No more high-range FSD buffs, thanks!

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Agree with OP. I wish they could turn back the clock on this one. Discovering routes through and mapping the abyss was akin to finding a route through the mythical northwest passage. Such a shame that the game developers felt they had no choice but to appease the kids for their continued commercial success.
 
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Agree with OP. I wish they could turn back the clock on this one. Discovering routes through and mapping the abyss was akin to finding a route through the mythical northwest passage. Such a shame that the game developers felt they had no choice but to appease the kids for for their continued commercial success.

this! [up]
 
So, given that a 50Ly range ship (a comfortable non-stripped-down Anaconda or DBX) should be able to do the 25,900Ly to Sgr A* in a little under 550 jumps (no neutron or synthesis boosts), you're suggesting something like a doubling of existing jump ranges?

Actually, 25,900Ly divided by 300 jumps and derated using a 95% jump efficiency comes to pretty much exactly 90Ly.

I'm very confident that *somebody* will think that's not enough.

Well I went there in a 37 LY ship. The trip out was ok as it was first major journey. But the trip back was excruciating. 90 LY sounds pretty good to me.
 
A good deal of my objection to further increases of jump ranges is that the current three waves of jump range increases has done nothing to quieten the request for more range. So far we've had:

1. Synthesis boosts
2. Engineered boosts
3. White dwarf/Neutron boosts

And we still have people wanting more!

For me, increasing the jump range has removed aspects of exploration gameplay from what little there was to begin with, and flattened out the galaxy, for no actual benefit in regards to gameplay. The people who find travel tedious are still finding travel tedious, and people like me who like the idea of a large galaxy with navigational challenges to cross sparse parts find the galaxy getting smaller and more homogeneous.

For those people who find travel tedious, what jump range would be enough? 100Ly? 500Ly? 1000Ly? 65 jumps to Beagle Point? One jump to anywhere in the bubble?

IMO, increasing jump ranges are the single worst decision that has been made in the game. The galaxy model was a fundamental design decision from the start - to have a huge galaxy and all that has been done since is make it smaller.

To those people who find travel tedious - stop travelling so far and stop shrinking the galaxy for me! You've always got the choice to travel shorter distances, but if I want to travel to place that I *know* is at least 1800 jumps away, well, I can't do that any more! I don't have even that choice any more.

Let me help to identify the problem here.

Elite Dangerous is not only about doing repetitive things ( jump/honk/scan body's / move to the next system... as many calling this exploration )

The main desire for extended jump ranges comes from the other aspect in game which is mostly located in the bubble aka know and explored space.

While I understand and support the disire of explorers to keep that tedious traveling to them.

What FD imho could better do is ( like I said early in this post ) include jump points/ gates inside the bubble/ know space to help other pilots who care less about exploration and that pain in the bud traveling.

The combat ships symply has terrible jump range.... keep it that way to prevent those be good at goin to unknown with.... but lightning the situation in game to move around between other game aspects by placing jump points in some places will dramatecly reduce this disire for bigger jump ranges.

So all will be generally more happy about it. Explorers will keep they tedious plotting in the galaxy..... and combatants and other professions in the bubble / know space won't be limited by the same mechanics and enjoy more of game content they are interested in.

Let's be honest.... ED is not only about what you describe.... it's anything else as well!
 
Never tried an anaconda, my stripped down 49.5ly asp is the king for me. (not sure what the unladen figure means, I refer to the hud, rh panel for actual jump range.
I have a dbx for 39ly bubble hoping and use ship transfers. No fuel scoops in the bubble, which makes it exciting.
I drive my T10 (19ly range) myself as transfer costs are too expensive and did the same in my new fer de Lance 11 ly range), just a small route from shinatra to current cg, 4 jumps, and for the first time ever I ran out of fuel. Quite a suprise, I had 5ly left and only zero population systems in range. So I shut down most weapons and systems and thought about calling the fuel rats. Then I remembered jumponium and with a level 3 boost was able to teach my destination. Exciting times, still havent had to call the rats yet (do they also do hull repairs as my asp doesnt carry limpet controller or cargo space or even a mining laser?).
Anway point is 'blazing your own trail', the unexpected is fun and fsd range gets you somewhere shorter, it doesn't allow uou to explore anything more (only for hard to reach places)

My Palin 5000 ly mission was in a 25ly cobra. Try visiting Rho cassiopia (the supergiant way under the galactic plane), it's about 20 jumponium boosts, gatheting srv mats on the way as pesky Nobium is used for J2 and J3 boosts which always messes up my calculations

See you in the black commanders!
 
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Agree with OP. I wish they could turn back the clock on this one. Discovering routes through and mapping the abyss was akin to finding a route through the mythical northwest passage. Such a shame that the game developers felt they had no choice but to appease the kids for their continued commercial success.
And that's how it feels to find paths to the dead end stars on the rim now. There are plenty of stars and paths out there, still waiting to be found.
 
Yep. This is why I love exploring on the fringes, the low star density makes exploration challenging and much more engaging to me.

