What's the iClipper good at?

I've got a frag clipper set up for assassination missions. Can only take on 3-5 targets before reloading, but it's tons of fun.



Yeah, my favorite ship for assassination missions. They tend to be elite pythons and larger for me so there is no problem keeping the business end pointed in the right direction and having control of the range.
 
what is the iClipper good at?

-ganking
-pirating
-ramming meta
-extremely agile in interdictions
-can outrun anything that could kill it
-can kill most ships that can't outrun it

What is the Clipper bad at?

-avoiding accurate/fixed fire
-going toe-2-toe vs any CMDR in one of the BIG4
-looking like a legit spaceship (looks like a half-melted boeing 747 with cheesy track lights thrown in for low brow bling)
 
I love my Clipper for mining. It's efficient enough and strong enough to make mining in a high-Res exciting and profitable. It can also hybrid as an explorer quite nicely.
 
The clipper is a multi purpose ship. Trading, combat, mining, passenger missions, pirating, or cargo missions. Untill you get the cutter. Then besides the agility being gone. The cutter does everything that the clipper can but better. And since both are a "Large Class" ship once you get the cutter there is no reason really to go back to the clipper.
 
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The clipper is a multi purpose ship. Trading, combat, mining, passenger missions, pirating, or cargo missions. Untill you get the cutter. Then besides the agility being gone. The cutter does everything that the clipper can but better. And since both are a "Large Class" ship once you get the cutter there is no reason really to go back to the clipper.

Unless you value your sanity while maneuvering in SC or on planets with gravity greater than 1. :p
 
It has been known to be the choice ship of some bounty hunters.

(especially one who was under contract by a shadow organization to take out a certain former Imperial Senator’s daughter).
 
It's really good evading other people in Open mode. Easy Mode of playing in open even in CGs and other hot spots, after haven improved the engines with the help of Palin. If you want to play in open but you need to be elusive to piracy/griefer/ganker/immersion breakers, and be cargo capable, it's probably the best ship in the game.
 
I've heard of people loading them up with hull reinforcement packages and basically making them the heaviest they can. The large drives allow it to maintain a lot of maneuverability and it becomes a dangerous ramming vessel.
 
It's a great mission runner, and can be used effectively to run cargo through CG blockades because of its speed of escape if interdicted. However, FD should really really give this a design rethink to allow it to land at medium pads. It's tragic the design forbids it competing with the Python.
 
Its a large ship that is fast. I think that has to be its main strength. Few ships can keep up with it, and those that can are not usually a danger (with exceptions of course, and dependent on whether its an NPC or player).
 
Going very fast. And handling well, for going very fast. You can pile on HRM and it’ll still go fast. And still handle well. Mission runner, underminer, paper-carrier, pirate, combat, miner, blockade runner. You name it. It can do it all.

Planetary bases have all but made the “it’s not a medium pad” negative virtually a moot point. It’s very very good.
 
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Going very fast. And handling well, for going very fast. You can pile on HRM and it’ll still go fast. And still handle well. Mission runner, underminer, paper-carrier, pirate, combat, miner, blockade runner. You name it. It can do it all.

Planetary bases have all but made the “it’s not a medium pad” negative virtually a moot point. It’s very very good.

I find the Python to do all of those without the imperial grind and with better equipment.
 
It's a good ship but it doesn't really have the feel of a large pad ship. Fun to fly. I like it and I have one but I haven't fallen in love with it yet. It feels like it lacks .....something to me.
 
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So, I've started the Imperial Rank grind after two years because I decided that I needed a Cutter. On my way up, at Baron, I bought a Clipper...and...scratched my head, I guess.

It's a "large" ship? As an exploration vessel, eh, it's ok. Python has it beats hands down in multirole mission running. With potential class 7 sheilds and heavy hard points, is it a battleship?

I would have though it would be rather obvious that the Clipper's main strength is being much faster than a ship it's size should be capable of. A decent Grade 5 dirty drive tune (around 132%) will get a fully armed and armored Clipper reaching 550 m/s boost. You can outfit it to carry upwards of 160 tons of cargo along with a fuel scoop, SRV hangar and SCB so you don't need to leave anything behind to carry a moderate amount of cargo. You can also strip it down and go considerably faster if you want. As a result it's an excellent "pirate" ship in theory because you can masslock AND outrun smaller ships and this gives you time to disable them before they can low-wake. In practice there's no point in "pirating" anyone since they can just high-wake to get away from the Clipper but that's the theory of how it was probably intended to be used in the game.
 
What's the iClipper good at?

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I find the Python to do all of those without the imperial grind and with better equipment.

Python doesn't turn at speed (frontier nerfed its handling so much, even FA-Off it has the same turn rate!) or go at speed. Python has some advantages, clipper others. It's simple really.

Why not both?
 
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