Hello Commanders!
Hopefully, it was just that the target was wanted by the faction that controlled the system (hence being wanted in supercruise), but not wanted where they dropped out due to it being controlled by a different faction.
In either case, you need to scan the ship before firing as scan status does not survive supercruise or hyperspace jump transitions.
All this being said, we have made significant changes to the crime system, so keep an eye out for stuff that looks wrong, and submit bugs if necessary.
Doesn't make sense! A Player shows as wanted in SC, so I interdict, and then have to scan again? And the Player is gonna sit there right and wait while I scan them?
Must say, this is the sort of thing that concerns me.
As a generally law-abiding player I'm a bit clueless as to what you need to do when you get into trouble.
I was leaving a station, yesterday, when an FdL just launched right in front of me and I got a Cr100 fine for the collision.
Previously, I would just pay the fine the next time I'm back there but now I notice there's a message in the shipyard warning me of something-or-other the next time I fly that ship.
Now I'm worried it's going to be like ED's version of one of those stories where somebody ends up getting SWATed as a result of a heap of unpaid parking tickets.![]()
It's like me getting a parking fine in Dublin and having to fly to Germany to pay it off! NutZ!