A-E modules and Integrity? Was not "B" modules supposed to be the most sturdy?

Indeed. On bigger ships an A grade scoop will cost you more than the ship itself, it's ridiculous. And unnecessary.

A rated scoops are measurably faster than B and C. It’s the difference between having to fly very near to the star’s exclusion zone to max your scoop rate and having to completely exit the corona in order for heat to dissipate, versus skimming the corona with an A scoop and engaging the drive right out of cool-down while still scooping. Saves about 10-15 seconds per jump, which really adds up on long trips.

The prices are absurd but for those with the credits to spare, its worth it. On top of that, afterwards if you’re hurting for creds more than you may have thought, simply sell the thing back for the exact same price you bought it for.
 
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Ok, we have A-E modules and the following have been the norm:

E: Least power draw
D: Lightest modules
C: The middle ground
B: Best Integrity
A: Best performance

But this is not quite right is it...

Sensor 3A and 3B have identical integrity and the difference in other modules are abysmal.

If anything "B" module should have a more significant bonus, like 25% or so.

I mean the statistical difference makes the B module mostly useless.

You are forgetting a number of metrics.
Yes, B and A have similar integrity.
But B is significantly heavier.
integrity isn't the only metric for the quality.

So it seems just right.
 
You are forgetting a number of metrics.
Yes, B and A have similar integrity.
But B is significantly heavier.
integrity isn't the only metric for the quality.

So it seems just right.

yes, and that is BAD.

Look at the weight difference in percentage compared to the gain in module integrity.

Integrity difference between B A is too low.
 
To be honest, I feel that they shouldn't try to mix progression with variety on modules like this, as it means that most of them will always be useless. We already see that in-game by the following question:

Do you care about the core stats this modules provides? If yes - A grade it. If no, D grade it. There might potentially be an edge case scenario where the B grade stuff is better, but generally speaking A grade stuff is the preferred one even for hull tankers.

I think the better solution would be to strip out the progression, keep grade E as the rubbish stock module that costs a mere pittance, but make D, C, B and A grade modules all "equal" in overall performance but all with their own specialities and all with the same price. Keep the D-grade module weight as a thing, but adjust output to balance them against A-grade modules so that they overall sacrifice weight for efficiency and performance but still cost as much as a full module. Make the C grades special in some way, such as efficiency, make them cost equal to A grades and adjust core output as necessary for balance. B grade modules could quite easily be buffed up to A grade performance levels, the extra mass is detriment enough to warrant the extra integrity that it offers. If you want cheaper modules, then use undersized ones rather than big but cheap ones (for example, a player who doesn't have the money to upgrade his 6E PP to a 6A might instead upgrade to a 5A in the interim).

And while they are at it, they could make life support and sensors actually worth upgrading, rather than the higher classes just being a tax on big ships. Currently, if players could get put undersized scanners and life support into their ships then nobody would be seen using bigger than class 3 life support or sensors.
 
I do not think the E-A modules was a bad idea but not well implemented.

Instead of dubious bonuses but at the same time a linear progression it would have been nicer if each one had a clear bonus and an additional trade-off so that there would be a tactical choice to pick a C class over a B class.

I mean, E class might be low power but they are also crap even with R5 engineering.

Heck, they could do the following:

E: Lowest power
D: Light
C: Coolest running
B: Superior integrity
A: Superior performance

E does use the least power but not great loss in some modules vs the higher end
Take KWS.
The range of the E is around half of the A but 1/16th the power.
No pun intended but that is great utility for E rated units

C is the point where you can get good performance to cost as beyond the the diminishing returns to perfoance are very costly exemplified by Fuel Scoops and AMFUs
 
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Ok, we have A-E modules and the following have been the norm:
E: Least power draw
D: Lightest modules
C: The middle ground
B: Best Integrity
A: Best performance
But this is not quite right is it...
Sensor 3A and 3B have identical integrity and the difference in other modules are abysmal.
If anything "B" module should have a more significant bonus, like 25% or so.
I mean the statistical difference makes the B module mostly useless.

"B"-rated does not automatically mean "best integrity". B-rated modules are the most massive (heaviest). Roughly identical performance to A-rated modules, at a significantly lower price but with the caveat that they are significantly more (heavy) massive. o7
 
Wow - This thread sure has a lot of class

Albeit

Mostly low

Yeeeah, the OP is factually incorrect and then his next post goes on to request improvements to a system that already does what they want the improvements to do.

The only module I don't run is E. If you can't find a use for B and C grades then maybe you aren't thinking hard enough...
 
even E-Grade modules are usefull sometimes (MRPs for example, or sometimes to squeeze in that last resist shield booster or wake scanner into low-power build)

on the contrary... that fast-scan A-rated KWS on my corvette requires more power then anything else on that ship, so sometime i trade the range for the by far less power hungry C-rated one.
 
It cracks me up whenever someone posts their AspX exploration build and it carries a 6A scoop. Like, did you even consider a smaller one? A C-class will top off your tank after every jump in just the time it takes to steer around the star.

Methinks you are easily amused...

If you have the credits, why consider a smaller one? Fuel Scoops are weightless. "A" scoops fuel MUCH faster on a true flyby. Whats the downside of "A"?

I've got a 6A in my Space Taxi (AspX) and getting me from point a to b quickly is the single most important thing it has to do. It has a 56 LY range, absolutely no weapons, and minimal shields (just for landing). I don't regret the 6A scoop for one second.
 
