Why are they hiring when the servers are gonna be closed down next week.
Offline mode confirmed?
Why are they hiring when the servers are gonna be closed down next week.
Please add a heavy armoured fighting SRV! It'd be so much fun to have tanks patrol around installations and battle or evade them during an infiltration.
Such as the tanks in Dune 2. It's an old RTS, but the art design is still cool.
http://www.mobygames.com/images/sho...a-dynasty-dos-screenshot-a-regular-combat.jpg
Why not state spaceships then?
I took 'realistic surfaces' as planet surfaces.
Likely because they are referring to a wide range of vehicles and didn't want to narrow it down, or give away too much of their plans to beady eyed customers such yourself.![]()
A surface could be a number of things; when taken in context of the requirement (vehicle design); then surface is likely relating to the textures and such of the vehicle itself, including as listed targeted wear and damage.
Likely because they are referring to a wide range of vehicles and didn't want to narrow it down, or give away too much of their plans to beady eyed customers such yourself.![]()
A surface could be a number of things; when taken in context of the requirement (vehicle design); then surface is likely relating to the textures and such of the vehicle itself, including as listed targeted wear and damage.
I'm not disagreeing with you; I'm strongly in favour of more vehicles; but I'm just saying the requirement likely includes spaceships as well.![]()
Just a reminder, ED isn't FD's only franchise.
Elite Dangerous brings the player a vast host of ships and weaponry which must not only follow the iconic styling already in place but also broaden the Elite visual canon ready for technological developments coming our way in the near future.
While the role is initially focused on Elite Dangerous we fully expect the successful candidate to utilise their keen concept skills on the breadth Frontier’s diverse and growing catalogue of games.
Why not state spaceships then?
Multicrew SRV? A guy can dream...
I'd love to see more variety added to the SRV line beyond the "space buggy" we currently have.
Not expecting an Abrams M-1 or anything, but having some purpose-built options would be nice. A combat variation... a "utility" variation (hauling, mining) and perhaps an "exploration" variation that we can utilize for more detailed scanning of planets (improved wave scanner, geological surveying, lifeforms, etc.) would all be welcome.
I get the feeling the holdup with internal development has more to do with game vision and/or balance than it does the ability to create models and graphics. FD is quite capable of pumping out "things", the issue is more likely due to the divisiveness of the community and what everyone wants or doesn't want in ED.
*tosses 2 credits in the bucket*
They could rapidly design and add a heavy armoured SRV, because this doesn't require a reworking of the networking code. Maybe sell it as a premium DLC.
Multicrew SRV is more complicated, because it requires changes to the network coding.
Tanks in a game about spaceships? It has all happened before and it will all happen again?
This game is not just about space ships.
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- Concept art skills outside of hard-surface
Soo... more organic machinery coming up..? :7
I hope they also redesign those multicannons and pulse lasers from the '80s.