The CQC idea (the original one : a full-fledged Simulator) wasn't bad.
And the potential of a true Simulator (of course incl. all types of Combat scenarios) and an attached League System would be huge.
But following the sad trend of minimalistic implementation we had in these days, it fell extremely short. It became a fully little Arcade Shooter straight from the 90's.
On top, its meaningless Arcade Rank entered the three Pilots Federation Ranks in the main Game - where it never belonged. Separate game, zero risk, pure fun using even different Mechanics that differ from the normal ELITE world.
Technically, one could still use the time in Beyond to massively flesh it out and thus revive it.
Requirements :
- remove Rank from right Panel, its a Simulator only
- supplement the existing Arcade mode with a true Simulator mode that's using standard Ships and Mechanics. No "PowerUps" or other Mario Cart-type arcade references.
- give official (League-qualified) Combat scenarios for 1v1/2v2/4v4/8v8 and XvX to Co-Op or PvP over objectives, allowing unranked or Rank Matches
- allow Players to create and store custom Scenarios to serve any Scenario they seek to create
- give full optional Simulator Telemetry for Ship and/or Equipment testing (create any Engineer built and benchmark any Details of it that you like)
- a few times per year, hold official League Matches (Small/Medium/Big and Custom/Free-for-all classes) and advertise them ahead; resulting footage can be used to advertise ELITE further
I guess that might warrant a renaming, whereas CQC technically can still reside inside the broader "Simulator" (try to figure out a cool name for it).