At least thargoids can't get to Sol, they'd have to rank up with the federation first. Permits are a pain...
You forget that they are in league with the Pilot's Federation. How else would they return back home to their permit locked Polaris?
At least thargoids can't get to Sol, they'd have to rank up with the federation first. Permits are a pain...
Intentionally putting the players of a video game in a bad mood does not seem like a sound decision under any circumstance, regardless of the story reasons behind it.It would change the "mood" from helpless and inferior to "let's get this done".
It would change what the Thargoids are. Being able to defeat a Thargoid attack would make them less threatening to humanity. It would change the "mood" from helpless and inferior to "let's get this done".
I don't really see how that's a bad thing either.
Create a scenario such as the current one and I suspect the majority of people will, sooner or later, accept the futility of it all and simply ignore the whole thing.
If, OTOH, you create a scenario that allows players to have some influence on the outcome then it's far more likely people will continue to engage with it.
As part of that, if you can provide choices, you're actually going to encourage participation as people will lobby for support of their favoured station/system.
Perhaps instancing issues mean we can't have a full-on battle to defend a station but it must be possible to escalate the Thargoid presence in a system to indicate an attack and allow people an opportunity to defend a station.
Perhaps there could be a one-week period where Thargoids inderdict players in a system and attack them, indicating an elevated threat and then, after that, there'd be a one-week period where 'goids randomly attack a station, reducing it's "health"?
During the first week, it'd be up to players to notice the elevated threat, rally support and destroy as many Thargoids as possible.
The number of 'goids destroyed during the first week would dictate the strength of the attack in the 2nd phase.
During the 2nd week, 'goid ships would randomly appear around, say, 100km from a station and move toward it.
It'd be up to players to intercept the 'goids and destroy them.
Every 'goid that got to the station would fire their weapons at it, before jumping away, and reduce the station's health by a certain amount.
During that phase, players could deliver meta-alloys to the station in order to repair some of the damage as well as attempting to destroy 'goid ships.
At the end of the 2nd week, if the station is at 0% health, it suffers a catastrophic failure (during a server tick) and becomes damaged, as is currently the case.
If the station health is less than 100%, it'll need some repairs (proportional to the amount of damage) but much, much, less than what's currently required.
If the station health is at 100%, it's business as usual and the 'goids won't be back for at least say, a month.
People who crave closure will be sorely disappointed by the Thargoids I think.
It would be more than foolish to create a whole set of assets, only to stop using them because we somehow defeat the Thargoids.
Imagine after many more weeks/months Obsidian Orbital and/or The Oracle finally get repaired, and then, on the following Thursday tick, the invisible Thargoids turn up and "damages" them againSo back to square one, with X trillion tons of Y required again.
I think I might actually damage myself laughing TBH!
But why wouldn't this happen? How do we know that won't happen? What can we do to prevent it?
Or do we simply know as there's no real mechanics/gameplay involved behind this, that we can simply trust FD not to click on those locations again?
Agreed. Repped.People who crave closure will be sorely disappointed by the Thargoids I think.
It would be more than foolish to create a whole set of assets, only to stop using them because we somehow defeat the Thargoids.
Everything added so far supports an ongoing and unending low level conflict.
Actively engage Thargoids by choice with the NHSS - soon to spread beyond the Pleiades with at least the Scouts.
Randomly get hyperdicted by the Thargoids - that will also likely spread beyond the Pleiades as well - this matches the threat from the original game, the difference is that they are not instantly hostile in ED.
A facility whereby the Thargoids can damage infrastructure, with follow up rescue and repair functionality.
I expect that there will be continued developments that expand on their origins, their relationship with the Guardians, current base of operations, etc., and I expect further types of interactions and active gameplay.
I don't expect an all out war with areas of territorial control or conditions for victory.
I don't really see how that's a bad thing either.
Create a scenario such as the current one and I suspect the majority of people will, sooner or later, accept the futility of it all and simply ignore the whole thing.
If, OTOH, you create a scenario that allows players to have some influence on the outcome then it's far more likely people will continue to engage with it.
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With the current rate of hauling, it will take around 2 years until all 21 starports affected (today) are back online again. i fear, if we manage to repair even one station, there won't be anything left in the bubble to repair xD
the numbers are just absurd high
Even with the worst attack rate (3 per week) two years (104 weeks) would mean we lose about 300 starports. There will be enough left of the bubble
And it's quite safe to assume that The Oracle will be put up online in about two months, and Obsidian Orbital a month or two later. The others, we shall see.
And the Starports with Aegis labs run out in two weeks. Who knows what happens then...
So, no doom yet I think![]()
While the gameplay added as part of the biggest ingame event (X years in the coming) is basically passenger missions with heat sinks, and trading CGs, I don't feel very enthused to take part TBH...
So personally I almost hope more and more stations burn, and less and less CMDRs do anything, so FD get the hint that maybe adding gameplay with more involved mechanics and depth instead of simply more and more rebadged grind might be worthwhile?
While the gameplay added as part of the biggest ingame event (X years in the coming) is basically passenger missions with heat sinks, and trading CGs, I don't feel very enthused to take part TBH...
So personally I almost hope more and more stations burn, and less and less CMDRs do anything, so FD get the hint that maybe adding gameplay with more involved mechanics and depth instead of simply more and more rebadged grind might be worthwhile?
You sound so Jaded, the Aegis attacks and content are just a small part of the storyline. Personally I had a lot of fun spending hours rescuing escape pods from burning stations, one of the most intense experiences I have had in this game, and as always I appreciate that I am slightly biased due to using VR. Sure we all wan't more gameplay, the devs already know this.
Regarding the passenger missions with heat sinks, doing them you are way more likely to cue up in front of the only large landing pad at the destination, because the occupant decided to drop a deuce. The waiting time probably makes you want switch to solo mode. On a more serious note: The only thing that drove me to take part was the mission rewards.While the gameplay added as part of the biggest ingame event (X years in the coming) is basically passenger missions with heat sinks, and trading CGs, I don't feel very enthused to take part TBH...
If you are going to extrapolate from the past of this game, what do you think? I guess a repaired station will be the same as before the attack, maybe some signs will be changed and a news article will be published.Personally I've nothing against more involved mechanics and depth, but in the meantime I do what is possible in the current mechanics. That is amongst others the imho very cool rescue gameplay.
To be totally honest, I'm not a big cargo hauler, I think I trippled my hauling tonnage since start of Operation IDA and I'm not having a lot of fun in the grind mechanics by themselves.
But the group on the discord is just fun and enthusiastic, and my personal motivation is to a) demonstrate that a starport can be repaired and b) my curiosity what comes after that.
Will something interesting happen? Will it provide more content? Will the starport get shot up again? We don't know. But if we don't do it, we will never know, so I'll do my best to get it done.
And I kicked all docking computers out of my ships as The Oracle has no auto-dock anyways so I have the personal benefit of gitting gudder with landing![]()
Regarding the passenger missions with heat sinks, doing them you are way more likely to cue up in front of the only large landing pad at the destination, because the occupant decided to drop a deuce. The waiting time probably makes you want switch to solo mode. On a more serious note: The only thing that drove me to take part was the mission rewards.
If you are going to extrapolate from the past of this game, what do you think? I guess a repaired station will be the same as before the attack, maybe some signs will be changed and a news article will be published.
As I'm only playing since october 2017 my faith is still there![]()