On the topic of jump range creep, I do feel that after 3.0 the Anaconda's jump range potential should become a "hard limit" for ship jump ranges, meaning no other ships should ever jump measurably farther than the 3.0 Anaconda.

Since the galaxy isn't getting any bigger, it makes a lot of sense to have an upper limit for all jump ranges in mind, to allow gameplay to be designed around a known scale.

However, as a mostly-bubble (2 runs to Colonia, 1 to Sag A*, and some muddling about in the backyard excepted) I'd like jump ranges to be shorter than they are now. The bubble is simply so dense relative to current jump ranges mean that no thought is needed to how or where you travel. I really enjoyed the 'bigger bubble' of Beta where your Sidewinder, Hauler or Cobra had to follow certain routes to get between Aulin, I Bootis, Dahan and Morgor. LP98-132 was a backwater you went to for some thrills. Ships in a given role tended to be forced onto particular paths. It gave the bubble a feeling of geography, one that I only get when I, like Mengy, head to the bits of the galaxy where the stars thin out. I often plead on these forums for differences between systems strong enough to influence a Cmdr's choice of route between the short one and the safe one, but huge jump distances make it too easy to fly over everything.
 
Well, there was 6 or so pages before the morons arrived with...

Just don't do it
Fly a hobbled ship
There are different things you can do
Wah wah stop saying things I don't agree with
 
No one did anything to stop them doing it the old-fashioned, tedious way.
They are still completely free to keep their jump range as low as they see fit.

This is where their reasoning falls apart.

Can't agree on this one. They could choice to go with basic FSD if they want to cripple them self.... dunno why they fit a rate and engeneer it and after that complain it's to easy. But whatever.

Still I think FD could improve travel in bubble by placing jump gates at least first locations in between pp systems. After that they could look if it need to be extended to constellation wide or something.

By doing this you still dont eliminate normal traveling because there will be still systems you need to go from there.... but it will help other ships lightning the traveling without increase on the FSD range.
 
There is still economic FSD routing instead of max jump range.
Yeah, hardly anybody uses it. I wonder why?

Because people enjoy bigger jump range.
 
The whole argument that increases in jump range have ruined exploration by eliminating the time and effort required to find a suitable route are rendered invalid by the fact that players can use third party route planners to find any route to anywhere for any jump range.

Unless of course, those promoting this point of view are generally in support of forcing people to be more reliant upon out of game resources.

Honestly, sometimes I can't keep track of what some of you people are for or against.
 
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Can't agree on this one. They could choice to go with basic FSD if they want to cripple them self.... dunno why they fit a rate and engeneer it and after that complain it's to easy. But whatever.

Still I think FD could improve travel in bubble by placing jump gates at least first locations in between pp systems. After that they could look if it need to be extended to constellation wide or something.

By doing this you still dont eliminate normal traveling because there will be still systems you need to go from there.... but it will help other ships lightning the traveling without increase on the FSD range.

You can't agree, or you can't agree more? :)

As a common Bubble-rat whose one-time dream of becoming an explorer was quite quickly put an end to by the sobering experience of the endless series of load screens during the 5000 Ly trip for Palin, I would welcome your idea of jump gates as a means of transportation within the Bubble, but I'd gladly make do with my other ships having DBX-like jump ranges.

Which, as I said, would not affect the experience of long-range explorers in the least, since they would still be able to stick to their preferred jump range.
 
While I do agree that there should be some jump range limit (you should not be able to get to anywhere in the galaxy in 1 jump), I wouldn't mind if there was an increase in jump range. I also would like to see supercruise acceleration/deceleration and top-end speed increased.
 
There is still economic FSD routing instead of max jump range.
Yeah, hardly anybody uses it. I wonder why?

Because people enjoy bigger jump range.
That's not a logical conclusion. A random system is still a random system whether you get to it via a 60 or a 6 LY jump.

A key aspect of an actual explorer is that they want to explore somewhere specific. It is entirely logical that they should get to that area as efficiently as possible. Higher jump ranges makes it quicker to get to that area and you would have to be something of a masochist to not take advantage of that opportunity.

The whole argument that increases in jump range have ruined exploration by eliminating the time and effort required to find a suitable route are rendered invalid by the fact that players can use third party route planners to find any route to anywhere for any jump range.
Sorry, but that argument is instantly refuted on multiple accounts. The most obvious one is that there are systems that need more than zero jump range (you did say "any jump range" so that has to include stupidly low ones). But more realistically there are systems that require really large ones. As an example, please provide a link to a 3rd party tool that can give a route from anywhere you choose to Lyevsky AL-P e5-0 with something less than a 69 LY range. I'll save you the effort and tell you that you cannot because it is impossible to get to that system with that range since it is 138.5 LY from the next closest one. That makes it close to being the hardest to reach system in the current build (and it is the absolute hardest to reach system that can be got to when looking down at the galaxy).

What explorers really want is a game where experience and effort can allow them to get further than anyone has been before. That ship has long since sailed in ED. When it comes to systems on the galactic rim, the 3.0 buff will mean that 1 extra system can be reached and several become trivially easy to get to.

