I'm a PVE Role Player
nuff said. outside pvp, ship balance is only relevant for some degrees of ocd.
I'm a PVE Role Player
"all ships are of some use to some not insignificant number of players" now there's a sentence!![]()
Balance is more than just pitting them against each other in combat. Balance also means ship choice when buying, module choice when outfitting.
That's why I liked it. I got your meaning.Yes, its probably quirky.
There's no such thing as too quirky in my bookStill too quirky? Still to much PvP implied?
Yes, its probably quirky.
What I mean:
If we talk about balance, lets think about how to measure it.
How to measure balance in a complex game, which is not only about combat between two(or more) parties?
For me the easiest is to count how many players are using a particular ship?
Are the numbers equally distributed? Then we have perfect balance.
If not, what can we do to the ships which are less used to make them more attractive?
This would be of benefit for all and would not harm anybody's play style.
Still too quirky? Still to much PvP implied?
OP: people asking for balance of a feature or mechanic that does not affect them are doing it to validate their own existence. It's unfortunate, and leads to all sorts of sillyness. The current PC movement for instance, is a reflection of this trait. If you've ever watched the film Donnie Darko, we're talking about the sort of temperament excuded by the Mum who fronts that ridiculous girl group "Sparkle Motion". "I seriously doubt your commitment to Elite: Dangerous!".
I don't think anyone expects traders vs combat ships to be a fair fight in combat, but it wouldn't also be a fair race in trading - the point is to make the trader better enough at trading to rival how much better the fighter is at fighting. The point would be to make sure that all combat builds for combat ships, adjusted for price and investment, to be roughly on par with each other such that choice it comes down to player preference rather than performance.
go ask game company with balancing experience then. Its complex? Yes. Each game has different options? Yes.Having read all of the posts so far it is obvious to me that no-one has defined exactly what they mean by "balance", or at least not a definition that is acceptable to everyone else.
I submit that "balance" is different for each player and therefore meaningless to others.
I don’t want balanced ships. I want ships that haul massive amounts of cargo but are have lousy jump range for long distance. I want ships that have great jump range but less cargo capacity.
The white army is OP, though.The answer is easy. If you want balance: Chess is your game. Stay away from computer games.
go ask some game company with balancing experience then. Its complex? Yes. Each game has different options? Yes.
There is no-one in this forum to tell you how to balance this game, because then he must know all statistics and numbers in game and have plenty of information about xyz modifications.
But, its pretty obvious some ships are out of line. You dont need to know all information, but you can see it. And then, devs should come in and fix it.
I don't think anyone expects traders vs combat ships to be a fair fight in combat, but it wouldn't also be a fair race in trading - the point is to make the trader better enough at trading to rival how much better the fighter is at fighting. The point would be to make sure that all combat builds for combat ships, adjusted for price and investment, to be roughly on par with each other such that choice it comes down to player preference rather than performance.
I don’t want balanced ships. I want ships that haul massive amounts of cargo but are have lousy jump range for long distance. I want ships that have great jump range but less cargo capacity.
No, I'm not a min-maxer. I even have an ASP Scout because it offered me something that others did not back then. 'more options I can consider viable' is a veiled min-maxing, I'm more in the side of 'equity' than 'equality' when it comes to balance. I fly the ships I like to fly, don't really care much to compare three of them to see if I can get an extra ton of cargo.
As an example, after 2k hours in game I just reached the rank of Baron, and as such, it gives me the privilege to access a new ship, and since then I can't stop thinking of buying a DBX.
Why would anyone use any other ships than the unbalanced OP ones if they were left like that?
It's one of the factors that determine whether ED is a Science Fiction or a Fantasy universe.
If there is a logic to ships based on some basic principles, then it is Science Fiction.
If there are arbitrary numbers made up at the time, then it is Fantasy.
Depends on how you get your immersion kicks whether that matters.
I don't know the answer to your balance question, but I strongly suspect that most of the people who call "nerf this" or "nerf that" aren't wanting nerfs to the ships that they fly...
I don't see any other way of looking at it. Elite is not a combat game. It's a game with different occupations which take different activities.I like this perspective of "Balance" meaning "Diversity".