Am I the only one hyped about that Guardian Plasma Charger and Gauss Cannon?

IRL a guass cannon is basically a more versatile but harder to actually create railgun. So I don't think it's going to be a frag variant.

a railgun accelerates a conductive slug betwen two rails. the current flow throught the rails, shortcutted by the projectile, creates orthognal magnetic fields that repel each other.
non-conductive slugs can be accelerated by using sabot mechanics.

Gauss cannons, or "coil guns" are using alternating magnetic fields, generated infront and behind the projectile to accelerate said projectile (which has to be somehow magnetic for this)
the coil gun principle allows for the acceleration of a wider varriety of projectiles, since they just have to be magnetized.

i am still baffled how the current railguns in Elite work, with 3 rails. (and how the plasma slug works in that, still containing kinetic damage)
in therory, the PA's are coilguns

man, still a week to wait for the release!!!
 
a railgun accelerates a conductive slug betwen two rails. the current flow throught the rails, shortcutted by the projectile, creates orthognal magnetic fields that repel each other.
non-conductive slugs can be accelerated by using sabot mechanics.

Gauss cannons, or "coil guns" are using alternating magnetic fields, generated infront and behind the projectile to accelerate said projectile (which has to be somehow magnetic for this)
the coil gun principle allows for the acceleration of a wider varriety of projectiles, since they just have to be magnetized.

i am still baffled how the current railguns in Elite work, with 3 rails. (and how the plasma slug works in that, still containing kinetic damage)
in therory, the PA's are coilguns

man, still a week to wait for the release!!!
.
You refer to the technical side, while Darty looked at the gameplay side and compared to to how gauss rifles work in Mechwarrior Online. So basically you both are right.
.
To better cover what Darty hinted at: the Mechwarrior Online gauss rifle just like EDs railgun has a chargeup time. But in ED you have to hold the trigger to charge it, then it fires when fully charged up. In MWO the first triggerpull starts charging the capacitators and you can let go of the trigger again. When the capacitors are fully charged, triggering the weapon again fires it. If you don't do that within a few seconds, the capacitors loose the charge and you have to start the chargeup again.
.
This indeed is a bit more versatile to use than EDs railgun, while a tiny bit of requiring extra code to handle the charged time and the second trigger pull.
.
 
I wonder what, from the tech brokers, and in the Aegis Back-catalogue, will be in Size 1

Can we Guardian Tech and Aegis Tech up a Sidewinder (and Federal Eagle Mk.II)

I couldn't agree more we need Ax weapons on sideys taking down a Medusa solo with that would be a test of skill ;)
 
Check out this beauty! It's been many months since we saw the concept art for this and now the time has come. T-7 days.

https://i.imgur.com/UN1Aw3A.jpg

Can't wait to try these out! In the video the Plasma Charger is turreted so I hope there will be a fixed version too.
And the Gauss Cannon? This sounds good..

Check it out in Beyond: Chapter one trailer

Worthless if they are more ‘gamey’, “only works against aliens because, you know, massive damage can work against aliens but not harm human ships at all yeah that makes sense” weapons.
 
The FDev team did a great job with the atmosphere and alien look of the Thargoids. I'm most looking forward to my first encounter with a Guardian ship.
 
Worthless if they are more ‘gamey’, “only works against aliens because, you know, massive damage can work against aliens but not harm human ships at all yeah that makes sense” weapons.
all of the AX weapons have a enzyme that (I can only think to have been) derived from the mycoid virus, due to the amount of space required to hold the enzyme the weapon has less overall mass then conventional weppons, thus less penertration value
 
It all comes down to... Will they have enough ammo?
The Shock Cannon did not at the end of the beta, despite being given a 90 round increase - they were just being chincy with the 0's and left one off again.
 
.
You refer to the technical side, while Darty looked at the gameplay side and compared to to how gauss rifles work in Mechwarrior Online. So basically you both are right.
.
To better cover what Darty hinted at: the Mechwarrior Online gauss rifle just like EDs railgun has a chargeup time. But in ED you have to hold the trigger to charge it, then it fires when fully charged up. In MWO the first triggerpull starts charging the capacitators and you can let go of the trigger again. When the capacitors are fully charged, triggering the weapon again fires it. If you don't do that within a few seconds, the capacitors loose the charge and you have to start the chargeup again.
.
This indeed is a bit more versatile to use than EDs railgun, while a tiny bit of requiring extra code to handle the charged time and the second trigger pull.
.

game wise, we currently have

hitscan weapons, full automatic, single shot, burst and constant beam.
projectile weapons that have a spin up time (multicannons C1-C3)
projectile weapons that are full-automatic and no spinup (cannon, PA)
Projectile weapons that re semi-automatic (frags, and soon shock-cannon)

a "hold trigger down and auto-release after X seconds" hitscan weapon (Railgun)
a launcher that fires dumbfire missiles
a launcher that needs a lock-on-target to fire homing missiels or torpedos
a launcher that fires semi-automatic and the projectile explodes when the trigger is released (FLAK)
a launcher that drops proximity triggered mines.

the thing we currently do not have:
a weapon system that charges up and fires when you release the trigger - which i guess will be the plasma charger there. (oohhh, i loved the "Fusion" cannon in Descent!)
-> the "charge" can be either energy (fusion cannon) or ammo based (Unreal Tournament Eightball)

another thing that we don't have:
something like the ASMD shock rifle, that has two fire modes and a third "skill based" combo for huge AoE
 
Hurray!
We've got us, Terrans.
Thargoids have been recently seen - they look like Zerg.
Now we have Guardians which make weapon colors like Protos.
I like where this is going :D
 
Gauss Cannon?

Hehe, feels like good old MechWarrior II.
Huge gun, insane power draw, very slow firing rate - but darn fast projectile, very long Range and did seriously big holes :)

All that's still needed is a Neutron Blaster and an Ion Cannon then xD

At the rate we're going, we might as well add Death Rays, Black Hole Generators, and Stellar Converters too.... :p
 
At the rate we're going, we might as well add Death Rays, Black Hole Generators, and Stellar Converters too.... :p

I'd prefer all those new modern weapons over some gun powder powered projectile any time.
After all, we're in 34th century :)
But don't mind having some old school guns too.
 
If you watch the video, you can see it has ammo, but is a charge+release shot, with the bar "filling up" on charging.

Methinks the longer you charge a shot (to a cap), the more damage it'll do. Personally, my hope is that this is the thing that makes Basilisks solo-able, but keeps medusas tough.

It's not a wont for basilisks to be easy pew-pew, but a few things from beta suggest that this is the intent:
- Non-wing missions to kill basilisks
- Payments for thargoid kills knocked down severely (A cyclops was worth 150k rather than 2m. Note, this is fine considering they are much easier to kill, and the intent is likely that you go to damaged stations to get vs. Thargoid missions.

Non-wing missions suggests basilisks will be soloable at some point, and the reduced bounty means that the intent is to get money from those missions rather than farming goid kills. (and based on Beta, you can make way more money than before using the missions; very easy to stack them from different factions to make a single cyclops kill count for up to 10m credits)
 
Gauss Cannon?

Hehe, feels like good old MechWarrior II.
Huge gun, insane power draw, very slow firing rate - but darn fast projectile, very long Range and did seriously big holes :)

All that's still needed is a Neutron Blaster and an Ion Cannon then xD

Oh man I hope they add the PPC. Give it the same sound it had in mech warrior 4 (and not that lame sound they changed it to in NWO) and I will be QUITE pleased.
 
Back
Top Bottom