I like the dark, in fact I love it. However, I do agree that there should be some sort of grahpical assist. My personal favorutie would be some sort of contour line representation overlay. Should be pretty easy to implement as they would essentially just removing all the shaders. For some reason I feel it should be green......
https://previews.123rf.com/images/a...50/51682383-3d-wireframe-of-contour-swirl.jpg
A wireframe view would imply some sort of radar or other active scanner that would be interpreted by a computer. Unnecessarily complex, all you would need is a simple passive light intensifier that works on the starlight.
A night vision mode would be useful.
There is no need to be rude.
Previously we either had some form of light-intensifier in the canopy structure or we had enough ambient light from the galaxy etc to at least make out features. Now it is impossible to see features beyond the paltry headlight provision. You might think it more realistic but there is no need for it.
so please stick your tongue back in.
Looks great, I fail to see the issue. Much better than pre 3.0.
You do know that the terrain display is only at low altitude with your landing gear down - right?![]()
he isn't, his comment is spot on, his logic flawless. it just points out the faulty logic in your rant.
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How far do you want the lights to iluminate? 800 m seems good enough clearance for me.
The SRV lights don't illuminate that far - 100 to 110m I think.
Ship lights are useless for finding a landing area - but you would need star-shell I suppose to see features kilometres away. Couple with the fact that you have no terrain-radar until very low-altitude with your gear extended, choosing a general landing area on the dark-side is impossible. I am out of the bubble at the moment but I wonder just how one decides where to consider landing when on a salvage-mission for example.
This is why I think we should have the image-intensified view as before.
The SRV lights don't illuminate that far - 100 to 110m I think.
Ship lights are useless for finding a landing area - but you would need star-shell I suppose to see features kilometres away. Couple with the fact that you have no terrain-radar until very low-altitude with your gear extended, choosing a general landing area on the dark-side is impossible. I am out of the bubble at the moment but I wonder just how one decides where to consider landing when on a salvage-mission for example.
This is why I think we should have the image-intensified view as before.