Speaking for myself, I am all for that!!!!
Or at least make using the "jumpgate" cost huge amounts of materials to prevent easy access back and forth. Like if you go then you'll be needing to farm a LOT of mats on planets in order to ever come back. Hopefully dangerous, risky planets too.
How dare you suggest difficult access to something! Why should I have to look at 1000 boooooring (tm) loading screens, and shoot at thousands of boooooring (tm) rock on a planet driving that booooring (tm) SRV just to go somewhere? I mean, if you want to do all that boooooring (tm) stuff, that's great, and you can grind it out 5ly at a time anti-clockwise if you want, but I should be able to play it the way I want without your play forced on me!
That said, I would love to have extremely difficult access to a fog of exploration area such as the Magellanic Clouds or Andromeda.
And while I'm at it, I will suggest that there is a certain value in the tedium or long distance travel and exploration as it is right now. While PvP no doubt requires quick reflexes, and almost reflex like ability to manage pips, modules, fire groups, etc, the mental stamina required to make those thousands of jumps, and locating routes to difficult places, while different, I submit is just as difficult as any other activity in the game, and it really does seem like there are a lot of players who just do not possess the mental discipline and stamina for it.