How to turn someone away from Elite

So grieving never happens because it hardly ever happens that you get followed by a single person? Especially because you get teleported to another station or instance of this station after getting killed?

This is not only logically flawed but also a strange perspective. Would you please shift your perspective a little bit and imagine a person with a anaconda who kills 20 newbie-ships in a row - but never the same newbie twice. Is this person a griefer? A PvPer? A Ganker? What word do you have for such behaviour?

A behaviour that is nothing but destructive and gives not the slightest reward but a good feeling for ruining another players day?

That's part of the game and not necessarily griefing. Space is a dangerous place full of unsavoury characters. Remember, in the full game, such players will have to deal with a wanted status, a strong police response and bounty hunters constantly on their tail. There will be consequences to your actions in this game, but many of the game mechanics have yet to be fully implemented - this is still very much a beta (and there will be a few players out there who exploit this fact for their own "amusement").

I think it is a far more damaging to the multiplayer game if a PC killing a PC is automatically considered as griefing.
 
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I think it is a far more damaging to the multiplayer game if a PC killing a PC is automatically considered as griefing.

I agree. I'm really tired of listening about griefers and carebears and gankers, without knowing the real meaning. :rolleyes:

I got a solution: please Mods, ban everyone who use that words. It would made the forum more quiet. :D
 
That's part of the game and not necessarily griefing. Space is a dangerous place full of unsavoury characters. Remember, in the full game, such players will have to deal with a wanted status, a strong police response and bounty hunters constantly on their tail. There will be consequences to your actions in this game, but many of the game mechanics have yet to be fully implemented - this is still very much a beta (and there will be a few players out there who exploit this fact for their own "amusement").

I think it is a far more damaging to the multiplayer game if a PC killing a PC is automatically considered as griefing.

I agree with this. All this childish talk of griefing, carried over from other games, might put people off being pirates in a game where pirates are SUPPOSED to be.

Police and other in-game consequences should deal with the idiots who hang around causing an antisocial nuisance that is outside the spirit of the game, but otherwise people should be allowed to go about their business, including being a pirate.
 
Actually I disagree, I would say that anyone camped at a station for the specific purpose of just blasting anyone who emerges from the slot for no other reason than giggles is griefing. Irrespective of if they do it to the same person more than once.

This is correct. Context matters.
 
I agree with this. All this childish talk of griefing, carried over from other games, might put people off being pirates in a game where pirates are SUPPOSED to be.

And Mods, just to make it better, ban everyone who post stupid words [redacted]
 
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That's part of the game and not necessarily griefing. Space is a dangerous place full of unsavoury characters.

That is a general misconception. Space in games like elite and eve is dangerous because players make it dangerous. Its a winged word mostly used in the eve community. It's used to justify everything and therefore nothing. You can't justify every situation with a single phrase especially if you are the person who is responsible for making it dangerous.

There will be consequences to your actions in this game, but many of the game mechanics have yet to be fully implemented - this is still very much a beta (and there will be a few players out there who exploit this fact for their own "amusement").

I think it is a far more damaging to the multiplayer game if a PC killing a PC is automatically considered as griefing.

Basically this is true. The other side is that players always find a loop hole. Even if that means self destruction. If they are bored enough, no security can help you.

Susimetsa said:
The Anaconda pilot has no way of knowing who is a newbie and who is not, so they cannot target new players specifically. If they kill someone and go on to collect the cargo, that's their way of pirating and playing the game. There will be a bounty on their heads sooner or later.

If you are so into taking every word literally, out of the context lets transform this imagination about killing newbies into killing players who have no chance to resist with the same outcome(no gain but the good feeling a bully gets when he hurts the smallest kid on the yard).
 
Ive been doing trading in an lakon 6 for many, many hours. Then I decided to buy a cobra and go on some exploring.
So I sold all stuff I had on my Lakon and when I was about to buy the cobra the game crasched.

Logged back in, still in my Lakon, but no cobra to buy at the station ( bootis).
So I flew out and noticed a player that followed me and thought, Oki here we go :) And a bit outside the "no fire zone" he started to shoot at me. No warning or scan or anything. He just wanted to kill me.
But I was prepared for it, as its always suspicious if someone follows you.
No weapons or anything to defend my self I boosted, used thrusters for evasive manoeuvres and headed straight for the station. He just hit me whit his initial shoots, Took down my shields and 15% of my hull :)
The attacker stopped to shoot, as we got close to the station, whit the risk of him hitting the station or using weapons in the no fire zone.

So I got away from that ambush, but it was an exciting moment. And those moments we need in the game or els it would be to dull and repetitive. When you least expect it, and are flying around and doing your business more or less in your sleep. Those moments is a wake up call and makes you heart beats a bit faster :)
 
Well had a friend over tonight to show them Elite. Left Beagle 2 on a trade run and was taken out by a griefer. Needless to say that left such a poor impression on my friend it is doubtful we will see them in the game.

So for the griefer that was a Beagle 2 tonight, good job. You just proved why solo is a better way to play rather than open if one is to play at all.

