what already was bad became worse in beyond 3.0 Elite Dangerous

So I have to choose between either making money or reputation? and no longer the two gradual as the progress in the game? What a shot in the foot!

it is bad enough to get the money to have a big ship, worse still equip the same, paying at least more than 3 times its value what I already think wrong, and now you have to choose between having money and being nothing? I have not seen anything good in this sense, no clock works for free, most people work, no one has the time in the world they are imagining to live in space, it is ridiculous to have to do 1,500 missions for money, then repeat 1,500 missions if you want to be someone, people who work in real life, wins for it, and earns a reputation for time spent in that company before the new contractor, no one worked for free, a eurotruck for example you have the possibility of having a fleet with time, and npcs working on it, as a transportation and money-making, is is one of the most played, and most successful games in the world, could mirror in the way of it, because what will have is people starting to get tired , a game that has everything to be fun and good, is going to a dull path, it is my opinion if they want this whole difficulty, which in my opinion is a shot in the foot because they do not separate the solo mode, and add difficulty?
I recommend reviewing this, and if possible, increasing the value of the missions as well, as I noticed that there were fewer missions with reasonable value after 3.0
Sorry for the outburst, but that's what I feel playing, I need to report this, so they can see that much is not very welcome and useful. I want to see this game better and not worse, or inaccessible, being possible certain things after years of trying!
it may be that others have loved it, because they do not need anything, because it has everything after 3 years, and that way you are only massacring the newbies! while the big ones will remain untouched
 
There is a base level reward that is the same for all three options. What you are choosing is just a bonus. The bonus's are different/random on different missions.
 
I think this new mission reward setup is good and obvious thought went into it. It contributes to help curb the runaway inflation. And reputation is a limited progression for a particular faction. Different rewards allows more varied choice in gameplay for those with different goals instead of waiting or board/mode flipping for specific type missions , i.e. some players primarily want credit rewards. Others are working on influencing bgs. (assumed roleplay behind the scenes), and some want specific materials such as terminal modules. And the thread title is overgeneralization again since the main beef seems to be about mission rewards with so many other good things to come with this update which is only ch1 of Beyond 3.0 with more to come this year.
 
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Generally I've found that it's best to pump up reputation because it means you can make the bigger money faster. I think it's an improvement.
 
When I look at the reward choices I see variable amounts of rewards each for: Credits, Reputation, Influence, and Materials. So, even if you take the rewards with the most Credits, you will still get Rep, and Influence. Even if you take the Materials reward, it still comes with a bit of Cr, Rep, and Influence. I think you are jumping to the wrong conclusions OP.
 
Generally I've found that it's best to pump up reputation because it means you can make the bigger money faster. I think it's an improvement.

This. New to a system? Bank everything as reputation, always; then swap to cash payout when there's zero gain from that rep.

It's actually much better. Because you can make the entire faction list in the system love you. And then endlessly profit from that love, no more waste reputation when it flat-lines (unless you specifically need major faction rep, it's entirely valueless at 'allied' to keep earning reputation you can't leverage).

And; if you need major power reputation? Ho boy.. are the new options lit for power-grinding naval rep.
 
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players who play the elite for 3 years, for example, go in reputation because they do not want more money, just to keep the insurance, but if the value is dropped again, so little, how do new players survive?

use an example of the beluga, her price, look how much she goes out to buy improvements for her (No Weapons), how many times will you pay for her again?

no one wants a mission where they spend a week to get to a destination, I do not have that free time myself, I work, I'm not a young boy without having to do! and when you have a mission like that, it just does not make up for what you get!

I do not even mention cargo missions and disputes, they do not pay anything, just for new players who want a cobra or vulture for example
so take the missions of a value like 5,000 (which I have not seen so far in 3.0) you will have to do almost 100 missions with millions of jumps, between 3 to 4 destinations each where each takes you at least 1.30Hrs it's a Formula 1 race, it's not 15 minutes spent no !, and that's for one ship only, and now I've only seen missions at the base of 4,000.

then we put there a margin of 100 new players, do you think they will continue? or stop there for a type 7, because you saw that it is something impossible, I prefer to waste my time with something else, and this with a beluga just, nor went to the anaconda or the corvette, no reclamation of the price of the ships, are even good , but in the upgrades having to pay the ship for more than 5 times is abusive, this does not exist !, should be in its total, between 100 or even the price of the ship and only, not 5 times this, you end up losing the will of play on the first larger-value ship

Do not you think it's too much? not even the GTA that is a mercenary game, you spend so much money on one thing, in my opinion, the game is good, but it leaves something to be desired in many ways, and many players always comment on it, they stop playing it becomes a cycle without advance, and that takes a lot of time, eats a lot of your life if it continues like this!

