A Design Flaw: Trade Routes and Piracy

And, just to rub it in, here's a Viper at Pi Fang. :D

Viper%20Pi%20Fang.png

And at LHS 3262.

Viper%20LHS%203262.png
 
Eh, why is this a "design flaw"? Surely in a galaxy of a gazillion stars etc. there will be many "islands" that some ships can't reach, and some that none could reach.
 

Robert Maynard

Volunteer Moderator
As an analogy, I would not expect to find pirates in skiffs in the middle of the Pacific Ocean (unless they were in need of rescuing.... ;)). Similarly, there are aircraft capable of circumnavigating the globe without landing / refuelling - and no interceptors that can do the same.

The issue as presented can be perceived as either a problem or an interesting feature.

I would not expect all ships to be able to follow all other ships everywhere in the galaxy in the final game.
 
And, just to rub it in, here's a Viper at Pi Fang. :D

Viper%20Pi%20Fang.png

And at LHS 3262.

Viper%20LHS%203262.png

I've been to both those systems in a Viper :S I'm talking about systems like LFT 880 and Ithica. Ones where you can't buy Vipers nearby.

As an analogy, I would not expect to find pirates in skiffs in the middle of the Pacific Ocean (unless they were in need of rescuing.... ;)). Similarly, there are aircraft capable of circumnavigating the globe without landing / refuelling - and no interceptors that can do the same.

The issue as presented can be perceived as either a problem or an interesting feature.

I would not expect all ships to be able to follow all other ships everywhere in the galaxy in the final game.

I agree wholeheartedly that not all ships should be able to get everywhere, but to have certain systems that only trading ships can get to is a dangerous "feature". If you can stuff an Eagle into a Lakon somehow, then problem solved.

Also, I was probably a bit sensationalist with the title. Perhaps "Minor Piracy Trade Route Issue" was a more appropriate title, but that isn't as interesting xD
 
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I've been to both those systems in a Viper :S I'm talking about systems like LFT 880 and Ithica. Ones where you can't buy Vipers nearby.



I agree wholeheartedly that not all ships should be able to get everywhere, but to have certain systems that only trading ships can get to is a dangerous "feature".

I didn't buy my Viper nearby. I flew it there.

I'll downgrade back to a Viper and have a look at reaching reach those systems, but I don't anticipate any problems getting to either.

I will conduct my research in solo-online, though...

;)
 
As stated if you read the DDF archive on 'Multiple Ship Ownership' which is the third thread down (so easy to find, not to mention I just linked it) you will see that come release this isn't a 'Design Flaw'.

Its just something that will be fixed come release.
 
2 things, very important.

1. The current jump ranges are limited due to the 55 system bubble we have. Expect at least doubling them as we move forward so as to match the FE2/FFE ranges, and also expect upgrades and modifications available for your drive train so that you can customize your ship to your liking.

Hope that helps, cheers...C:

Hope this is true
 
I've been to both those systems in a Viper :S I'm talking about systems like LFT 880 and Ithica. Ones where you can't buy Vipers nearby.



I agree wholeheartedly that not all ships should be able to get everywhere, but to have certain systems that only trading ships can get to is a dangerous "feature". If you can stuff an Eagle into a Lakon somehow, then problem solved.

Also, I was probably a bit sensationalist with the title. Perhaps "Minor Piracy Trade Route Issue" was a more appropriate title, but that isn't as interesting xD

I see your gaming psychological profile says 107% killer which also means 107% manipulator so the sensationalism is no surprise.

Pirating should be the most difficult and possibly most rewarding career choice in the game. Otherwise it will end up being just another "Shoot ships for no reason" online game. That gets boring very quick and there's a lot of shooter type games out there like that. I hope Frontier has a much larger vision for the game than just turning it to another shoot fest.
 
I agree wholeheartedly that not all ships should be able to get everywhere, but to have certain systems that only trading ships can get to is a dangerous "feature". If you can stuff an Eagle into a Lakon somehow, then problem solved.

Irrespective of docking with other ships, which may be in an expansion for all we know (I don't recall it being mentioned in the Kickstarter as a launch item), you will have the ability to upgrade your engines. I do not know what ships start with, but I assume it is a class 1 or 2. IIRC FFE went up to Class 7 hyperdrives so there is bound to be plenty of scope for extended jumps.
 
I agree wholeheartedly that not all ships should be able to get everywhere, but to have certain systems that only trading ships can get to is a dangerous "feature". If you can stuff an Eagle into a Lakon somehow, then problem solved.

There is another option of course. Trading ship don't have to be trading ships, if you get my drift ;)
 
Lakons have hard points. Think outside the box a little.

Plus - on the bright side you'll have enough room to pick up the cargo. It just means you may have to work a little harder to get it.
 
Jump ranges are far from final and will change a lot going forward.



Hyperspace ranges are going to change and the Viper is likely to be a big loser here (whereas the Cobra is probably opening a fat can of whoop-ass). Fundamentally it's a short range interceptor, the kind of ship that starports love having as security. Don't worry though, we intend to make sure that every ship is capable of moving around the game world without being super nerfed!

There's some extra stuff as well; the bottom line is that as new ships come online there's going to be shuffling among all the various stats as we endeavour to keep the game logically entertaining for everyone.
 
There are loads more ships to be released yet, no doubt a longer range combat ship will be one of them.

But there'll always be systems that aren't reachable by all ships, and there'll be an art to balancing firepower and armour with jump range and cargo transportability when you rig your ship.

Depth, innit?

I think any gentleman pirate of taste and means will be able to afford one of those large, long-range ships which can transport a smaller one. Then range, as well as firepower and maneuverability will not be a problem!
 
I think any gentleman pirate of taste and means will be able to afford one of those large, long-range ships which can transport a smaller one. Then range, as well as firepower and maneuverability will not be a problem!

Yeah, it's possible. There'll be a lot of options.
 
This is a non-problem. Some ships are, quite rightly, range limited but all the beta systems are accessible to the Viper.
 
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