Alternative High Yield Shell Implementation

Proposed changes to High Yield Shell:
  • Make damage 100% explosive
  • Make breach chance extremely low, if not outright 0%
  • Give it a splash radius, but keep it very small
  • No damage decrease, possible slight damage increase

What this does:

  • Makes high yield shell a great hull-smashing tool, giving it a unique role
    • The role of cannons is already sniping modules. The current implementation of HYS just makes them way better at it (making the effect difficult to balance). This change makes it so HYS has its own role, instead of just being "Cannons, but better."
    • Finishing off someone with cannons can sometimes be a little frustrating. When their hull is low, the cannons breach almost every shot. Since their damage gets dumped on some random module when they do this, destroying that last bit of hull can be annoying. This special effect lets you set up your cannons to be great a breaking hull specifically, at the expense of being able to damage internal modules.
  • Allows HYS cannons to damage external modules, but requires a basically-direct hit.
    • Keeps them unique from missiles: higher speed, no vulnerability to PDT and potentially higher damage, but requires MUCH closer aim, and realistically can only hit one module at a time.
  • Keeps it from being excessively good at killing internal modules
 
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