I have a better idea. In terms of fairness and balance introduce similar technology annoyances for use against fixed weapons. Let's see if these guys love ther fixed ones still after that.![]()
I have a better idea. In terms of fairness and balance introduce similar technology annoyances for use against fixed weapons. Let's see if these guys love ther fixed ones still after that.![]()
I have a better idea. In terms of fairness and balance introduce similar technology annoyances for use against fixed weapons. Let's see if these guys love ther fixed ones still after that.![]()
I have a better idea. In terms of fairness and balance introduce similar technology annoyances for use against fixed weapons. Let's see if these guys love ther fixed ones still after that.![]()
The "annoyance factor" was learning to hit reliably with fixed in the first place. Doubly so for the PA's that the TLB's are attached to.
I find myself expressing the same sentiment; had to disagree with you eventually
I have always said "balance the imbalanced; don't balance the balanced to the imbalanced". TS has given a very accurate analysis of why TLB is disproportionately effective, and that should be independent of whether big ships are OP (which they are).
It doesn't make TLB a suitable counter for two reasons: when in use, it is unengaging for reasons TS describes, and requires a loadout largely dedicated to countering TLB to succeed. Counters to tools are one thing; rock paper scissors is conversely the worst kind of combat. Secondly it reinforces rock paper scissors for the smaller ship too; if it doesn't carry TLB, for reasons you describe (inflated shield HP) it is just as unengaging for a small ship to fight a monsterously engineered big ship that compensates for its size with FA Off and gimbals.
Luckily I saw you mention "until" so hopefully you at least agree TLB is a tad, well, silly, and just perceive big ship as a larger issue. Which to some degree is true. So perhaps we don't disagree so much after all.
If nothing else we all seem to agree sensors should play a larger part in one's loadout, both for gimbal assistance and resisting sensor based debuffs.
I don't find TLB's silly at all, but I do recognize how frustrating they can be for someone in one of the Big Three ships. I don't have a lot of sympathy for Big Three drivers, due to their propensity for reverski flying while their turrets and overpowered god-wall shields do all the work, and think the TLB's constitute a decent rebuttal for their overpowered nature. With TLB, the Corvette can be beaten or driven off, and without TLB, he's probably going to be almost impossible, at least in a reasonable amount of time. My advice would be to bring a wing of medium ships to support the Corvette, if indeed a Corvette is required in the first place. Also, bind "select next hostile target" to an easily reached key.
My original point was just that I'm not even willing to seriously discuss re-balancing TLB's until concessions are made to other factors I consider more pressing. Nerf shield stacking, gimbals and turrets, then maybe we'll talk![]()
Entirely fair. Inflated shield health is another matter entirely. I at least wish we had inflated hull instead of shield, and could have half enjoyable affairs of targeting each others' sensitive parts. After all, I am so good at that...
@Truesilver
@Stitch
I hope you guys can handle our disagreement with a pinch of salt; it's actually kind of fun being on opposite sides for a change!
In beta I didn't know why at the time. Cheiften took my corvette out attacking power plant.
I couldn't stay targeted on it... an with it turning so fast turrets had no chance. Each time i target it would unselect within a second.. know I now why.
I just have hit it 3 times, its shields didn't go down....
It was like a fly round s...t
Seems a little unfair to put this on smaller class PAS, smaller ship move so quick, already hard to target... why have they made them impossible.
Wait.... what??? Turrets on a Vett???
Wait.... what??? Turrets on a Vett???
I love how you act like this isn't a normal occurrence
And yeah, a Corvette should easily hold its own against two medium ships, and quite a while against 3 at least.
Yeah... So your opinion is based upon completely unrealistic expectations.
Awww bless, your death star is not invulnerable.
Absolutely.
Lanchester applies hence a single ship against two opponents would have to be 4 times more powerful / skillful. Against 3 opponents 9 times more.
I don't think that big and expensive ships should have an I win button just because they are big and expensive. There should be counters for those who fight in smaller ships.