As far as I was aware Ironman was just like normal but with a few extra rules & 1 life.
Yeah, after you died they'll come to collect your PC and break your hands...
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As far as I was aware Ironman was just like normal but with a few extra rules & 1 life.
Hi Dawmino. A few points you might already know or not but I'd be interested how it goes with your thinking.
1) Frontier have said they can make sure - AI level and random encounter frequency presumably that Solo is NOT easier than MP online.
2) They have said that they are aware of switching and there was talk of addressing it through something that sounded like achievements to me. I.E this player has spent 100% time in multiplayer.
3) There is an Ironman mode which is tougher than mutiplayer and you cannot switch between that and any other mode including solo.
I sounds like those address your points? I think some people read the headlines and jump to conclusions about what the details are. Really it aught to be enough that Frontier have said they are aware of people's concerns. Not you, of course, you made a well thought out argument.
1) Frontier have said they can make sure - AI level and random encounter frequency presumably that Solo is NOT easier than MP online.
As singleplayer will be the easier and safer game mode to play in, that is where a large percentage of players will flock to in order to make money safely.
I'm going to admit that I'm confused about all this ongoing argument about players being able to play solo, build up their resources and then come into the open universe.
Okay, so if I wanted to I could play solo and amass a big ship, weapons, reputation and what not, and then go into the open world with everything I've got (I don't want to do that as I always play open anyway). But in a game this big, 400,000,000,000 star systems is not a small number, you could start the open game and not meet a single player in all the time you play it yet still amass a big ship, weapons, reputation, etc... So how is that any different? You're still effectively playing solo.
I'm starting to think that the real issue here is gankers who just want to shoot poorly defended traders for "fun" and who don't want to come across someone who has a ship capable of defending itself. Well, you're always going to get players and NPC's that are higher level than you. Perhaps if you learned to play the game properly, instead of trying to turn it into some sort of 3 dimensional Call of Duty in space, you'd understand a bit more about how it's all supposed to work.
Also, a lot of people are basing their opinions of how the online system is going to work from what they've seen of this greatly scaled down beta. If this game is anything like the previous ones then the last thing you're going to need to worry about is players with bigger ships than you. The AI will play a part in the universe, too. Okay, it's not working right at the moment and you can outrun them, but that will change. You stand just as much of a chance of getting wiped out a squadron of AI pirates in Vipers as you do someone in a bigger ship, whether they've earned that ship in solo or open play.
Now I have no issue at all with people wanting to play as pirates. Why? Because it's part of the game. The idea of Elite, even from the very beginning is that you can be whatever you want. So if you want to play Psycho McNumpty and spend all your time mass murdering innocent traders, then do so... But don't start crying when you come across someone, AI or player, who's got a bigger ship than you. It's the risk you take from playing that way, as it was in the original Elite if you played as a pirate.
Hi Dawmino. A few points you might already know or not but I'd be interested how it goes with your thinking.
1) Frontier have said they can make sure - AI level and random encounter frequency presumably that Solo is NOT easier than MP online.
2) They have said that they are aware of switching and there was talk of addressing it through something that sounded like achievements to me. I.E this player has spent 100% time in multiplayer.
3) There is an Ironman mode which is tougher than mutiplayer and you cannot switch between that and any other mode including solo.
I sounds like those address your points? I think some people read the headlines and jump to conclusions about what the details are. Really it aught to be enough that Frontier have said they are aware of people's concerns. Not you, of course, you made a well thought out argument.
You're not worth listening to unless you can make a cogent argument. I encourage you to do so.This tired old trope again?
On 1.)
On 3.) I had not heard of this, but to clarify, is Ironman online, solo, or have options for both? And if it's online, is ironman's population separate from normal online? Do we know this yet?
Thank you for responding.
Now I have no issue at all with people wanting to play as pirates. Why? Because it's part of the game. The idea of Elite, even from the very beginning is that you can be whatever you want. So if you want to play Psycho McNumpty and spend all your time mass murdering innocent traders, then do so... But don't start crying when you come across someone, AI or player, who's got a bigger ship than you. It's the risk you take from playing that way, as it was in the original Elite if you played as a pirate.
Some of what you mentioned is a bit encouraging, but I do want to point out that you are extremely wrong here.
AI in this game will never be as capable as an actual human. The best you could hope for is artificial difficulty, like AI that just one-shots you, instead of playing by the rules of the game as you understand them.
Because AI isn't as capable as human players, there will always be methods of exploiting the AI's quirks in singleplayer that make it significantly easier to play than a multiplayer environment.
As singleplayer will be the easier and safer game mode to play in, that is where a large percentage of players will flock to in order to make money safely.
As I pointed out in my original post, this results in a situation where these players only jump into multiplayer for the express purpose of PVP, as they've taken all other activity elsewhere. This then fundamentally destroys any semblance of interesting player interaction; haulers do not need to hire escorts - they just jump into singleplayer to make money. It's an entire cascade of cause and effect stemming from how singleplayer and multiplayer use the same characters and allow free transfers between them.
My personal method would be to increase rewards in multiplayer (Risk vs Reward curve) and allow multiplayer characters to fork over into singleplayer, but not vice versa.
You're not worth listening to unless you can make a cogent argument. I encourage you to do so.
AI in this game will never be as capable as an actual human. The best you could hope for is artificial difficulty, like AI that just one-shots you, instead of playing by the rules of the game as you understand them.
Because AI isn't as capable as human players, there will always be methods of exploiting the AI's quirks in singleplayer that make it significantly easier to play than a multiplayer environment.
As singleplayer will be the easier and safer game mode to play in, that is where a large percentage of players will flock to in order to make money safely.
As I pointed out in my original post, this results in a situation where these players only jump into multiplayer for the express purpose of PVP, as they've taken all other activity elsewhere. This then fundamentally destroys any semblance of interesting player interaction; haulers do not need to hire escorts - they just jump into singleplayer to make money. It's an entire cascade of cause and effect stemming from how singleplayer and multiplayer use the same characters and allow free transfers between them.
My personal method would be to increase rewards in multiplayer (Risk vs Reward curve) and allow multiplayer characters to fork over into singleplayer, but not vice versa.
On 3.) I had not heard of this, but to clarify, is Ironman online, solo, or have options for both? And if it's online, is ironman's population separate from normal online? Do we know this yet?
Even if there will be playing 2000 people simultaneously, spread out over god knows how many systems, by the time you will meet your first victim, you'll smell like a monkey and trip over your own beard. Pvp in Elite will be like robbing cars in Western Sahara.