Powerplay Powerplay Solo/Private Exploit Problem

This, in spades:

Probably the most common argument used by PvP players to try to produce more "content" for them to shoot at. :rolleyes:

It is a total fallacy, a complete non-argument, absolute nonsense - go away. [down]

What he said; particularly the last two words.
 
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...........
Asking without sarcasm: what's wrong with creating content for PvP players? ..............

One word answer - ENGINEERS

Full answer - Engineers update means that unless you are in a ship ENGINEERED for PvP then you have as much chance as a chocolate fire-guard in hell if you become a non-consensual victim content for a PvP-engineered PKer.

PvP players can combat each other as much as they want - go find a group that organises punch-ups. Just stop trying to use fatuous arguments to bring more players into your clutches as "content". You even have your own sub-forum on here now to organise your get-togethers.

Simple.
 
I have noticed an issue/exploit in the Powerplay mechanics of the game. Players can use solo/private mode to undermine expansion and fortification efforts without the victim factions being able to retaliate. This leads to the attacking faction being able to camp nav beacons and combat zones and farm merits without any sort of real opposition. Please make it to where Powerplay actions can only be performed in open play as Powerplay is a multiplayer mechanic and should be treated as such.
I know where you're coming from, however, I actually did play PP this past week, in Open, and did deliver contracts and such, and had no problems at all. Very few players here at all. No one to stop me, except for an NPC that interdicted me from another power. Also, I did see one player at one point that seemed to chase me for interdiction but I highwaked and haven't been bothered.

The problem isn't just Solo/PG but timezones, instancing, where/which powers people are playing, and how many actually are playing it. I'm actually surprised that no one was seriously trying to stop me.
 
One word answer - ENGINEERS

Full answer - Engineers update means that unless you are in a ship ENGINEERED for PvP then you have as much chance as a chocolate fire-guard in hell if you become a non-consensual victim content for a PvP-engineered PKer.

PvP players can combat each other as much as they want - go find a group that organises punch-ups. Just stop trying to use fatuous arguments to bring more players into your clutches as "content". You even have your own sub-forum on here now to organise your get-togethers.

Simple.

That same engineering that's made every NPC the game has to offer into a trivial non-threat?
The engineering system that's being revamped in 3.0 to level the playing field and make 'god-roll' equivalents more accessible to all?
The engineering that can be done to any ship to reinforce hull/shields/modules?

"Engineers" isn't an explanation. I've engineered my combat ships and I've engineered my cargo ships. It's very possible to survive a couple rounds with a "PvP-engineered PK-er". Hell, I've scored a couple player kills in my cargo Cutter and more than a couple high-wakes.
 
One word answer - ENGINEERS

Full answer - Engineers update means that unless you are in a ship ENGINEERED for PvP then you have as much chance as a chocolate fire-guard in hell if you become a non-consensual victim content for a PvP-engineered PKer.

PvP players can combat each other as much as they want - go find a group that organises punch-ups. Just stop trying to use fatuous arguments to bring more players into your clutches as "content". You even have your own sub-forum on here now to organise your get-togethers.

Simple.

Again, part of the issue is that so many people think all we want it more people to murderhobo. I could just go to a CG if I wanted to murderhobo infinite numbers of people. The core of the complaint is that we want meaningful PvP interactions in PP, and right now the only way to do that is to kill merit-holders. You might be surprised how many PvPers enjoy Power Play roleplaying in game.
 
One word answer - ENGINEERS

Full answer - Engineers update means that unless you are in a ship ENGINEERED for PvP then you have as much chance as a chocolate fire-guard in hell if you become a non-consensual victim content for a PvP-engineered PKer.

PvP players can combat each other as much as they want - go find a group that organises punch-ups. Just stop trying to use fatuous arguments to bring more players into your clutches as "content". You even have your own sub-forum on here now to organise your get-togethers.

Simple.

