Okay firstly this a discussion not a suggestion before a moderator moves this to the graveyard. Bots have been suggested time and time again but with no love. Why is this?
Is it that the Developers have bigger fish to fry or is this an unwanted feature from us, the players?
CQC is part of the game that we paid for and whether it's a feature you like or not, you paid money for it. Just like mining or exploring, if it were suddenly disabled then someone will feel ripped off (skimmer missions, awkward) even if you personally have never tried it. You can enter the game 24 hours a day, 7 days a week (minus server downtime) and mine, explore, trade, bounty hunt, smuggle etc etc but not CQC. CQC requires you find 3 other players at that exact same time in order to even get past the loading screen which even then might glitch out and boot you. Third party tools and arranged nights help with this somewhat but even then on the Xbox CQC night (Tuesdays) I only got into two matches before getting booted. You also have CQC rank stamped in red on your right hand panel so FDev clearly expect you to play it and third party sites like INARA use it as part of the leaderboards so like it or not, there is only one way to progress through that for me.
The thing is that I actually like CQC and actually want to play it. It's not some completionist obsession but an actual want for this feature to work. So the question is, why no bots?
You might say that CQC is purely about PvP but this is only half the truth. It's also about balanced ships in tight maps with power ups and all sorts of non-main game activity. This feature should be accessible to players 24/7 like every other aspect of the game.
The next argument will likely be "but people will farm NPC's and get all the modules and loadouts". Well isn't balanced PvP sort of the idea and if that really matters then there is no reason not to have a "offline" and "online" level like a lot of other deathmatch style games already do. Reaching Prestige also has minimal effect in game by only rewarding the player with a single permit and the money earned in CQC is way below cr/hr ratio. As for that CQC rank in your right hand panel, this also has no in game rewards and so presents no drama if people simply farm for it. I'd also have no drama if bots only counted for half the points of a player kill or even a quarter wouldn't feel unreasonable. You could expand on this by making a bot difficulty choice from helpless to elite with more points gained from higher difficulty bots. Again something that many deathmatch style games already do.
Obviously goes without saying that you should be able to toggle bots on or off to preserve the normal PvP style play and honestly if more people were drawn to CQC because of actual gameplay possibilities then the PvP lobbies might actually fill up.
Thanks for reading if you got this far and hopefully you agree but let me know if you don't in the least trolliest manner.
Is it that the Developers have bigger fish to fry or is this an unwanted feature from us, the players?
CQC is part of the game that we paid for and whether it's a feature you like or not, you paid money for it. Just like mining or exploring, if it were suddenly disabled then someone will feel ripped off (skimmer missions, awkward) even if you personally have never tried it. You can enter the game 24 hours a day, 7 days a week (minus server downtime) and mine, explore, trade, bounty hunt, smuggle etc etc but not CQC. CQC requires you find 3 other players at that exact same time in order to even get past the loading screen which even then might glitch out and boot you. Third party tools and arranged nights help with this somewhat but even then on the Xbox CQC night (Tuesdays) I only got into two matches before getting booted. You also have CQC rank stamped in red on your right hand panel so FDev clearly expect you to play it and third party sites like INARA use it as part of the leaderboards so like it or not, there is only one way to progress through that for me.
The thing is that I actually like CQC and actually want to play it. It's not some completionist obsession but an actual want for this feature to work. So the question is, why no bots?
You might say that CQC is purely about PvP but this is only half the truth. It's also about balanced ships in tight maps with power ups and all sorts of non-main game activity. This feature should be accessible to players 24/7 like every other aspect of the game.
The next argument will likely be "but people will farm NPC's and get all the modules and loadouts". Well isn't balanced PvP sort of the idea and if that really matters then there is no reason not to have a "offline" and "online" level like a lot of other deathmatch style games already do. Reaching Prestige also has minimal effect in game by only rewarding the player with a single permit and the money earned in CQC is way below cr/hr ratio. As for that CQC rank in your right hand panel, this also has no in game rewards and so presents no drama if people simply farm for it. I'd also have no drama if bots only counted for half the points of a player kill or even a quarter wouldn't feel unreasonable. You could expand on this by making a bot difficulty choice from helpless to elite with more points gained from higher difficulty bots. Again something that many deathmatch style games already do.
Obviously goes without saying that you should be able to toggle bots on or off to preserve the normal PvP style play and honestly if more people were drawn to CQC because of actual gameplay possibilities then the PvP lobbies might actually fill up.
Thanks for reading if you got this far and hopefully you agree but let me know if you don't in the least trolliest manner.