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Methinks you are easily amused...

If you have the credits, why consider a smaller one? Fuel Scoops are weightless. "A" scoops fuel MUCH faster on a true flyby. Whats the downside of "A"?

I've got a 6A in my Space Taxi (AspX) and getting me from point a to b quickly is the single most important thing it has to do. It has a 56 LY range, absolutely no weapons, and minimal shields (just for landing). I don't regret the 6A scoop for one second.

they may not have any mass, but they have a power consumption
and long range jump explorers are known for downgrading their powerplant as much as possible
 
Methinks you are easily amused...

If you have the credits, why consider a smaller one? Fuel Scoops are weightless. "A" scoops fuel MUCH faster on a true flyby. Whats the downside of "A"?

I've got a 6A in my Space Taxi (AspX) and getting me from point a to b quickly is the single most important thing it has to do. It has a 56 LY range, absolutely no weapons, and minimal shields (just for landing). I don't regret the 6A scoop for one second.

Well the C is great for those newer players on a Budget

6C Scoops is about a million and whilst takes an extra 20 or so seconds to complete refuel the Asp , after a single maximum jump the difference is only 2 to 3 seconds, yet is 1/25th the price.

So you might not regret the 6A fuel scoop, you are only gain 3 seconds or so refueling time per jump for that extra 24 million CR.

That is the Price difference between this and this

Change the AMFU to a C, since we can restock easily, and we get this

Note bene, I just used the "Planetary Explorer" Preset in Coriolis so you outfitting may vary

C shines when faced with the diminishing returns on investment, which can matter for newer players
 

Deleted member 38366

D
For all I know, B Grade adds some ~10% Integrity - but at a huge Mass penalty.

I've never understood why the Integrity Bonus was so microscopic compared to the huge Mass Penalty. Doesn't seem worth it.
 
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It mostly isn't apart from Powerplant on builds that expect to lose shields often.

I think the E->A system also loses flavour, when we could have had different manufacturers that existed in the old Elite:

e.g. Lance & Ferman, Ergan, Ingramm, Ergmaster, Voltaire Whiplash, Seeklight, Hassoni, Prossett, Titronix Intersun, Terbulen Quark, Ames Drive Exlon, Volt-Variscan
 
It mostly isn't apart from Powerplant on builds that expect to lose shields often.

I think the E->A system also loses flavour, when we could have had different manufacturers that existed in the old Elite:

e.g. Lance & Ferman, Ergan, Ingramm, Ergmaster, Voltaire Whiplash, Seeklight, Hassoni, Prossett, Titronix Intersun, Terbulen Quark, Ames Drive Exlon, Volt-Variscan

That would be awesome.

Manufacturers + Quality A-E + Minor Faction Quirks + Major Faction Quirks + Poweplay Faction Quirks

So we could have a Ingramm Multi-Cannon A class produced under T'u Tu Galactic Services in the Empire within Aisling Duval control.
 
For all I know, B Grade adds some ~10% Integrity - but at a huge Mass penalty.

I've never understood why the Integrity Bonus was so microscopic compared to the huge Mass Penalty. Doesn't seem worth it.

That+1. If it was like +100% base integrity for 40% more weight it would be fine. But as it stands it's just meh.
D rated is cool and usefull (in general). I would love to see C/B/E classes keep their usefullness at least in some cases.

Here is what I would do :

  • E : lower power use (50% of D class), normal mass, +40% base integrity.
  • D : As is now
  • C : +40% base integrity
  • B : +100% base integrity, +40% weight.
  • A : As is now

One thing I despise is FSD's : the only case I know of where one would like to not use A rated of the highest class is with the iCourrier where a G5 long range D class is essentially a lightweight vanilla A class.
Maybe do something about the fuel use, boot time, etc... depending on the grade.
 
It mostly isn't apart from Powerplant on builds that expect to lose shields often.

I think the E->A system also loses flavour, when we could have had different manufacturers that existed in the old Elite:

e.g. Lance & Ferman, Ergan, Ingramm, Ergmaster, Voltaire Whiplash, Seeklight, Hassoni, Prossett, Titronix Intersun, Terbulen Quark, Ames Drive Exlon, Volt-Variscan

comming from a game that did something similar...
no

most of the storages/markets are sorted alphabetical or by the quality rating.
using names will just jeopardise the already cluttered list even more.
 
they may not have any mass, but they have a power consumption
and long range jump explorers are known for downgrading their powerplant as much as possible

My D Class power plant has all the power I need on my Space Taxi (with a 6A scoop). I have no weapons at all...

...and while you might be able to top off (almost) with a lesser scoop on an optimal flyby to a jump halfway around a star... You will certainly find yourself working twice as long to extend your scooping on your next jump after passing an unscoopable star.

...AND... There is absolutely no reason to need a second fuel tank if you have a 6A scoop. (The person who said the only reason they could think you might need an A class scoop was to fill secondary tanks clearly doesn't understand the benefits of A class scoops) In fact, not only did I NOT add a second tank, I reduced the size of my main/primary AspX tank by half to reduce weight and increase range/speed...

...AND... A-Class scoops appear to function at further distances with less heat generation than lesser scoops...

So - Yeah - I'm an 6A-Class Fuel Scoop fan for my AspX Space Taxi and you can have it when they pry it from my cold dead hands...

Keep on Laughing though!
 
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