It's all been discussed with no end. I wonder where Caseys first answer with the link compilation went.
edit: it's in the duplicate thread below. Right, nothing new here then. Just go read the old threads. Anything already has been said...
https://forums.frontier.co.uk/showt...loit-Problem?p=6416545&viewfull=1#post6416545

Now I just wanted to ask, if you, Para Handy, are actually involved in powerplay?

Becouse I don't read many arguments in your posts - only anti PvP hatred totally unrelated to any topics of powerplay. That's why I wonder...
 
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Yes, one can try...

There is some reason why this questions about solo/pg "exploiting" are popping up every other week for powerplay and bgs stuff. I sadly accepted that this game is not made for people that like group vs group combat experience with long-time strategical goals, wing and squadron fight-tactics, and so on. But game-design is not always clearly PvE only - this is why I would anticipate a discussion with those people, like me, who would have enjoyed a competitive pvp-combat environment like powerplay in open, in a non hostile way.

I don't do PvP-combat in this game often becouse there is no reason to do it. I don't like PvP-combat so much that I just go and shoot random poeple. I like strategy games and I would have liked to be part of a power as a pvp fighter pilot and actually be of use. But with the current game design this gameplay I would fancy is just a useless sideshow not making sense for the "greater goals" to support the powers or factions one supports.

It's how it is. And Rob M. is always there to remind people like me that this game is not for them. Thanks again. All modes are equal. Amen.
I still play Elite from time to time, when I am in the mood for an interactive screensaver or I want to modify my ship or to go sightseeing for the newest ingame props. That has to suffice. It's just a waste of this beautyful flight model, that could be so fun in rich combat-oriented missions or motivating pvp gameplay. Maybe in the years to come... maybe.
 
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One word answer - ENGINEERS

Full answer - Engineers update means that unless you are in a ship ENGINEERED for PvP then you have as much chance as a chocolate fire-guard in hell if you become a non-consensual victim content for a PvP-engineered PKer.

Pro-tip: As someone that runs a BGS group as well as someone that does PvP regularly, the difference between a PvE ship and PvP ship is the weapon loadout. PvP sees an emphasis on burst-damage weapons such as Plasma Accelerators and having a Cascade Railgun is pretty much a requirement. In PvE, you normally use Lasers because going back for ammo can be super annoying when you're farming NPCs. I cannot stress this enough. Even a G5 Thermal Resistance Biweave and 2 RAs you rolled once per mod is more than though to survive a gank. If you're unmodded, then just see the Git Gud Guide to Trading in Open by Rinzler. He basically puts 3 Shield Boosters on a 5A Shield Generator and it is more than enough to keep him alive against a fully Engineered death machine.

Keep 4 Pips to SYS, Chaff, and Wake. It's not hard and the mentioned shield config is most used by PvPers. It wouldn't be a coincidence that people who shoot each other want their shield to be a tough nut to crack. Why would you avoid the same for your non-Combat ship if you're trading in Open and don't want to die? People complain that they die in Open, but in reality, their ship is built poorly. All you have to do is survive 15 seconds at the longest. If you're being pulled by FDLs and you're in a Conda, Low Wake (they can't Mass Lock). If you're in a T6 and you get pulled by FDLs, High Wake. If in doubt, High Wake. Not that hard.

In short, stop building E-rate ships, then complaining that you died. If you need help building a ship, there are countless Discord communities out there that will help. Here's a non-exhaustive list: Galactic Academy, Mobius, Elite: Dangerous, Git Gud School, Galactic Combat Initiative, and The PvP Hub. Not to mention the various BGS/PvE communities that have people who know their sh*t about ship building. If Iridium Wing can teach an Explorer that has been out in the black for months with 150mjs of shields how to escape, then people who play this game regularly can learn how to escape, too.
 
I can't be bothered to quote those who have quoted / maligned me or made incredibly condescending remarks but:

Pre-engineers I played mainly in open, only lost one ship to another commander and that by the station suicide-ram in a sidey at a CG (refunded as I was not speeding).

I don't fly E-rated ships thanks :p

I quit powerpants after one pledge as I found it boring (yes it was pre-engineers so was in open).

