What games would you like ED to shamelessly steal from?

There are competitors out there like Battlescape and Dual Universe, but they are still years away from trying to improve on ED let alone approximate an ED mmo world with the quality. If they are taking years, so does ED require more years itself to get spacelegs done. SC claimed it will do everything better than ED and all other genre games , and so far, well the current state speaks for itself..

As I much as I enjoyed the X-games as an interim substitute for a new Elite game since FFE, their fast working player influenced economy is still based on a limited worldspace of a set number of systems. In ED, trading by players does influence the stock inventory of a station and system. It's just very small and slowly updated.
https://www.youtube.com/watch?v=EvJPyjmfdz0&feature=youtu.be&t=32m45s
The new X4 game looks to be "stealing" the docking pads and visible surrounding walkways combined with their version of spacelegs, but it's still a limited worldspace with fantasy systems since they always can set the limits with the compass directional jumpgates which are practically the "fence markers" not just for each system square, but combined for the entirety of their limited 2D mapped game world which is akin to a "Scrabble" layout. ED is saddled with the challenge of gradually updating the simulation of economies and gameplay for tens of thousands of populated systems in a free form spaceship traveling framework. Most developers would have called it finished after loosely simulating 50 or so different systems and let the illusions of a big universe do the rest i.e. the X games.
 
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Just off the top of my head:


  • Orrery Map: from the previous Elite games, LOL.
  • Exploration Missions: from Kerbal Space Program, where you can take contracts to go and do some science and bring it back to sell.
  • Capitol Ship Battle Scenarios: from Freespace. These could be high end combat missions where players could actually take part in capitol ship assaults or defense.
  • Planet Surface Mining: from Kerbal Space Program. Locate mining zones and extract ores to sell from planet surfaces.
  • Planet Heatmaps: again, from Kerbal Space Program. Using the DSS on a planet could give you a heatmap of the surface, highlighting areas of high material concentrations or zones to mine in.
 
Sandstorms, terrain, weather, sky, atmospheric effects from Mad Max.

[video=youtube;GRW7RMKUc_o]https://www.youtube.com/watch?v=GRW7RMKUc_o[/video]

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Head over Heels - so I can park my Python on top of my Cutter and do new and exciting stuff! - (no, not like that your filthy minded rabble! :O )

[video=youtube;tTmFj75MzDg]https://www.youtube.com/watch?v=tTmFj75MzDg[/video]
 
Independence War. It proved that newtonic flight model can work out well. Part 2 even had interesting enough crafting. It just lacked enough interesting places to go.

Skyrim and Fallout to inspire to create open worlds. Unfair? Ye, I just can't recall any really good procedural open world right now. Minecraft had some interesting places sometimes.
 
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