs that have different missions or evolving story at each completed level?
Exactly! The tutorial missions are good examples of what I'm looking for.
Muetdhiver also mentioned this earlier and I was wondering how it could be implemented. It'd require persistent NPC's for a start off. Having the same bad guy turning up in progressively better equipped ships could be interesting, angrier each time, perhaps adapting to the weaponry that destroyed them the last time. Maybe have the ability to "turn" them at any stage (like the flashback scene in Firefly where Mal hired Jayne) and have them as crew (or even, dreaming, NPC wingmate...)A nemesis system like in shadow of mordor/war.
abductign and butt probing? thats somethign so stereotypical we should make this an easter egg reference with a rare commodity.
@Kyennamo
what sucks in NMS is total randomness creatign creatures. That leads to very stupid variants. Some conditional randomness would be great to avoid the most stupid pitiful "please kill me" variants of randomness.