Target Lock Breaker spamming needs adjusted ASAP

I have a better idea. In terms of fairness and balance introduce similar technology annoyances for use against fixed weapons. Let's see if these guys love ther fixed ones still after that. :D
 
I have a better idea. In terms of fairness and balance introduce similar technology annoyances for use against fixed weapons. Let's see if these guys love ther fixed ones still after that. :D

The "annoyance factor" was learning to hit reliably with fixed in the first place. Doubly so for the PA's that the TLB's are attached to.
 
I have a better idea. In terms of fairness and balance introduce similar technology annoyances for use against fixed weapons. Let's see if these guys love ther fixed ones still after that. :D

Here's a better idea.

Those relying on gimbals and turrets





Could


I dunno...



Git gud?
 
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I have a better idea. In terms of fairness and balance introduce similar technology annoyances for use against fixed weapons. Let's see if these guys love ther fixed ones still after that. :D

Are.. are you aware of how this game is balanced at all? The difficulty of aiming fixed weapons is their inherent disadvantage. They act as a skill ceiling above and beyond turreted and gimballed weapons. The counter for fixed guns is called "dodging".
 
I have a better idea. In terms of fairness and balance introduce similar technology annoyances for use against fixed weapons. Let's see if these guys love ther fixed ones still after that. :D

Fixed takes incredibly much more skill than having your guns aim for you, learning to use a gun that does more damage for having the ability to keep your self on target is a risk vs reward concept that this games combat is built around. saying you want the guns that you have to aim yourself to have the same draw backs as guns that aimfor you is not balance nor is it risk vs reward in anyway.
 
The "annoyance factor" was learning to hit reliably with fixed in the first place. Doubly so for the PA's that the TLB's are attached to.

That is why I appreciate TS recognising effectiveness against ship size. I mean let's be honest here...who really struggles to whack one of the big 3 with PAs at least half consistently?

On the flip side a hit with a TLB equates to a moment of annoyance to an iCourier, if that. And if you can hit an evasive CMDR iCourier regularly with PAs, you are a better pilot than I tenfold.

Against big ships I find PAs considerably easier to use than fixed lazors. PAs are a relatively effective "release and damage" weapon, where lazors require constant sight on target and therefore affects your options for being evasive.
 
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I find myself expressing the same sentiment; had to disagree with you eventually ;)

I have always said "balance the imbalanced; don't balance the balanced to the imbalanced". TS has given a very accurate analysis of why TLB is disproportionately effective, and that should be independent of whether big ships are OP (which they are).

It doesn't make TLB a suitable counter for two reasons: when in use, it is unengaging for reasons TS describes, and requires a loadout largely dedicated to countering TLB to succeed. Counters to tools are one thing; rock paper scissors is conversely the worst kind of combat. Secondly it reinforces rock paper scissors for the smaller ship too; if it doesn't carry TLB, for reasons you describe (inflated shield HP) it is just as unengaging for a small ship to fight a monsterously engineered big ship that compensates for its size with FA Off and gimbals.

Luckily I saw you mention "until" so hopefully you at least agree TLB is a tad, well, silly, and just perceive big ship as a larger issue. Which to some degree is true. So perhaps we don't disagree so much after all.

If nothing else we all seem to agree sensors should play a larger part in one's loadout, both for gimbal assistance and resisting sensor based debuffs.

I don't find TLB's silly at all, but I do recognize how frustrating they can be for someone in one of the Big Three ships. I don't have a lot of sympathy for Big Three drivers, due to their propensity for reverski flying while their turrets and overpowered god-wall shields do all the work, and think the TLB's constitute a decent rebuttal for their overpowered nature. With TLB, the Corvette can be beaten or driven off, and without TLB, he's probably going to be almost impossible, at least in a reasonable amount of time. My advice would be to bring a wing of medium ships to support the Corvette, if indeed a Corvette is required in the first place. Also, bind "select next hostile target" to an easily reached key.

My original point was just that I'm not even willing to seriously discuss re-balancing TLB's until concessions are made to other factors I consider more pressing. Nerf shield stacking, gimbals and turrets, then maybe we'll talk:)
 
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I don't find TLB's silly at all, but I do recognize how frustrating they can be for someone in one of the Big Three ships. I don't have a lot of sympathy for Big Three drivers, due to their propensity for reverski flying while their turrets and overpowered god-wall shields do all the work, and think the TLB's constitute a decent rebuttal for their overpowered nature. With TLB, the Corvette can be beaten or driven off, and without TLB, he's probably going to be almost impossible, at least in a reasonable amount of time. My advice would be to bring a wing of medium ships to support the Corvette, if indeed a Corvette is required in the first place. Also, bind "select next hostile target" to an easily reached key.

