The new credit meta (20M a MINUTE) (Clickbait but you'll click it anyway)

Why would you do that? Do you enjoy worrying more about what others are doing, than enjoy playing ED the way you like to?

aww :(

I don't care about what others are doing. I care about the game. And a game that is played by people who like to cheat and exploit and are only interested in reaching the so called 'endgame' as soon as possible is not the game I want to play. I think that it would be bad for the future (or my vision of it) of the game when our community mostly consists of these people and that's why I don't need them. If they can't enjoy the game without exploits I'd prefer that they leave because they are threatening the stuff that I am interested in. I know that this sounds rather selfish, but lobbying for exploits isn't very altruistic either.

I want a game with the atmosphere of Blade Runner, the immersion of Mass Effect and the story of Knights of the old Republic. What I don't want is Monopoly played by sharks with lasers mounted on their head.
 
the new fed ranking which allows ranking within 8 hours?
Shall I go on?

I noticed this last night with Imperial ranking as well. I wanted the Clipper and needed a couple of ranks to do it. I took some salvage missions, transport missions and so on and invariably took the money choice rather than rep choice. I got to Lord and thought it was a bit quick.

I spent another 5 hours doing further missions and got to Baron...that was a bit quick as well.

So, I literally did two more salvage missions as soon as I got to Baron, checked my ranking progress and already at 20%...two missions for 20% of the way to Viscount? When taking money over Rep?

Still, got me a Clipper quicker than I thought I would!
 
Why would you do that? Do you enjoy worrying more about what others are doing, than enjoy playing ED the way you like to?

aww :(
Sure.

I would like to play Elite and not be bothered by ganking ding dongs who don't care about Crime and Punishment because of their bloated bank accounts which they earned by exploiting gameplay mechanics. I would like the gankywankies to have to pause their naughty ways once in a while because the consequences of their actions would become to dear for them.
 
Sure.

I would like to play Elite and not be bothered by ganking ding dongs who don't care about Crime and Punishment because of their bloated bank accounts which they earned by exploiting gameplay mechanics. I would like the gankywankies to have to pause their naughty ways once in a while because the consequences of their actions would become to dear for them.

That surely means the consequence has to go further than credit implications, innit?
I would simply revoke system FSD permission once player gets the lowest possible reputation level with faction in control.

Everyone can seal-club me now :D
 
It's not mmo game, there is no endgame... It's just sandbox with multiplayer. That is why there is no reason to grind 1000+ hours for everything. Missions should be more interesting and offer more payouts. Not just go and destroy 200 ships and come back for pity amount of credits like in every grindfest mmo game.
 
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Not sure if you missed the point or not.

I think you do by this:
"I want a game with the atmosphere of Blade Runner, the immersion of Mass Effect and the story of Knights of the old Republic." ED never was and never will be such game. It always was just Hard Truck in space.
 
I think you do by this:
"I want a game with the atmosphere of Blade Runner, the immersion of Mass Effect and the story of Knights of the old Republic." ED never was and never will be such game. It always was just Hard Truck in space.

I know that ED will never be that game. I think you did miss the point.

The game already has a Blade Runner atmosphere for me. Now if everyone would self destruct their ships all the time and act like idiots because everyone has free credits that feeling would be compromised. Do you now understand why I support Frontier in removing exploits from the game?
 
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Mining missions giving mining commodity rewards is the dumb thing.

Agreed 100%. Honestly any mission giving commodity rewards is a bad idea in my opinion. Material rewards instead would be a good change, one they don't need cargo space, and two they are much more useful.
 
Mining missions giving mining commodity rewards is the dumb thing.

its surely not hard to fix..... any cargo rewards are only offered if they system has a qualifying cargo as an export. (ie in stock).

also i would weight it that IF a system has rares, then these would be given priority, and also those given in a mission reward do not count against rares allowances.
 
Mining missions giving mining commodity rewards is the dumb thing.

As long as it's not the same commodity they ask for, why not?
Isn't it possible for refinery station to be filled to the brim with - say - Water, that they're willing to exchange for something they need more urgently?
 
I don't care about what others are doing. I care about the game. And a game that is played by people who like to cheat and exploit and are only interested in reaching the so called 'endgame' as soon as possible is not the game I want to play. I think that it would be bad for the future (or my vision of it) of the game when our community mostly consists of these people and that's why I don't need them. If they can't enjoy the game without exploits I'd prefer that they leave because they are threatening the stuff that I am interested in. I know that this sounds rather selfish, but lobbying for exploits isn't very altruistic either.

I want a game with the atmosphere of Blade Runner, the immersion of Mass Effect and the story of Knights of the old Republic. What I don't want is Monopoly played by sharks with lasers mounted on their head.

It's too late. That genie will never go back into the bottle unless Frontier release a fresh 'Galaxy II' with (amongst other things) fresh saves, rigorous QA, automatic ship destruction on loss of connection across all modes, and a weekly roll-back every week of every gain in the prior week retrospectively deemed dodgy, no warnings.

As it is, we inhabit a galaxy with credit exploits intrinsically blended into its DNA from Launch, with the infini-creds cargo-scan exploit that fuelled the early stages of the game never rolled back. Plus CLogging spreading its tendrils across every mode, for example in aggressive BGS private groups who (prior to 3.0 C&P) would chain-wing-kill NPC cops just outside of range of station guns, then CLogging when the heat got too much. Hence hundreds of authority ships could be destroyed, devastating an adversary's influence, without risk.

Equally I acknowledge that in Open, the true 'relative' risk is all on the guy who ground his creds traditional, and not at all on the guy who cash-cowed them.

Where are we are. I'm afraid that so far as Galaxy I is concerned, where we are might perhaps have been prevented, but it won't be cured.
 
They should simply remove cargo rewards and let us chose between credits, rep/influence and mats. Considering the amounts we need, it wouldn't be too inconsiderate.
 
Why would you do that? Do you enjoy worrying more about what others are doing, than enjoy playing ED the way you like to?

aww :(

Well, this is a multiplayer game (mostly) thus, almost any opinions or decisions you make regarding it will affect somebody so yes, what others do does matter.
 
Lots of excuses being offered up by others on behalf of FD, but it's just not good enough. That's two different mission types removed soon after a major release.
 
I know that ED will never be that game. I think you did miss the point.

The game already has a Blade Runner atmosphere for me. Now if everyone would self destruct their ships all the time and act like idiots because everyone has free credits that feeling would be compromised. Do you now understand why I support Frontier in removing exploits from the game?

I don't understand why feeling would be compromised? You don't have to even play with others. It's single player game, even when you're playing in open you do everything alone. People in this game are just background in space like NPC's -beside spamming stupid "o7" everywhere. So what's the point? Most time with people we are spending on forums not in game.
 
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Lots of excuses being offered up by others on behalf of FD, but it's just not good enough.

hey, stop griefing whiteknights whiteknighting however they like!

That's two different mission types removed soon after a major release.

funny (or sad) thing is the bigger picture: the issue of the missions is actually trivial. very trivial errors, with actually trivial consequences. but the fact they were two in a row, and the tragicomic way of addressing them, puts up the display of the utter lack of control about such trivial things, and that may have non-trivial consequences: there is really no one at the steering wheel.
 
I'd say the game is buggier right now than I've ever seen it before. Friends list corrupted, not working last night, respawning after destruction in random stations, bizarre mission glitches.

Oddly enough though, im having an outrageous amount of fun by comparison. I see what Fdev is trying to do with 3.0 and I'm pretty impressed.
 
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