As Vin pointed out; your argument relies on the premise that a trader should be able to slug it out with a specialized combat ship, as opposed to being able to simply survive the attack and make a run for safety, which is perfectly feasible at present. Put another way, the guy in the delivery lorry packed with flowers should be able to trade blows with the guy in the armored tank loaded with state of the art weaponry, not running away but actually standing a chance in bare knuckle dragging battle. Bluntly, it doesn't make sense, and it relies on laziness on the part of people who advocate for it. Vin has the right of this argument; combat ships are good at combat, while traders can be augmented to survive anything and still make it to their destination. I've seen nothing even remotely resembling a decent argument for it to be any other way.
You don't have to "take your PvP outfitted ship to a CG to pick on traders" by the way. You could take your PvP outfitted ship to a CG and pick a fight with other like minded individuals in similarly outfitted ships. I hope you can take my disagreement with a sense of proper perspective, as I largely agree with you on many, many other points, and while a disagree with you here, I'm not trying to disparage you or pick a fight. After Ziggy, you're still my favorite. My second favorite, but still really close.
D'awww.
Just to be totally clear, I'm not really saying whether I think it 'should' or 'shouldn't' be like that, just that it could have been the other way and that from my own perspective, it would have meshed more closely with my own preferred gameplay if it had been the other.
I
don't want a game where combat ships aren't good at combat, or aren't better at combat than traders and that's not remotely what I said mate, bit naughty that but I'll let it slide because, well bro love. I actually said the opposite - that a combat ship should be able to beat a non-combat ship, otherwise what's the point of a combat ship to begin with? It's the
degree of difference that's problem for me. PVP is almost a different game than PVE due to that, there's effectively no overlap at all between the two. I actually think it's a more fundamental schism in the game than the modes to be honest.
Ultimately they're just two different ways of balancing a game though, and through that, directing the way people engage with its content. You can go for a significant degree of overlap between the ability of various 'types' and work along a sliding scale to having such vast differences in relative ability that you end up with a high school football team playing the Patriots, but I don't really think there's a hierarchy in terms of one being objectively 'better' than the other. One would be better than the other
for me but I'd be the first to accept that's an entirely subjective point of view.
Oh and I can totally understand why you read what I said about CGs the way you did within the context of this forum lol. The only reason I didn't specifically refer to fighting other players in PVP builds at CGs is because (in my head) I'd already covered that when I said I wouldn't just be in a combat ship jumping around looking for fights; I was just trying to encompass the two main strands of PVP encounters in the game, fights against players who are geared up for it and ganking those who aren't. I wasn't making a point about either one of them in particular, just highlighting the fact that I'm unlikely to do
either of them but for different reasons - one because I'll never find myself just happening to be in a ship that's equipped for it and the other because I won't get much fun out of it regardless of what I'm doing it in.
Dude. The frikkin' Millennium Falcon was a cargo ship. He has a good point.
Christ, one sentence and he manages to say more than I did in three paragraphs lol. Asolutely perfect example.