Revive CQC - It's up to us players!

My stats show that I've played 1 game of cqc but the queue time was so long I got up to get food. I never saw that match and have not been able to match again since.
 
I try to have a session of CQC a couple of times a month but all that ever happens is I get stuck in the server menu, presumably while it's trying to find me a game to join.

If the game had NPCs it would, at least, encourage people to stick around, playing, for long enough that other people might join in.
 
Thanks for bringing this up. I’d love to play more, but Asia Pacific doesn’t exactly seem to be swarming with players at the moment.
 
Meh, rewards dont transfer over to main game and it's kinda FD's job to fix cqc. That why I spent money on the game in he first place.
 
Aside from the lack of people ever playing CQC - I've checked in at different times over the past year and seen at most 2 other people queued, CQC has two major flaws:

1. It's a separate game. You log into it instead of Elite. If it were integrated into the actual game, it would draw in quite a few more people.

2. Aside from a system permit, and according to rumors I've heard, some pitiful amount of credits, it has no in-game benefit. If we could obtain some desirable thing from CQC, such as some Class 1 Plasma Repeaters for our ships, credits at least on par with an equal amount of time spent Bounty Hunting, or hauling tons of poo 1 hop, there would be more appeal.

And a close tie for 2nd place - the fact that there are no bots to play with, meaning the only way to play is with other players, and when the queues are empty... well, CQC is dead. Long live CQC. We have bots that fly our fighters, bots that fly sidewinders, eagles, corvettes with the own fighter bays and fighters... there's no reason we can't have CQC bots as well.
 
I'd like to see CQC integrated with the main game more, not only being able to access it from the ingame HUD as you would multi crew but CQC related missions from stations.
 
Would reviving CQC be necromancy? :)

Necromancy Is Evil. I'm Chaotic Good, so that's verboten. :)

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Arise, dead mode,
Rise from the commode,
By my will be bound,
Go thee not down,
But rise again,
And be what you could have been.
 
There are no shieldless type 9 ships in cqc do the "PvP" crowd are not interested.
And there's no ability to sit semi-AFK in a turreted engineered Corvette farming massively underpowered NPCs for hours on end and calling it gameplay, so the "PvE" crowd aren't interested either. ;)

Fortunately the game has enough of a "lighthearted quick fights" crowd to make it work at least at peak times. (The "more serious longer fights" crowd of course can be found at San Tu, for those who want a "use my main game ship" experience)

Meh, rewards dont transfer over to main game and it's kinda FD's job to fix cqc. That why I spent money on the game in he first place.
You get credits for winning which transfer to the main game, though it would be nice if it paid slightly better.

You also get a main-game system permit at (approximately) the CQC equivalent of Master rank which is very useful - a full outfitting station with exclusive discounts on the FDL, Vulture, and a few combat-related subsystems. It's a bit more central and less crowded than Shinrarta.

Agreed, let's start like "play groups" or something like that.
Most of the regular players can be found at https://discord.me/elitedangerouscqc already - we're on most nights from around 1800-0200 UTC, more at weekends, and you can sometimes round up enough people for a deathmatch at other times as well.
 
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And there's no ability to sit semi-AFK in a turreted engineered Corvette farming massively underpowered NPCs for hours on end and calling it gameplay, so the "PvE" crowd aren't interested either. ;)

Fortunately the game has enough of a "lighthearted quick fights" crowd to make it work at least at peak times. (The "more serious longer fights" crowd of course can be found at San Tu, for those who want a "use my main game ship" experience)


You get credits for winning which transfer to the main game, though it would be nice if it paid slightly better.

You also get a main-game system permit at (approximately) the CQC equivalent of Master rank which is very useful - a full outfitting station with exclusive discounts on the FDL, Vulture, and a few combat-related subsystems. It's a bit more central and less crowded than Shinrarta.


Most of the regular players can be found at https://discord.me/elitedangerouscqc already - we're on most nights from around 1800-0200 UTC, more at weekends, and you can sometimes round up enough people for a deathmatch at other times as well.

I knew about the permit system but I thought you unlocked it at Elite. Do you get it at Pro or the one that's just above that, Champion I think.
 
I see, I didn't realise it was for prestiging rather than elite. What do you get for prestige? I'm guessing it's like most games where you have to start again but what bonus does CQC offer?
 
I see, I didn't realise it was for prestiging rather than elite. What do you get for prestige? I'm guessing it's like most games where you have to start again but what bonus does CQC offer?
Yes, you get reset to rank 1 unlocks.

You get the permit the first time you do it (judging by inbox messages, you also get the permit the other 7 times, not that this is much use)

You get a fancy yellow rank icon.

The documentation says you get more earnings per match. It's not true - that only depends on your rank, so it actually knocks your credit earnings temporarily back down again. (I reported this as a bug about two years ago ... presumably it's on a "if we have time" list somewhere.)
 
Well that's all very helpful to know. I'll probably take the permit and yellow rank icon once but only once. That's me assuming you get a choice in the matter.
 
I used to play CQC exclusively in Deathmatch mode but gave up years ago for a bunch of reasons.

  1. Terrible matchmaking delays. As others including the OP have pointed out, the waits for a game became interminable which is unforgivable for a "pick up and play" game. Players shouldn't have to use 3rd party tools to organise matches.

  2. Lack of bots. Useful for solo practice and map orientation, but they'd also be handy for filling in the gaps when the wait for a match has exceeded a set limit. They wouldn't even need to be particularly good; just enough to pathfind through the maps, act as cannon fodder or get in the occasional opportunistic kill on a weakened target.

  3. Ship/loadout imbalance. This is much better than in the main game, but some configurations still give an advantage to certain play styles or control setups, This can lead to a cycle of "play more --> get more XP --> unlock "better" loadouts --> get more XP" --> unlock even "better" loadouts etc. without necessarily improving one's actual skills. Ideally I'd like to see matches where only a single variant of ship is available.

  4. Power-ups. Ugh. This isn't Wipeout. An option to disable them would be great.

  5. Players who treat Deathmatch games as Team Deathmatch. Not something that's unique to CQC but definitely an issue. Players teaming up within Deathmatch for pubbie clubbing definitely puts the individual player at a disadvantage. This ties in with '4', because power-up camping becomes more of an issue when you have wingmates protecting and/or never firing on the camper.
CQC was a valiant effort by FD but as with many other features it fell just a bit short in the implementation. And unlike the main game, where people are inclined to wait for improvements even if they moan about the delay, players can be much more unforgiving of what's supposed to be a quick diversionary game. FD's strange development policy of only improving those things with which players engage would seem to be ultimately self-defeating here. Compared with the main game CQC only needs a few relatively minor tweaks to begin bringing some players back, but sadly it's pretty much dead as far as development goes.
 
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