Money sinks: Does Elite need them?

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I've always been keen on the idea of having a "home" on a starbase. A special station where you can designate as "home". Perhaps a weekly rental charge (small, nothing overwhelming) would be in order. As a benefit, you'd receive a discount on modules sold there, better missions, and increased module storage, and a place to drip of materials (never liked the magic pocket of our materials/data). To avoid station hoping you could enact a 1 week minimum wait time on housing. Perhaps when/if space legs are a thing we could walk arpund our quaters and decorate. Just a thought.
 
If anyone needs them, it's the billionaires. Having a donation option to gain rep with a faction would be nice though.

I know you like the Cobra, but if you haven't really given a ship a real chance before, try it. I found a love for eagles, myself. I've simply decided to give most ships a good run though. Can't wait for the chieftain.
 
I think it does. As some of you know, I only fly a Cobra Mk III. Yet I currently have around 55 million credits spare. With nothing to spend them on. :(

Guys, I want to spend money, but I've nothing to spend it on. Save perhaps PowerPlay where I could buy cargo?

What do you think on the topic of money sinks?

If all you have is a Cobra III, then you are missing the big money sink: buying and outfitting a fleet of ships.

In my opinion there are enough money sinks at our level (I have a bit more than you but I have a Python for mission running that carries a lot more cargo).

I suspect there is a need for money sinks at higher levels; for people with billions of Cr.

But at our level, saving for one of the big 3 is our money sink.
 
The federal assault ship has a coffee machine in the cockpit. - https://forums.frontier.co.uk/showt...Assault-Ship?p=2914418&viewfull=1#post2914418


It's the Lakon ships that have fire extinguishers in the cockpits that concern me, no others do, just them.
Nice, never noticed that before! But then again, I only bought a FAS recently (after dropped rank requirement, I'm a Imperial stalwart!) and haven't really used it much. Might have to kit it out properly now!
 
I think it does. As some of you know, I only fly a Cobra Mk III. Yet I currently have around 55 million credits spare. With nothing to spend them on. :(

Guys, I want to spend money, but I've nothing to spend it on. Save perhaps PowerPlay where I could buy cargo?

What do you think on the topic of money sinks?
I flew a single Cobra III from launch up to about 2.3. Then switched to a Python. I flew that up until just after 2.4 dropped and I finally sold it for an Anaconda. Each ship upgrade opened a new branch of progression for me in flying about learning it and engineering it. Now the Anaconda opens a whole new game for me in SLF and having a crewman to level up. It is big and cumbersome. Great for mining, hunting, bulk passenger, large volume missions and trading. I’m really enjoying the SLF and crewman. But...

Just lately I’ve been back in a Cobra III. I have to admit it’s my favorite ship. Can’t help it. It’s fast, sleak, perfectly balanced with modules. Has that sense of nostalgia. I’ve just opened Imp Hammers and put them on the front of one. Oh man they’re fun.

Like one of these suggestions, I’ve purchased several Cobras and started outfitting them for different roles. Mission, mats collection. Explorer scout to visit points of interest planet side and even a PvP specific build.

So spend your money on lots of Cobras, it’s just like having pre-saved loadouts. I’m really enjoying it.
 
There should definitely be more to do with your in-game credits.



I think many players have a certain affinity to their home bases and would happily pay for things such as:

Permanent accommodations within the base/port
Upgrades to accommodation
Cosmetic upgrades to starport (in the way of a "Church Roof fund").
Additional Starport functionality e.g. add outfitting / repair / restock or improve range of modules in existing outfitting.
etc.
 
I don't know about "money sinks", somehow that sounds like draining money just for the sake of it.
What i certainly would like are new entertaining and interesting things to spend credits on, yes.
And no, raising fuel costs, maintenance costs and ship prices are not it, those would indeed be mere "money sinks".

I agree. "Sinks" aren't what's needed. Making costs "artificially inflated" isn't either.

What's needed is a good balance of income vs cost across the game completely- because as it stands it feels as if those developing missions and those developing things to buy/spend credits on clearly aren't communicating with each other at FDEV. Not that this is the case, because things have been changed since the release of the game that have affected the game systems indirectly.

For example, when they increased income for missions because of torches/pitchforks- the cost of fuel, ammo, etc. remained the same. When they removed the "rank requirements" for missions so that you could still attempt a mission regardless of your rank- it basically made the rank system completely moot. So now we have Mostly Harmless noob pilots "grinding" for credits for that Anaconda so they can participate in Elite missions just to "maximize their earnings potential".

