No more high-range FSD buffs, thanks!

Exploration is also about discovery. Better off with a wormhole in some random system of FDev choosing, so explorers have to find the gateway to the other galaxy. You may never find it, or some lucky explorer will find it and get his name in the Elite Dangerous history books.
 
Exploration is also about discovery. Better off with a wormhole in some random system of FDev choosing, so explorers have to find the gateway to the other galaxy. You may never find it, or some lucky explorer will find it and get his name in the Elite Dangerous history books.

With the forums here, reddit, twitter, etc...only one person has to find it, and if it's known to be somewhere, it will be found. And if it takes more than 10 boooooring (tm) loading screens to get there, people will start complaining.
 
All I can say is the Galaxy is a rather large place. The concept of upping Jump distances by whatever, 10%-300% for anything seems inconsequential to me - it will still take you a gazillion jumps of tedium to cross it, whether you have 5 or 10 or 40 or 80 or 100 light year range. The galaxy is humungous. Like really big. Really, really big. Like totally stupendously big. So long story short not sure what the fuss is about. If someone introduces a 1 jump to anywhere button then wake me up, as I may object and require 2 jumps at least just to ensure we still realise how utterly ridiculously big the galaxy is. It's pretty big.
 
The Galactic Hyperdrive must only be a few years off too. Andromeda here we come!

I’d rather see us get access to the Magellanic Cloud before the Andromeda Galaxy. It’s closer and is large enough to provide lots of new ground to explore.

Ideally, if Frontier ever did add the Magellanic Cloud to the game and give us access to it, I’d love to see them tailor the procedural parameters to make exploring it very interesting and difficult. For example, the Cloud is made up of two dense main parts: the Large Cloud and the Small Cloud, separated from each other by 75,000 lys. Between the two dense clusters there is a region of stars connecting them which is very sparse in star density. I’d love to see this huge region tailored to make the distances between stars long enough that high jump ranges and judicious FSD boosts would be required to traverse it. Really tailor the new galaxy to challenge explorers like the Milky Way never could.

Ah, one can dream!
 
Just to be clear, I am all for limits within the game, including and especially on the jump ranges.

Yep. Enforce all jumps system-to-system with a range of 5-7 LY so you absolutely must travel to every system in between.

Hell, let's get rid of SC too. So it literally takes years IRL to get from one system to another.

Oh, I'm sorry- that's not what you meant, was it? ;)
 
Disagree: FSD needs to be increased XXX and we need warp gates.

Agree: Give a warp gate to "undiscovered" Andromeda and let the OP and others who agree go there then close the gate.
 
All I can say is the Galaxy is a rather large place. The concept of upping Jump distances by whatever, 10%-300% for anything seems inconsequential to me - it will still take you a gazillion jumps of tedium to cross it, whether you have 5 or 10 or 40 or 80 or 100 light year range. The galaxy is humungous. Like really big. Really, really big. Like totally stupendously big. So long story short not sure what the fuss is about. If someone introduces a 1 jump to anywhere button then wake me up, as I may object and require 2 jumps at least just to ensure we still realise how utterly ridiculously big the galaxy is. It's pretty big.

I've raced across about a 10th of it in a fully combat loaded Vulture in one game session before. I think I have a rough estimate of how big it is.

Some can get to the opposite end in a single game session. So, no, it really isn't all that big, relatively speaking, of course.
 
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Explain to us, why in your opinion, the FSD should be kept in check? Is the way how other players play so important to you? Does other player's playstyle, effect you in any way? Are you incapable of determining your own usage of the FSD?

I really dislike other people feeling they have any say in how I play my game!

Your argument here is entirely misguided. Frontier has a say in how we all play their game. It's irrelevant how much you like that or not.

You don't get to play this game without anyone else's say in how you do so, no matter how much you pretend otherwise.
 
Disagree: FSD needs to be increased XXX and we need warp gates.

Agree: Give a warp gate to "undiscovered" Andromeda and let the OP and others who agree go there then close the gate.

Speaking for myself, I am all for that!!!!


Or at least make using the "jumpgate" cost huge amounts of materials to prevent easy access back and forth. Like if you go then you'll be needing to farm a LOT of mats on planets in order to ever come back. Hopefully dangerous, risky planets too.
 
Speaking for myself, I am all for that!!!!


Or at least make using the "jumpgate" cost huge amounts of materials to prevent easy access back and forth. Like if you go then you'll be needing to farm a LOT of mats on planets in order to ever come back. Hopefully dangerous, risky planets too.

How dare you suggest difficult access to something! Why should I have to look at 1000 boooooring (tm) loading screens, and shoot at thousands of boooooring (tm) rock on a planet driving that booooring (tm) SRV just to go somewhere? I mean, if you want to do all that boooooring (tm) stuff, that's great, and you can grind it out 5ly at a time anti-clockwise if you want, but I should be able to play it the way I want without your play forced on me!

That said, I would love to have extremely difficult access to a fog of exploration area such as the Magellanic Clouds or Andromeda.

And while I'm at it, I will suggest that there is a certain value in the tedium or long distance travel and exploration as it is right now. While PvP no doubt requires quick reflexes, and almost reflex like ability to manage pips, modules, fire groups, etc, the mental stamina required to make those thousands of jumps, and locating routes to difficult places, while different, I submit is just as difficult as any other activity in the game, and it really does seem like there are a lot of players who just do not possess the mental discipline and stamina for it.
 
With the forums here, reddit, twitter, etc...only one person has to find it, and if it's known to be somewhere, it will be found. And if it takes more than 10 boooooring (tm) loading screens to get there, people will start complaining.

Or we might get our increased jump ranges and players will actually be able to get to this wormhole in a timely fashion,as in before the heat death of the universe:)
 
Or we might get our increased jump ranges and players will actually be able to get to this wormhole in a timely fashion,as in before the heat death of the universe:)

Hopefully by that time, they will have made some changes to combat so that I can PvP in open, and only have to hit a Corvette a couple of times with my gimbals, and actually blow them up. I mean, if the PvPers want to have their shield tanks and take 15 minutes of going in circles grind to blow up the other ship, thats fine, but we really should get a weapon that will allow those of us who don't want to suffer that mindless grind be able to blow the other ship up in a couple of hits. The other PvPers wouldn't have to use them if they want their long combat.
 
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Hopefully by that time, they will have made some changes to combat so that I can PvP in open, and only have to hit a Corvette a couple of times with my gimbals, and actually blow them up. I mean, if the PvPers want to have their shield tanks and take 15 minutes of going in circles grind to blow up the other ship, thats fine, but we really should get a weapon that will allow those of us who don't want to suffer that mindless grind be able to blow the other ship up in a couple of hits. The other PvPers wouldn't have to use them if they want their long combat.

Yup,takin 5-10 minutes to have a fight against another ship is comparable to taking a few full evenings of play just to get to the place where you can start the actual gameplay you want to do:D

For the record i wouldnt be against changes to parts of PvP either!
 
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Yup,takin 5-10 minutes to have a fight against another ship is comparable to taking a few full evenings of play just to get to the place where you can start the actual gameplay you want to do:D

For the record i wouldnt be against changes to parts of PvP either!

How long is considered a full evening of play? And where are these places that the actual game play is starting?

For reference, I am back in the bubble doing some things to prepare for the new update, and a friend of mine was taking his Corvette to the community goal. He has a 17 LY range, and my FDL has a 19ly range, and it took us all of about 15 minutes to meet up there.
 
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