Python already had it's nerf back in the day...
I focus on the conda 'cos the thread is about the conda. Fdl has short legs and low hull hp due to low amount of optimal internals and while the cutter has many things going for it is a an absolute cow when it comes to steering and good luck using fixed weapons with it against somebody who knows what he is doing. Both of those ships have apparent downsides to them meanwhile the conda enjoys nearly as good steering and speed as the vette, has the best hardpoint convergence of all large ships, has all the benefits the large ships have to offer as in mcrew seats and fighters and on top of that has the best jump range in the game if you set it up correctly.
So we have a multirole ship at our hands which can do anything and everything and most of the times better than its specialized counterparts in the supposed same weight class.
If that is not OP i dont know what is.
Grow a pair and fix the Anaconda's weight.
Anything else will be stealth power creep by another name.
It's this habit of playing around with the symptoms instead of addressing the root causes that creates these messes in the first place.
Please explain for the benefit of someone who has been playing since only last June: What did they nerf the Python down from? Because as grossly over-capable as I personally believe the Python to be, I'm genuinely interested to know what it used to be like.
Should arbitrary hull hardness values be dispensed with, while we're at it? Or is that a fudge factor you're ok with?
That's a very one-sided view.
Not something I've looked at.
Do they make sense?
Please explain for the benefit of someone who has been playing since only last June: What did they nerf the Python down from? Because as grossly over-capable as I personally believe the Python to be, I'm genuinely interested to know what it used to be like.
Please explain for the benefit of someone who has been playing since only last June: What did they nerf the Python down from? Because as grossly over-capable as I personally believe the Python to be, I'm genuinely interested to know what it used to be like.
That's a very one-sided view. The conda steers like a pig (which is why a lot of explorers hate it) and nowhere near as well as a corvette, which is better able to bring its twin huge top mounted hard points to bear. The corvette has substantially larger internal space that supports a gargantuan quantity of SCBs and hull reinforcements (and makes it a better short haul trader), a larger shield that is practically impenetrable if set up properly plus an extra military slot. If there's an OP ship in this game the corvette is it.
The one thing the conda does better than anything else is jump range. You can't kill anything with jump range AFAIK, calling it "op" is rather a stretch. You've got to look at the entire package, not just cherry pick a stat you don't like.
It had the fastest pitch rate in the game and the best shields. Combined with the best hard point placement/convergence it was just far and away vastly superior to anything else available. I'd have to do a forum search. but I'm pretty sure it wasn't too long after 1.0 went live that FD swung the bat.
Pretty sure there was also a bug with the thusters where the 6C were actually as good or better than the 6A.
Also there were only half of the ships available back then.
It was fun while it lasted.
I just maxed out a DD5 for the Anaconda. It improves the ship's handling in SC and normal space to the point it's not a barge anymore. .