In a world made of diamonds, diamonds are worthless

The difference between Engineering and just having all modules maxed by default.. is you get to pick and choose the best combination of mods. And instead of just having them be a credit sink (since most people apparently have too many already) they make you work for them. If you want to optimize a PvP ship, it should take SOME effort other than just selecting mods from a dropdown :p
 
IMO this game should come with a free Netflix subscription.

Netflix and two monitors are the ONLY things that kept me playing as long as I did.

I couldn't even play ED in VR for long periods because I had no way to access my second monitor.

The content in this game is severely lacking, changing the existing balance and grind doesn't add more content, it keeps It the same, just different RNG results at the end of the grind.

Look at the thargoid content, it's just recycled existing content - what did damaged stations bring us?
Passenger missions and fetch and deliver missions...... That's new content right!

Good as ED is, there has never been - and will never be - any joined-up 'gameplay' as such in ED. It is basically a load of separated 'features' presented unadorned for you to do with whatever you want. There is no 'story line', objective or any purpose to ED whatsoever...and that is by design. There is no depth to the game...again by design, except whatever your imagination can put together.

There is nothing wrong with that sandbox-design context, except that unlike some other sandbox games, everything there is to do in Elite Dangerous can essentially be done in a single system. You can quite literally play all the basic elements of the game without ever making a single jump to another star system.

The BGS, the awful RNGineers, the boring (now audible) Galnet...it's all cosmetic fluff but does not alter the lack of depth.

So-called 'exploration', the Thargoid Threat, the ruins, and other stuff are just novelty items shoved in to try and compensate for the lack of real depth. Even the fact that the entire Milky Way is modeled is irrelevant as all star systems are essentially the same.

ED is like riding a bicycle: Riding the bike is always the same experience; the only thing that changes is where you go on it.

Cue the White Knight brigade who will doubtless flame me for daring to speak the truth...
 
Cue the White Knight brigade who will doubtless flame me for daring to speak the truth...

Yeah, I get that A LOT!

They tend to argue with me for a little bit, then add me to their ignore list so I dont have to read their dillusional comments anymore :)

Works like a charm TBH :D
 
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White Knight here. What he means by Diamonds is more commonly referred to as 'Special Snowflakes'. I am reliably informed that no two are the same, but in a big pile you can ski in them. Nice, huh?
 
Now that anyone who can bear to grind long enough will be guaranteed a god roll, it makes them entirely worthless.

Now I am not complaining that the new rolls will be better than the best of the legacy rolls, I mean that is basic common sense.
To have not done this would have been one of the stupidest moves ever in a PVP game but hey, Score 1 to FDEV.

BUT.

Just remove the grind, its not fun or exciting or even barely emergent game play.

No one can pirate the mats, they cannot be transferred to friends, you cannot even get them by exploding a player. They are just grind.

Why not just remove the grind and give the God roll specs to all modules and then focus on actually starting to balance this game?

People do not like grind and while I am sure some of the DBDF will pipe up saying they LOVE the grind! I think pretty much everyone else will tell you it is not fun and its a time sink that required Netflix to make ie passable.

Come on FDEV do your game a solid, replace grind with content and just give everyone what they want.

no because collecting this stuff IS the game for many of us. I am glad they removed the RNG, and am all for more ways of getting this stuff however getting "god rolls" is long term content and i personally am happy for it to take many hrs to get them that good.
 
In the land of the blind, the one-eyed are kings.

I know there's this huge appeal of 1-click, Max Result for Engineering, but that's really not at all what it has ever meant to be.

I also get that the development side does not look at this in the same way the player side does - they think and want for it to be an ongoing process. We want to pull in in brand new ships, with brand new modules, peel off the plastic, and pull out with G5 everything. The "ongoing process" method wouldn't be so bad if we didn't have to dock somewhere to do it. If we could tinker in-flight, then it wouldn't be such a big deal. We can't, so it is - or at least we want it to be.

And there are those who either do not have Horizons, or stubbornly refuse to Engineer anything - and that's fine too, it isn't a Requirement. I think there's a lot of Mount Molehilling going on that will come out in the wash in the end.

That's one of the most interesting aspects of Elite - by and large, nothing is carved into dark matter stone - anything can change, or nearly anything. The game is alive and evolving all the time. We just have to see where it takes us. Sometimes those places will be dark and covered in zits, other times, silky smooth and glowing. We're still a long way from the end of the ride.
 
White Knight here. What he means by Diamonds is more commonly referred to as 'Special Snowflakes'. I am reliably informed that no two are the same, but in a big pile you can ski in them. Nice, huh?

I think the base crystalline structure variations generally follow around 6,000 in variety, if memory serves. On average, people are much more unique than snowflakes.

But yeah, no two puddles of mud are the same either.
 
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I think the base crystalline structure variations generally follow around 6,000 in variety, if memory serves. On average, people are much more unique than snowflakes.

But yeah, no two puddles of mud are the same either.

Well, I got you there. You can't ski in a mud puddle...
 
Well, I got you there. You can't ski in a mud puddle...

I'm fairly certain it's been done. :cool:

...

A resounding success, I'm sure...

[video=youtube_share;OZX4KBuvdRs]https://youtu.be/OZX4KBuvdRs[/video]
 
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Engineering was always going to end up being a second tier status quo... It was inevitable when it was introduced. You either stick with stock, or mod to tier 2 (aka grade 5 modded everything) and Swan around in ships identical to everyone else. I don't have an issue with it. It's a level playing field again [smile] The only surprise is it took this long to realise RNGineers wasn't going to be a winning proposition or should I say, before the PvP crowd got caught with their hands in the cookie jar...

Right on o7. What started as, and still is a great idea...a way for commanders to personalize and customize their ships to more suit their play style, as well as set them apart, make them different from everyone else in the game...enter the minmaxer meta gamers, and it all goes to hell. Like many other ideas, they are great until people get involved.

With these latest changes, it has truly become a two tier set of ships, with little variation, with the first tier purchasable with credits as the currency, and the second tier purchasable with materials as the currency.
 
Does no one understand how engineers actually works in 3.0?

Let me explain:

The uniqueness of ships won't come from relative power. It will come from variations in design build. Now that there are more types of viable mods and access to the rainbow of combinations has vastly increased, people will be more free to experiment and create never before tried (or at least not popularized builds). Whereas in 2.4 every build fell into one of 3 categories, in beta 3.0 every PVP fight I encountered was a completely different beast with different teeth, and each one required that I understand the proper tactics of defense or lose the encounter.

In brief, 3.0 is all about engineering alchemy, not about who has the better god-rolled cookie cutter build. That's TRUE variety.
 
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Does no one understand how engineers actually works in 3.0?

Let me explain:

The uniqueness of ships won't come from relative power. It will come from variations in design build. Now that there are more types of viable mods and access to the rainbow of combinations has vastly increased, people will be more free to experiment and create never before tried (or at least not popularized builds). Whereas in 2.4 every build fell into one of 3 categories, in beta 3.0 every PVP fight I encountered was a completely different beast with different teeth, and each one required that I understand the proper tactics of defense or lose the encounter.

In brief, 3.0 is all about engineering alchemy, not about who has the better god-rolled cookie cutter build. That's TRUE variety.

You have to understand that many people are focused on the hypothetical min/max meta instead of playing the game "their way." It is what it is. If I had to guess, I'd say these are likely the same sort that take advantage of the latest credit making schemes and the like.

Personally, no one I know of uses the same ship builds as me and wouldn't necessarily even want to. I don't see that particularly changing in 3.0. I just like that it's a more fair and balanced system in terms of opportunity and potential.
 
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