Griefer? Getting shot to smithereens is not getting griefed. There is PvP in the game, your friend should have known.

And the game is called Elite: Dangerous.
 
I agree with this. All this childish talk of griefing, carried over from other games, might put people off being pirates in a game where pirates are SUPPOSED to be.

Police and other in-game consequences should deal with the idiots who hang around causing an antisocial nuisance that is outside the spirit of the game, but otherwise people should be allowed to go about their business, including being a pirate.

Really? You don't even understand the word pirating but use it to justify every kill in this style. You are doing nothing else than using a romanticized word to justify a behaviour that has nothing to do with real pirates. What vou defend is nothing but ganking. This behaviour has not the slightest similarity to a pirate. The only name this behaviour should have is Murder and Robbery.
 
So grieving never happens because it hardly ever happens that you get followed by a single person? Especially because you get teleported to another station or instance of this station after getting killed?

It is sandbox open world game. Calling something a "griefing" in such game is very long stretch. People still can attack others within station territories, they are just face consequences - mostly quick death. When reps will be introduced, such guys won't be able to respawn with free sidewinder and appear near that station for long.

This is not only logically flawed but also a strange perspective. Would you please shift your perspective a little bit and imagine a person with a anaconda who kills 20 newbie-ships in a row - but never the same newbie twice. Is this person a griefer? A PvPer? A Ganker? What word do you have for such behaviour?
He is a (player) killer, simply as that, and again, according to jurisdiction, he will face consequences.

What *you* as a victim might feel about it is completely irrelevant for rules of the game. Rules of the game must ensure such behavior aren't unpunished.

A behaviour that is nothing but destructive and gives not the slightest reward but a good feeling for ruining another players day?
NPCs can ruin our days in ED in major ways. How you would call them?
 
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Ive been doing trading in an lakon 6 for many, many hours. Then I decided to buy a cobra and go on some exploring.
So I sold all stuff I had on my Lakon and when I was about to buy the cobra the game crasched.

Logged back in, still in my Lakon, but no cobra to buy at the station ( bootis).
So I flew out and noticed a player that followed me and thought, Oki here we go :) And a bit outside the "no fire zone" he started to shoot at me. No warning or scan or anything. He just wanted to kill me.
But I was prepared for it, as its always suspicious if someone follows you.
No weapons or anything to defend my self I boosted, used thrusters for evasive manoeuvres and headed straight for the station. He just hit me whit his initial shoots, Took down my shields and 15% of my hull :)
The attacker stopped to shoot, as we got close to the station, whit the risk of him hitting the station or using weapons in the no fire zone.

So I got away from that ambush, but it was an exciting moment. And those moments we need in the game or els it would be to dull and repetitive. When you least expect it, and are flying around and doing your business more or less in your sleep. Those moments is a wake up call and makes you heart beats a bit faster :)

OT:

Sure. Anyway you were flying a big ship. If we take in account light transports like haulers, FD needs to provide for them some really safe (and no really profitable) trade route.

I say they should extend the "no fire zone" at least to 15km putting really big bounties on the criminals.

Space around stations, in my opinion, is not really the place where PvsP has to be.

In the final release there will be a lot of PvP in other ways (interdiction, extraction point, conflict zone ect) and station camping needs to be blocked.
 
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OT:

Sure. Anyway you were flying a big ship. If we take in account light transports like haulers, FD needs to provide for them some really safe (and no really profitable) trade route.

I say they should extend the "no fire zone" at least to 15km putting really big bounties on the criminals.

Space around stations, in my opinion, is not really the place where PvsP has to be.

In the final release there will be a lot of PvP in other ways and station camping needs to avoided.

"No fire zone" is extended already since Beta 1.

Also no fire zone and safe system doesn't mean pirate can't come here and wreak havoc. He will just face swift justice.
 
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It is sandbox open world game. Calling something a "griefing" in such game is very long stretch. People still can attack others within station territories, they are just face consequences - mostly quick death. When reps will be introduced, such guys won't be able to respawn with free sidewinder and appear near that station for long.

He is player killer, and again, according to jurisdiction, he will face consequences.

What *you* as a victim might feel about it is completely irrelevant for rules of the game. Rules of the game must ensure such behavior aren't unpunished.

NPCs can ruin our days in ED in major ways. How you would call them?

NPCs have rules. They are no problem in this situation. We are not talking about a trader getting hunted by a pirate to get robbed. We are talking about the smallest, newbie ship coming out of a station just to get shot to pieces by a player that waits at the station entrance.
 
"No fire zone" is 20km already since Beta 1.

Also no fire zone and safe system doesn't mean pirate can't come here and wreak havoc. He will just face swift justice.

Are you sure? I'll try again tonight, but i feel that the range is really short. 20km are enough to jump away and people still get blown up without any response by the vipers. I spawn at 20km and I need to go near the station to see the NFZ message.

And of course I mean also Anarchy station should react this way.
 
Sorry for the offtopic but where I can set my commander name ? When I play open play my name is like CMDR Backer12321 I have tried to find the option to set my name but I havne't found it yet...
 
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