It would seriously behoove FDEV to take a look at the game as a whole, as to how much things cost/earnings for everything in the game- and develop a plan for improved structure/changes rather than leave it as the mediocre mess it's become. Missions should have a base earnings amount, increased by Rank difficulty and also by range of travel. More missions should be introduced for longer distances (including combat missions, etc.) instead of just Passenger missions, for example. This would allow people of ALL profession types to participate in a more meaningful way to earn credits, rather than just Space Bus Drivers being able to earn oodles of credits and then having the mob screaming to nerf pax missions, etc. "because they pay way too much!"... which is really just saying that "they earn more than ME and it's not fair!!".

There's a grain of truth to almost all the complaints regarding earnings and costs- where they tend to lose argument is when they try to exaggerate the affect it has on the game as a whole. That's because most of them aren't really looking at the "bigger picture", i.e., the entire game. (usually it's just a small slice of what affects them personally)

Another example of this is ship balancing. Almost every "improvement" made to the ship lines has been based on combat- leaving other professions out in the cold. This has basically given us another "mediocre" lump in the game. All ship lines need a good discriminatory viewing and a plan needs to be developed for improving all of them before they keep folding new ones into the game.

Essentially what we have now is "mess upon mess" being layered into the game- the existing foundation had issues, so bubble gum, rubber bands and duct tape were used along the way.

Quite simply- it's the difference between "Surgery" and "First-Aid".
 
I think the ones with billions of credits, are likely to not be the ones engaging in combat :) Mostly Mobius and solo / private players.

Generalization of players isn't a good way to demonstrate a point.

I've been playing almost 4 years and still haven't amassed anywhere near a billion credits.
 
Well one of the big cash sinks IRL is of course politics. Some of that exists with Donation missions, but I think it might be cool to expand the system a little bit by being able to change internal policy with friendly factions.

I mean it's obvious that faction type influences missions they offer. If you could spend money advocating policy changes with friendly or allied factions, changing them to more violent, more economic, more political, etc, and affect the meta of the game by sinking money into manipulating the minor factions, that would be both a money sink and an engaging mechanic.

Maybe even make it so that the more money was donated to sway a faction to pursue a policy of offering certain missions, the more generous they are in missions they offer during that "tick."

So billions of credits would fly in the big, popular stations for big mission payouts, while you could choose to avoid them and comfortably control the local politics of a smaller, easily-dominated station. It would be a combination of cash sink and a strategic element that can change and enhance engagement in the political aspect of the game.

It would also help the noobs out a lot because of course the stations where the most money would fly around would probably be in the starter areas.
 
I think it does. As some of you know, I only fly a Cobra Mk III. Yet I currently have around 55 million credits spare. With nothing to spend them on. :(

Guys, I want to spend money, but I've nothing to spend it on. Save perhaps PowerPlay where I could buy cargo?

What do you think on the topic of money sinks?

Yes we need them.

I would like to see some sensible costs added to daily Elite life, like for example: Docking fees.
All Elite games had them and I want them in ED too.

I proposed a dynamic docking fee system, based on Station size, Economy, station type, station remoteness, ship size, reputation etc.
The fees should not be debilitating of course and starting players should get free docking for their first 100 dockings (just a random nr).

We might also be able to earn discounts by doing missions for the station owner, or some clients might pay the docking fees for us.
etc. etc.
I think a lot of cool stuff could be done with a simple mechanic like this. It would add depth in a subtle way to our Elite experience.


Another money sink could be the speed loading of our shields in stations.
It should be a service, just like fuel.
 
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Generalization of players isn't a good way to demonstrate a point.

I've been playing almost 4 years and still haven't amassed anywhere near a billion credits.

:D I was, by and large speaking for myself and another bunch of credit cheesers I'm familiar with!


But if you did, you'd be throwing it all away bugging up the new C&P mechanics?

I wouldn't be, neither would anyone I know of
 
I think the ones with billions of credits, are likely to not be the ones engaging in combat

I always assumed it was the gimme-gimme-gimmer Combat Players desperate to cheese their Anaconda/Corvette/Cutter (delete as appropriate) that used the likes of Robigo/Sothis-Ceos/Smeaton/Skimmer stacking etc etc to Grind billions of credits...whilst non-Combat players were happily exploring...discovering lore...looking for in-game assets...mining...running missions...fighting NPCs...surface exploring without worrying about their Cr/Hr etc etc...
Its only those that PERCEIVE a burning need to have a ridiculous amount of $s (for no real in-game reason) that will put themselves through such repetitive boredom!
 
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