Since Engineers I have twice been destroyed (two or three shotted) by commanders and since I don't want to spend a yonk and a quarter doing engineer mods just to be able to do what I can happily do in solo or PG without them - I don't play open in the bubble (well not very often anyway).

BTW - I don't engage in combat if I can help it, maybe the occasional RES session at a CG, I have not unlocked those Engineers where there is a combat-requirement to access them. So "can it" with the "PvE is/NPCs are easy with engineers" - I don't care since it doesn't appeal to me.
 
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Nice attempt there.

I see a lot of cogent arguments on these boards.

Nice try though.

o7!

> someone calls someone out on not making arguments based on logic, but rather emotion.
> someone responds with another arbitrary and non-contributive post.

Can we stay on topic please? You're not doing anyone any good by posting things like this.
 
Asking without sarcasm: what's wrong with creating content for PvP players? Powerplay is an opt-in system, where the pay is okay at best and the modules are mostly mild upgrades/sidegrades. Nobody is forced to participate in Powerplay, complete newbies are actually prohibited from signing up (although the barrier to entry could stand to be a touch higher), and deciding not to participate doesn't mean a player misses out on much.

PvP players direly lack for content right now. CQC is a joyless wasteland, there's no duelling or meaningful PvP arenas/events, no in-game means of setting up anything like a tournament... the support for PvP is practically non-existent. Meanwhile, PvE content is a snoozefest for some; NPCs don't even come close to challenging a competent CMDR in a well-built ship.

Please be aware that logic is not welcome on the forum. You have been warned.

Complainants will typically argue that "content must be for everyone"; the sentiment seems to be dropped moments later however when they go enjoy their trading/exploring or whatever and don't get any mining materials from it.

What? How dare FD creates mining content that only miners can have access to!

....

Any good game has different content that caters to a number of different players or playstyles. Truly speaking I simply believe that many players are more spiteful than the griefers they knock all day.

Interesting to note is that PP has no "new" content; it's all regurgitated solo content with different context. Hauling is hauling; that's nothing new. PP CZs are....well, CZs. Nothing new. You can do all these activities in solo and get better reward for it. The entire intention of PP was to provide player driven competition between factions, and yet as long as it remains in its current incarnation, it's another solo poo hauling fest with modules as the rewards.
 
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Powerplay in open (when it works) is really, really fun- it forces individuals to work together and generate interesting tactical situations.

Being open only would make some powers lives harder, but at the same time would also make patrolling, blockade running and transporting so much more rewarding.

I don't go into Open often, my PC and broadband are not strong enough when the bits start to fly but when I have done it was a different game. Example:

Archon attacked Utopia, and was undermining systems top to bottom. I began to see a pattern and guessed correctly the next targets, and got people to patrol these areas. Three systems formed a choke point, and for an hour or so people fought in hit and run attacks.

Wednesday nights in expansions is also another fun time- lots of wings, lots of attacks.

PvE is far too safe and allows merits to be piled high without any challenge.
 
Powerplay in open (when it works) is really, really fun- it forces individuals to work together and generate interesting tactical situations.

Being open only would make some powers lives harder, but at the same time would also make patrolling, blockade running and transporting so much more rewarding.

I don't go into Open often, my PC and broadband are not strong enough when the bits start to fly but when I have done it was a different game. Example:

Archon attacked Utopia, and was undermining systems top to bottom. I began to see a pattern and guessed correctly the next targets, and got people to patrol these areas. Three systems formed a choke point, and for an hour or so people fought in hit and run attacks.

Wednesday nights in expansions is also another fun time- lots of wings, lots of attacks.

PvE is far too safe and allows merits to be piled high without any challenge.

I wish I had footage of some of the huge events and awesome player interactions that have spawned from Power Play PvP to show to the people in this thread. Unfortunately happenings like that aren't common.
 

Goose4291

Banned
PowerPlay was consciously implemented for all players, in all game modes, over two and a half years ago. It offers opportunities for players so inclined to engage in consensual direct PvP, however does not require any participant to engage in direct PvP.