Like the eurotruck like I said, you spend your time making your fleet, is true, but with the help of the npcs in each truck, it is not something impossible and soon there is the return, which is all in its measure, you have the hard work, but when you start to tire, you are reaching your goal, and you gain new life in the game, where what remains it is only satisfaction to play more and more with colleagues, and not die of boredom, seeing that does not reach your goal

this is the point

I think so, Bruce or Barry may enjoy living on the pc, or in the xbox, but the fact is that nobody has this whole time, that they think we have, except the boys that do not work, and do not have obligations, the game could rather be something less impossible, is the suggestion
 
This. New to a system? Bank everything as reputation, always; then swap to cash payout when there's zero gain from that rep.

It's actually much better. Because you can make the entire faction list in the system love you. And then endlessly profit from that love, no more waste reputation when it flat-lines (unless you specifically need major faction rep, it's entirely valueless at 'allied' to keep earning reputation you can't leverage).

And; if you need major power reputation? Ho boy.. are the new options lit for power-grinding naval rep.

Ok this confuses me. I posted a thread earlier asking if any of the new rewards options decrease, and so by effect would increase the amount of super power rep gained now. I was told no, these only affect minor rep factions. It now sounds like you are saying you can get more super power rep per mission if you choose one of the new options?

I really don't care about getting super power rep any faster that much. But I sure as heck don't want to be getting less now because I pick the wrong option. So does anyone know for a fact if any of these new options affect the amount of super power rep or not? I'm trying to finish my fed grind right now and don't really want to be making it any longer than I need to lol.
 
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There are REP +++++ rewards now, it's awesome, frankly.

As for super power rep, you gain more rep the higher your rep with the local faction aligned to the super power, so, it would make you get to max rep with the minor faction faster, meaning you start gaining more rep faster I suppose. I don't think the rep levels translate directly to super powers like that though,.
 
Missions also have destination influence and rep effects, as well as state effects. When you run a mission out, try to pick up missions at the destination that take you back to your starting point and are targeted at a faction that you're trying to rep up with.

I think you're being a little dramatic, frankly.
 
I picked a reputation reward cause the credit payout was the same for a mission and the rep payout was like 8 times pre 3.0 Rep+++ missions. This mission only had a 10k credit payout cause it was a data transfer I picked up while doing a Wing Cargo mission. I like this system lol.
 
There are REP +++++ rewards now, it's awesome, frankly.

As for super power rep, you gain more rep the higher your rep with the local faction aligned to the super power, so, it would make you get to max rep with the minor faction faster, meaning you start gaining more rep faster I suppose. I don't think the rep levels translate directly to super powers like that though,.

Ok yeah I get that. Lol it was the power-grinding part kofeyh said that made it seem like the options might change rank progress.

And I'm going to have to agree with most here I don't get what the op issue is. Yeah you don't get as much rep and creds together. But almost all my cash options had some rep still. And you can pretty much rep up any minor faction easy. And once you have max rep with the minors you can get the money Now I haven't played a lot of ED with 3.0 since I'm trying to figure out other issues. But the bit I did play I really saw no big difference. I'm getting pretty much the same money for data missions as the day before 3.0 and I ranked up a minor faction really quickly too.

Also is seems like the material data rewards were increased a bit if you take those options? I saw one that was like 6 or 7 of a type data for reward. Don't remember seeing any that high before ?

I don't see the issue with this new system other than I was confused if any of the options had any effect on naval rank progress.

My only complaint? It takes longer to turn in mission now lol. Not a lot but it does add up a bit when grinding out stuff. Lol
 
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I mostly found wing missions. Single player missions were rare and paid bad. Had not give it a try yet.
 

it may be that others have loved it, because they do not need anything, …

I really like the new mission reward system.
It offers more choices for missions since players can now choose missions based on what they like to do and aren't forced into doing specific mission types just to get what they are interested in.

And additionally, players not interested in the BGS won't cause havoc by credit farming in systems they absolutely don't care about.

Overall I think it's a really good step in the right direction (if it works out the way I think it will) - almost the best part of the 3.0 update.
 
I really like the new mission reward system.
It offers more choices for missions since players can now choose missions based on what they like to do and aren't forced into doing specific mission types just to get what they are interested in.

And additionally, players not interested in the BGS won't cause havoc by credit farming in systems they absolutely don't care about.

Overall I think it's a really good step in the right direction (if it works out the way I think it will) - almost the best part of the 3.0 update.

Well the part you quoted of the op made me laugh a bit. Because I NEED EVERYTHING and I like the system too. Or I at least have no problem with the system or don't see one so far.

Now when it comes to bgs I don't really get it, I mean understand the bgs but yeah others would know the impact better. But I can see how it should help in the way you said.

And like I said I didn't notice any drop in credit reward from the day before if I wanted them. And the data materials option seems like it gives more out now. Idk As I did take a little break from ED so maybe those were increased before 3.0?

If bgs'rs can focus their efforts a bit better on their deal with the influence option then it sounds like it's a decent system in the least
 
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So I have to choose between either making money or reputation? and no longer the two gradual as the progress in the game? What a shot in the foot!
If you pick the money option, you get basically exactly the same payout and reputation as you did in 2.4

You now have the option on some missions to take less money and more rep, but the "most money" option is always there and always gives some reputation.
 
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