And, just to rub it in, here's a Viper at Pi Fang.
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And at LHS 3262.
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As an analogy, I would not expect to find pirates in skiffs in the middle of the Pacific Ocean (unless they were in need of rescuing....). Similarly, there are aircraft capable of circumnavigating the globe without landing / refuelling - and no interceptors that can do the same.
The issue as presented can be perceived as either a problem or an interesting feature.
I would not expect all ships to be able to follow all other ships everywhere in the galaxy in the final game.
I've been to both those systems in a Viper :S I'm talking about systems like LFT 880 and Ithica. Ones where you can't buy Vipers nearby.
I agree wholeheartedly that not all ships should be able to get everywhere, but to have certain systems that only trading ships can get to is a dangerous "feature".
2 things, very important.
1. The current jump ranges are limited due to the 55 system bubble we have. Expect at least doubling them as we move forward so as to match the FE2/FFE ranges, and also expect upgrades and modifications available for your drive train so that you can customize your ship to your liking.
Hope that helps, cheers...C:
I've been to both those systems in a Viper :S I'm talking about systems like LFT 880 and Ithica. Ones where you can't buy Vipers nearby.
I agree wholeheartedly that not all ships should be able to get everywhere, but to have certain systems that only trading ships can get to is a dangerous "feature". If you can stuff an Eagle into a Lakon somehow, then problem solved.
Also, I was probably a bit sensationalist with the title. Perhaps "Minor Piracy Trade Route Issue" was a more appropriate title, but that isn't as interesting xD
I agree wholeheartedly that not all ships should be able to get everywhere, but to have certain systems that only trading ships can get to is a dangerous "feature". If you can stuff an Eagle into a Lakon somehow, then problem solved.
I agree wholeheartedly that not all ships should be able to get everywhere, but to have certain systems that only trading ships can get to is a dangerous "feature". If you can stuff an Eagle into a Lakon somehow, then problem solved.
Hyperspace ranges are going to change and the Viper is likely to be a big loser here (whereas the Cobra is probably opening a fat can of whoop-ass). Fundamentally it's a short range interceptor, the kind of ship that starports love having as security. Don't worry though, we intend to make sure that every ship is capable of moving around the game world without being super nerfed!
There's some extra stuff as well; the bottom line is that as new ships come online there's going to be shuffling among all the various stats as we endeavour to keep the game logically entertaining for everyone.
There are loads more ships to be released yet, no doubt a longer range combat ship will be one of them.
But there'll always be systems that aren't reachable by all ships, and there'll be an art to balancing firepower and armour with jump range and cargo transportability when you rig your ship.
Depth, innit?
I think any gentleman pirate of taste and means will be able to afford one of those large, long-range ships which can transport a smaller one. Then range, as well as firepower and maneuverability will not be a problem!