Why would I take a wing mission for 2 mil @ 4000 tons instead of a non-wing mission for 4 mil @ 180t

Yeah, they aren't meant to solo, so the payment can be gotten rather quickly for someone in wing, which is the intent of the missions as I see it, not simply meant to be 'more money' to a single person, but money to everyone involved.
It could be argued that if we assume the reward is based on a whole wing, if only one person was involved they'd get reward times 4? since they do not need to share it with anyone?
I would rather see that too.

If the contract is to move cargo, it pays a certain amount of credits. The one who issues such a contract should not care about how that money is divided. He/she only cares about the result. Cargo moved. Pay the person(s) who did the job.
So, instead of displaying the value per commander, it should (in my opinion) display a (fixed) total value. If one player moves all cargo on his/her own, that player gets the full price.
If that player decides to 'hire' others to help with the job, it's more than logical the money would be split up.

Personally, I was very much looking forward to these wing haulage missions.
But if this is how they reward a single player, I think it's indeed not worth it.
 
Not just the distance, meaning distance should not be the ONLY factor in a payout. And even if distance was the only factor, then a 100,000+ Ls mission should have a payout of more then 2 million, shouldn't it?

Read the post above from babelfisch, there are many factors involved in calculating these missions. Your original post gives hardly any details.
 
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The only thing about Wing missions I liked so far is "Kill Terrorist Leader" missions. However, these are not an actual "wing" missions, since you absolutely do not need help if you have a good ship. It's just a plain old "Kill pirate lord", but now the said lord flies with escorts. Easily doable in solo, good payments (3.5M for Elite), good material rewards, can be found in Shinrarta.

Wing cargo missions are just silly, as noted in this thread.
 
I don't think a wing mission is supposed to be more lucrative for solo player. Let me make very simplified example of what I mean:

Lets say every ship in game has 10tons of cargo space. A solo mission would pay 1 million for 10tons of unit X, a wing mission would pay 1 million for 40tons of unit X.

So the Idea would be that a wing mission does not pay a solo player better then a solo mission, but a wing missions pays each member of a wing equal to what a solo player gets for doing a solo mission.
 
I guess it’s not working quite right yet.
I think it is by typical FDev math.

The mission is balanced under the assumption that 4 people are taking it.

So its one crazy supermassive mission that hands out 8 million in total vs a smaller one that hands out 4 million in total.
Its a perspective of math that the larger is calculated as already being split so the rewards are less per player.
 
I’m torn by the arguments.

Yes the payouts make make no sense to a solo vessel.

but

theyre supposed to be for the wing dynamic and in that case they do make sense.

there would be even more salt if wing missions paid more than solo ones so payment wise it’s balanced.

i did find a couple of ‘fetch me’ missions that were gems. One for 35mil another for 33mil both requiring 1900 units of insulating membrane’s. The cost of buying the required items was roughly 40mil so my profit was in the region of 28mil for an hr and a half’s work in my cutter. I would have made just 8mil profit selling the items direct.
 
No, they do not make sense.

The feature of being able to do missions with friends, means that your payout should be less than what each of you could just go get on your own? Playing with friends is now a punishment towards earning credits?
 
No, they do not make sense.

The feature of being able to do missions with friends, means that your payout should be less than what each of you could just go get on your own? Playing with friends is now a punishment towards earning credits?

What are you basing that on? They do pay more than solo if you fly as a wing.
 
But of you fly as a wing and everyone just takes solo missions then they don't.

Are people here actually factoring the commodity type? Or just seeing the total amount of cargo that needs to be delivered. If I compare two trips to the same destination and the same type of cargo, the wing mission pays more if you are all using high capacity freighters.

During my travels over the past 24 hours (Pleiades/Fed/Imperial/Alliance space) I have seen many ports where solo haulage will work out better (Due to the type of commodity) However I have also come across many great high value routes that are perfect for a fleet of T9's or Cutters, you can even add a friend in a hauler that needs to make some quick cash, although that will reduce the Cr/h for everyone else in the wing.
 
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pardon me, but it work completely opposite how it should work. Wing missions must bring people together and reward must be better to do that. Otherwise, we just keep doing solo mission in wings ... as before update.
 
common sense. Time/reward effectiveness.

So you are not actually comparing like for like. I have a feeling people are just scanning a few mission boards, then thinking those are the payouts for all missions and commodity types. Am heading back to one of my locations, will get some screenshots from the board, unless there have been changes since last night.

As mentioned a number of times, from actual experience visiting many stations, the only issue I see is with wing missions for low value cargo.
 
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At the moment I see them as a vehicle for getting MEF.

Some of these cargo wing missions are paying 4 - 5 MEF and I’m not seeing that anywhere else.
 
Well, here are some numbers:
Boom delivery of 144 units survival equipment: 950k cr (9.3ly, 2.2k ls) Tycoon rank
Wing boom delivery of 1578 units survival equipment: 2,600k cr (10.4ly, 5.8k ls) Tycoon rank

So you'd need around 6 people in the wing to make a total amount to equal single missions in pay per volume. Based on this I think wing missions pay around half as what would be sensible, imho.
 
common sense. Time/reward effectiveness.

I am not saying that rewards don't need another balance pass but I suggest that you read the thread again. So far this thread completely misses hard facts and understanding on how the reward system actually works in game. People have also been unable to provide any reasonable suggestion yet, "make wing missions pay better" isn't enough. Try to point out which missions under which circumstances don't pay enough compared to similar solo missions and we can have a discussion. Until then I consider the current implementation better than the non-solutions that have been provided so far.
 
I don't think it helps that the boards are spammed with these new missions making finding solo well paying missions a paint to find.
Not to mention even with 4 people i saw a mission last night over 300 kills for 4m o.0 really you could make that in a haz rez on your own in less than an hour easy.
 
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