To be quite frank, from the perspective of someone who tries to go further than anyone else they really might as well implement infinite jump ranges. The number of reachable systems with every jump range increase is already close enough to zero as to be not worth bothering with.
 
Higher jump ranges makes it quicker to get to that area and you would have to be something of a masochist to not take advantage of that opportunity.

And yet there are more than zero people here in this very forum who are unhappy with the idea of increased jump ranges.
Masochism seems to be a thing.
 
That's not a logical conclusion. A random system is still a random system whether you get to it via a 60 or a 6 LY jump.

A key aspect of an actual explorer is that they want to explore somewhere specific. It is entirely logical that they should get to that area as efficiently as possible. Higher jump ranges makes it quicker to get to that area and you would have to be something of a masochist to not take advantage of that opportunity.


Sorry, but that argument is instantly refuted on multiple accounts. The most obvious one is that there are systems that need more than zero jump range (you did say "any jump range" so that has to include stupidly low ones). But more realistically there are systems that require really large ones. As an example, please provide a link to a 3rd party tool that can give a route from anywhere you choose to Lyevsky AL-P e5-0 with something less than a 69 LY range. I'll save you the effort and tell you that you cannot because it is impossible to get to that system with that range since it is 138.5 LY from the next closest one. That makes it close to being the hardest to reach system in the current build (and it is the absolute hardest to reach system that can be got to when looking down at the galaxy).

What explorers really want is a game where experience and effort can allow them to get further than anyone has been before. That ship has long since sailed in ED. When it comes to systems on the galactic rim, the 3.0 buff will mean that 1 extra system can be reached and several become trivially easy to get to.

To be quite frank, from the perspective of someone who tries to go further than anyone else they really might as well implement infinite jump ranges. The number of reachable systems with every jump range increase is already close enough to zero as to be not worth bothering with.

I was using "anywhere" in the same vein that you used "zero" for jump range.

The argument was not for out of reach places. It was having to invest the time in finding a route that was compatibale with ship's ranges at the time, to cross the abyss, arms, or other areas. It was doable then, but took time. The complaint was that now, no time is required to find those routes since the same destinations are now more easily reachable.

For that argument, the same could be said if jump ranges were still the same, because I could use a third party tool to plot my route rather than search for it myself. Therefore, increased jump ranges suddenly going away would not change the time required to find a route.

Out of reach systems are completely different, and all I can assume here is that anyone arguing that ranges should be reduced or should not have been increased, which would put some of these systems completely out of reach for anyone, just don't want some people to be happy.

Jump ranges could be higher and not really impact anything. Drop anyone off at a random system near the core, take away their gal map and all references of distances in the nav panel and hide jump range stats, and that person could literally spend their entire life discovering and exploring new systems, never knowing if they were traveling 10ly or 100ly between jumps.
 

sollisb

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I was recently watching last weeks livestream and there was mention of a buff to the Asp Explorer.

While I personally don't think any buffs are necessary for that particular ship, I really hope to not see any further FSD range increases at the high end of the jump range.

I'll double down on that by saying that if I could have a wish, it would be that engineered FSD range increase blueprints had never been added to the game.

I hadn't realised this until a post from MadDogMurdock crystallised an unconscious thought of mine that increased FSD ranges had trivialised navigation in the galaxy.

At the time I had just been out to Beagle Point. My exploration Anaconda is far from FSD-optimised - it has a 50.37Ly unladen range. This is not that much more than pre-engineers optimised ranges of about 42Ly and a long way from the mid-60s that optimised builds now get. Nevertheless, those extra 8Ly made all the difference when crossing The Abyss.

Previously, explorers had spent days or weeks exploring the outer arm of the galaxy, trying to find the best way to the Beagle Point area from the galactic core. Several such routes were discovered and mapped to much acclaim.

The problem is that my 50Ly jump range allowed me to just automatically plot a course across the arm with a single click. What had previously taken days or weeks, just took seconds.

While these increased jump ranges are great for *travelling*, they have pretty much completely eliminated *navigation* from the game. It turns out that the old ~42Ly range was the upper limit that kept the gaps between the galactic arms as gaps. Now they're gone forever, and I feel that a large part of the effort that has gone into creating the superb stellar forge model of our galaxy has been wasted.

Even after all these buffs, there are still people complaining that their FSD ranges are too short!

A large chunk of potential exploration gameplay has been lost, and there are still complaints - it seems a very poor trade.

For people who don't like long distance travelling, who don't want to put in the effort, then all I can suggest is - don't! There is nothing forcing anyone to travel long distances. Shorter trips are always an option.

There are players who would like to travel long distances, with the knowledge that there is a certain minimum of effort required to get there. Each update to Elite seems bent on reducing that effort more and more, devaluing the efforts of those who had gone before, and I like to see that stop.


Not sure what your gripe is here to be honest..

Is that people are now doing what it took you weeks to do?

Or are you just unhappy that players don't play the same as you?
 
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