Much like UA bombing.
 
I can't be bothered to quote those who have quoted / maligned me or made incredibly condescending remarks but:

Pre-engineers I played mainly in open, only lost one ship to another commander and that by the station suicide-ram in a sidey at a CG (refunded as I was not speeding).

I don't fly E-rated ships thanks :p

I quit powerpants after one pledge as I found it boring (yes it was pre-engineers so was in open).

Since Engineers I have twice been destroyed (two or three shotted) by commanders and since I don't want to spend a yonk and a quarter doing engineer mods just to be able to do what I can happily do in solo or PG without them - I don't play open in the bubble (well not very often anyway).

BTW - I don't engage in combat if I can help it, maybe the occasional RES session at a CG, I have not unlocked those Engineers where there is a combat-requirement to access them. So "can it" with the "PvE is/NPCs are easy with engineers" - I don't care since it doesn't appeal to me.

P.S. I have this sub-forum (as well as others) hidden as I find the whole PvP side of no interest.

Why then, if you care not for Power Play or PvP in general, are you coming here to argue with something that will not affect you at all?
 
Just to put the whole PVP/Open Play thing in perspective. There are 5 powers with combat expansion ethos, 3 powers with control combat ethos and 2 powers with prep combat ehtos. If your telling me a member of Hudson(who is combat in all 3) going to a contested system and cant find a single hostile commander to fight is a good thing while the opposition racks up progress on their goals, then I would like to know your reason.

I think Power Play just needs better LFG tools to get mores users in Open Play. I can't do a search for open wings under my Powerplay faction. Multicrew does have matchmaking but the last time I checked, I didn't see a "Seeking Powerplay" option there(please correct me if im wrong about this tho). LFG tools could get more players into Power Play, even more so with 3.0's wing missions, since there is strength in numbers.
 
I asked the same question about the bizarre passive-aggressive-PvP 'powerplay' system when I first started and I got the same smug answers you'll get here.

Basically, powerplay is a quick and easy way to farm 50 million credits... provided you already have a big ship and enough credits to rush through the merits. The added bonus for some is that they feel that they are somehow hurting people who enjoy PvP by controlling the games only PvP friendly narrative mechanism. Elite has a few spiteful minority groups which poisons it's community.

So it's not a quick 50 mill, you just said enough credits to rush through the merits.. Well as someone who does it, it's a chunk of that 50 mill, and if you give an F about a power you don't stop there so you end up losing credits when fast tracking.
Undermining 10k can be worth it though.

As for the second part, there are people who just love the BGS side of it, it's not about hurting PvPers, and honestly it helps us.
Since (again) if you give an F about your Power, then you know that all types of players and play styles are required and appreciated.
PvE for BGS, PvP for Defense, traders for BGS/to move merits, explorers to sell their data. Even gankers aimed at the right target.

If you are with a group you care about it's easy to see the big picture and to appreciate a variety of play styles, it's a majority of loners who attach their identity to their play style who hurl abuse and pseudo-insight over this rubbish.
 
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PowerPlay was consciously implemented for all players, in all game modes, over two and a half years ago. It offers opportunities for players so inclined to engage in consensual direct PvP, however does not require any participant to engage in direct PvP.

It still 2 year naff junk with more breaks in it than credible game play.

Doesn't matter about the intention, its the execution that counts.

Just taking it to an extreme point and not having a go at you sir.

" The intention was to let people dump on your bed when they feel like it but remain unknown"

"eh?"

"Well if you want of find out who did it you better ask em"

"How?"

"As long as you both agree then its fine"

"What me an who?"

"Them, you know.. the ones you cant see that are scoring points while you are looking for them but will never find them cos they turned you off"

"Oh right... that's consensual?"

"Yes. Cos PP means Fek all in the game and erm I dont play it or care much"

I intend to be a rap supper star

https://www.youtube.com/watch?v=W4VpE-0zitU
 
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