So I have to choose between either making money or reputation? and no longer the two gradual as the progress in the game? What a shot in the foot!
it is bad enough to get the money to have a big ship, worse still equip the same, paying at least more than 3 times its value what I already think wrong, and now you have to choose between having money and being nothing? I have not seen anything good in this sense, no clock works for free, most people work, no one has the time in the world they are imagining to live in space, it is ridiculous to have to do 1,500 missions for money, then repeat 1,500 missions if you want to be someone, people who work in real life, wins for it, and earns a reputation for time spent in that company before the new contractor, no one worked for free, a eurotruck for example you have the possibility of having a fleet with time, and npcs working on it, as a transportation and money-making, is is one of the most played, and most successful games in the world, could mirror in the way of it, because what will have is people starting to get tired , a game that has everything to be fun and good, is going to a dull path, it is my opinion if they want this whole difficulty, which in my opinion is a shot in the foot because they do not separate the solo mode, and add difficulty?
I recommend reviewing this, and if possible, increasing the value of the missions as well, as I noticed that there were fewer missions with reasonable value after 3.0
Sorry for the outburst, but that's what I feel playing, I need to report this, so they can see that much is not very welcome and useful. I want to see this game better and not worse, or inaccessible, being possible certain things after years of trying!
it may be that others have loved it, because they do not need anything, because it has everything after 3 years, and that way you are only massacring the newbies! while the big ones will remain untouched
it is bad enough to get the money to have a big ship, worse still equip the same, paying at least more than 3 times its value what I already think wrong, and now you have to choose between having money and being nothing? I have not seen anything good in this sense, no clock works for free, most people work, no one has the time in the world they are imagining to live in space, it is ridiculous to have to do 1,500 missions for money, then repeat 1,500 missions if you want to be someone, people who work in real life, wins for it, and earns a reputation for time spent in that company before the new contractor, no one worked for free, a eurotruck for example you have the possibility of having a fleet with time, and npcs working on it, as a transportation and money-making, is is one of the most played, and most successful games in the world, could mirror in the way of it, because what will have is people starting to get tired , a game that has everything to be fun and good, is going to a dull path, it is my opinion if they want this whole difficulty, which in my opinion is a shot in the foot because they do not separate the solo mode, and add difficulty?
I recommend reviewing this, and if possible, increasing the value of the missions as well, as I noticed that there were fewer missions with reasonable value after 3.0
Sorry for the outburst, but that's what I feel playing, I need to report this, so they can see that much is not very welcome and useful. I want to see this game better and not worse, or inaccessible, being possible certain things after years of trying!
it may be that others have loved it, because they do not need anything, because it has everything after 3 years, and that way you are only massacring the newbies! while the big ones will remain untouched