What is reasonable Cr/h - post your opinion!

rootsrat

Volunteer Moderator
In the light of the recent events and discussions - what in your opinion is a fair reasonable and objective amount of Cr per hour that players should earn in Elite?

No arguments or backing up your statement needed, just post the number that you think is fair and reasonable, but be objective, try to look at a game as a whole, from both new and experienced player point of view.

:: UPDATE ::

Glad to see constructive discussion!

For the record - I made this thread with a little tongue-in-cheek feeling. I wanted to see the reaction to this (deliberately vague!) question and provoke the discussion about balance in the context of earning Credits in game.

Personally, I don't play the game for Credits, they are a byproduct of my activities in game. There are times when I decide it's time to make some buck and then money becomes a goal for a while, but I never take shortcuts like Robigo, Sothis, Rhea etc., so personally I don't care about Cr/h, but I understand that this balance is an important aspect of a game as a whole.

I agree with those of you that said that the early part of the game is well balanced, but the mid- and end-game could see increased rewards, so that we don't have to spend eternity working our butts off to get that new shiny new 7A Fuel Scoop or Mirrored Armour :)

I also like the idea of intentional temporary gold rushes in game, where the earning potential is massive, but so is the risk.

Keep the ideas and suggestions coming guys!
 
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Average or max potential?

Average: Maybe... 500K to 1M. My average is much lower than this, but I don't expect everyone else to play the same way I do.

Max Potential: I guess around 30M has seemed to have been a rough target for Frontier. Who knows? Maybe it's up to 100M now.

Generally speaking I think we make and/or can make a fair bit in the game either way, so I'm not particularly worried about it. For my style of play playing as a survivalist, I don't particularly have all that much need for credits in the game anyway, and would rather see more focus on compelling and engaging gameplay than credit making.

People have to find something in the game to do, so here we are talking about credits again, still. [downcast]
 
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Arguendo

Volunteer Moderator
This is not a question that can be simply answered with x cr/hr.

The amount you make should be based upon how much effort you put into it. That is the biggest problem with the skimmer missions imo. Shoot dumbfire, move 300m, move back, shoot dumbfire, repeat. That is not an activity that should be worth 300m cr/hr! Actually, no activity should be worth 300m cr/hr imo.

100m/hr should be doable, but should also require a lot of effort! Something challenging with a short timer, so you really have to work through that hour, not sit in one place and repeat an action or supercruise for 40 minutes while watching Netflix.
 
Not new but not experienced player either due to limitations stemming from lack of credits (and limited time to play that multiplies that issue). And my opinion is:

I don't set fixed Cr/h as it's mostly irrelevant whether we would earn 20M or 200M per hour. For me credits income rate should be enough to allow me to do what I want to do WITHOUT breaking from my play style just to secure enough balance reserves.

To a certain point (which comes within few hours of playing, starting from scratch) credit flow is adequate. You can support your play style from normal activities. After that point you start to face a decision:
- play as usual and postpone your goal ad infinitum because your current activity simply doesn't provide enough credits to fulfill your goal (like getting new ship, A-rating your current one or ensuring a full week of happy PvP due to stacking rebuys)
- put your favored activity on hold and focus on maximizing credit income (some call it: credit farm)

My answer to question: what is a fair reasonable and objective amount of Cr per hour that players should earn in Elite?

Enough so I can continue to play as I choose to without having excessive breaks from my play style just to secure needed credits reserves.
 
Not new but not experienced player either due to limitations stemming from lack of credits (and limited time to play that multiplies that issue). And my opinion is:

I don't set fixed Cr/h as it's mostly irrelevant whether we would earn 20M or 200M per hour. For me credits income rate should be enough to allow me to do what I want to do WITHOUT breaking from my play style just to secure enough balance reserves.

To a certain point (which comes within few hours of playing, starting from scratch) credit flow is adequate. You can support your play style from normal activities. After that point you start to face a decision:
- play as usual and postpone your goal ad infinitum because your current activity simply doesn't provide enough credits to fulfill your goal (like getting new ship, A-rating your current one or ensuring a full week of happy PvP due to stacking rebuys)
- put your favored activity on hold and focus on maximizing credit income (some call it: credit farm)

My answer to question: what is a fair reasonable and objective amount of Cr per hour that players should earn in Elite?

Enough so I can continue to play as I choose to without having excessive breaks from my play style just to secure needed credits reserves.

ED doesn't have any obligation to serve money wasting play styles. It is just what it is. If you lose ships so easily, you are only one to blame.
 
I was very happy when I was getting 1-2 mill/hr after I was in a vulture. Not sure about the new player levels.
I think around 100-200 Million/hr for top end. (Elite in the relevant profession, allied with the factions, system in the optimal state, while being picky about grabbing higher pay missions and board flipping) Basically full grind mode.
Maybe 20-50mill/hr for a top end if your playing more casually.
 
Not new but not experienced player either due to limitations stemming from lack of credits (and limited time to play that multiplies that issue). And my opinion is:

I don't set fixed Cr/h as it's mostly irrelevant whether we would earn 20M or 200M per hour. For me credits income rate should be enough to allow me to do what I want to do WITHOUT breaking from my play style just to secure enough balance reserves.

To a certain point (which comes within few hours of playing, starting from scratch) credit flow is adequate. You can support your play style from normal activities. After that point you start to face a decision:
- play as usual and postpone your goal ad infinitum because your current activity simply doesn't provide enough credits to fulfill your goal (like getting new ship, A-rating your current one or ensuring a full week of happy PvP due to stacking rebuys)
- put your favored activity on hold and focus on maximizing credit income (some call it: credit farm)

My answer to question: what is a fair reasonable and objective amount of Cr per hour that players should earn in Elite?

Enough so I can continue to play as I choose to without having excessive breaks from my play style just to secure needed credits reserves.

Has my vote.
 
The question is meaningless?

When you start out with a stock sidewinder then your expected credits per hour should be less than when you have graduated through the ships to the larger vessels and, importantly, gained reputation with the factions in the systems where you have been.

Personally speaking I consider it a good day if I am one million credits better off at the end of a session than at the beginning but that's because I do a lot of BGS (BackGround Simulation) work so I take low-paying missions and donate as many credits as I can.
 
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For a little perspective, at the rate I'm going, I'd probably manage well enough if I didn't make any credits in the game for 10 years. We'll see how the game progresses though.

I think I have maybe around 500M in total assets currently.
 
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