My original point was just that I'm not even willing to seriously discuss re-balancing TLB's until concessions are made to other factors I consider more pressing. Nerf shield stacking, gimbals and turrets, then maybe we'll talk:)

Entirely fair. Inflated shield health is another matter entirely. I at least wish we had inflated hull instead of shield, and could have half enjoyable affairs of targeting each others' sensitive parts. After all, I am so good at that...
 
@Truesilver
@Stitch

I hope you guys can handle our disagreement with a pinch of salt; it's actually kind of fun being on opposite sides for a change!

Entirely fair. Inflated shield health is another matter entirely. I at least wish we had inflated hull instead of shield, and could have half enjoyable affairs of targeting each others' sensitive parts. After all, I am so good at that...

*jasonbarron is laughing out loud for real*
 
@Truesilver
@Stitch

I hope you guys can handle our disagreement with a pinch of salt; it's actually kind of fun being on opposite sides for a change!

Whoops, shall I redact my above reconcilation?

You are so wrong, jb. Just...such a naughty boy.
 
In beta I didn't know why at the time. Cheiften took my corvette out attacking power plant.

I couldn't stay targeted on it... an with it turning so fast turrets had no chance. Each time i target it would unselect within a second.. know I now why.

I just have hit it 3 times, its shields didn't go down....

It was like a fly round s...t

Seems a little unfair to put this on smaller class PAS, smaller ship move so quick, already hard to target... why have they made them impossible.

Wait.... what??? Turrets on a Vett???
 
The idea i get from this is that the people who are screaming the loudest are ones who want to drop in and win no matter what, but when their vett/ cutter/ other big ship gets hit with something that makes it slightly hard for them to own everything 100% they go and scream that things need to be removed/changed, 99.999999999% of the time if you die in Elite its your own fault, minus the clear hunting of harmless commanders or whatever, you either didnt wake early enough, you lack a understanding on how something works or you simply incorrectly built a ship and expected it to be viable in combat with cargo racks no booters and no hull. There are plenty of guides and how tos on how to avoid or escape a situation which you find yourself in that you dont want to be in anymore, before you go screaming for something to be changed or removed please look into these or at least have some idea to how to counter the things you are wanting changed, VERY FEW THINGS in this game do not have a straight hard counter and by screaming to remove or change something that isnt terribly bad you are doing nothing but making yourself look foolish.

Wait.... what??? Turrets on a Vett???

^ This 100 times over this youve made your bed by putting turretS, as in multiple, on a vett and expecting to hang in actual combat
 
And yeah, a Corvette should easily hold its own against two medium ships, and quite a while against 3 at least.

Yeah... So your opinion is based upon completely unrealistic expectations.

Awww bless, your death star is not invulnerable.
 
It's not that they're op and need a nerf - that doesn't solve anything. What they need is either counter measures, or other weapons. Besids, TBL is already counterable. If you don't know how to do it yet, you should check out the SDC and their PvP videos on YouTube.
 
Yeah... So your opinion is based upon completely unrealistic expectations.

Awww bless, your death star is not invulnerable.

Two FDLs have more DPS and are less likely to take damage (faster, easier to move)

Two FDLs should be a problem. Three should be a death sentence.

I'm on the same page as you. I think people aren't enjoying the reality of their larges not being invincible.
 
Beaning a turret equipped big three driver with a constant barrage of TLB's and knowing they're having a mental breakdown in their cockpit is quite literally one of my favorite leisure activities in the entire game.

Please don't take my fun away.
 
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Absolutely.

Lanchester applies hence a single ship against two opponents would have to be 4 times more powerful / skillful. Against 3 opponents 9 times more.

I don't think that big and expensive ships should have an I win button just because they are big and expensive. There should be counters for those who fight in smaller ships.

Yes, but this ignores the point being made here. A ship shouldn't be sat unable to even target anything because of the lock break spamming. If you haven't truly been on the receiving end on it when jumped by a wing of 4 or more who also use engine killing mines etc, then you don't know why I'm asking for it to be adjusted.

A large ship has a large Hull, very easy to target and strike with plasma, especially advanced plasma. Being unable to even remotely defend yourself during extreme spamming is not good design, I'm sorry.

Personally it's disappointing that I cannot express this opinion without some people thinking it means I need combat advice, or being flat out insulted by some of the poorer attitudes on show in some posts.
 
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