I don't care about what others are doing. I care about the game. And a game that is played by people who like to cheat and exploit and are only interested in reaching the so called 'endgame' as soon as possible is not the game I want to play. I think that it would be bad for the future (or my vision of it) of the game when our community mostly consists of these people and that's why I don't need them. If they can't enjoy the game without exploits I'd prefer that they leave because they are threatening the stuff that I am interested in. I know that this sounds rather selfish, but lobbying for exploits isn't very altruistic either.
I want a game with the atmosphere of Blade Runner, the immersion of Mass Effect and the story of Knights of the old Republic. What I don't want is Monopoly played by sharks with lasers mounted on their head.
It's too late. That genie will never go back into the bottle unless Frontier release a fresh 'Galaxy II' with (amongst other things) fresh saves, rigorous QA, automatic ship destruction on loss of connection across all modes, and a weekly roll-back every week of
every gain in the prior week retrospectively deemed dodgy, no warnings.
As it is, we inhabit a galaxy with credit exploits intrinsically blended into its DNA from Launch, with the infini-creds cargo-scan exploit that fuelled the early stages of the game never rolled back. Plus CLogging spreading its tendrils across every mode, for example in aggressive BGS private groups who (prior to 3.0 C&P) would chain-wing-kill NPC cops just outside of range of station guns, then CLogging when the heat got too much. Hence hundreds of authority ships could be destroyed, devastating an adversary's influence, without risk.
Equally I acknowledge that in Open, the true 'relative' risk is all on the guy who ground his creds traditional, and not at all on the guy who cash-cowed them.
Where are we are. I'm afraid that so far as Galaxy I is concerned, where we are might perhaps have been prevented, but it won't be cured.